Sentences with phrase «makes games feel»

Gameworks really makes games feel like a pc game should visually!
There's a whole weapon crafting and upgrading system that honestly feels tacked - on for the sake of making the game feel deeper than it is.
When one of these bubble wrap — like sheets is placed against a user's skin, inflating different air pockets by different amounts at different speeds can make a gamer feel like she's been grabbed around the wrist or patted on the back.
Carnivores 2 keeps the gameplay nearly identical, but streamlines everything to make the game feel
Carnivores 2 keeps the gameplay nearly identical, but streamlines everything to make the game feel bigger, faster, and creepier.
A plethora of weapons to compare and tones of quests and areas to explore makes this game feel like a large MMO is size.
The cops if you are a new to racing games or just haven't play one in a while the cops in here make you want to break your game there is no setting to turn them off, if you just want a joy ride around the game or a street race with just racers this game ruins that and I always have police chasing me while I am doing races time trials and everything else which makes the game feel terrible not that it is hard but it literally makes this game feel terrible.
However, don't play on Extreme, you get killed in 2 shots, the AI is overly aggressive and it makes the game feel as worse as the slander that everyone has said.
I hated the shooting mechanics which were similar to Gta's (too easy) the story became boring at about half way making the game feel like a chore.
Not all of the episodes are on par with each other and the «Opportunities» helping method makes the game feel a bit too easy and straight forward.
Nintendo and Gamefreak did an awesome job creating a great story and the changes they made for the format make the game feel fresh and exciting more so than ever before.
If you liked IL - 2 for the PC and like me no longer have a computer, this game is the closest you'll get to the realism of flight on a console, the realistic mode is awesome and makes the game feel real, after the first couple of missions the controls come easy and the game is just fun.
The developers stuck with the progress they made in recent years — aspects hardcore football fans appreciate like penalties and accuracy mattering for quarterbacks — while adding an element of unpredictability that makes the game feel much more like the actual sport.
The game is full of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
Now, as far as remakes go, Star Fox 64 3D is impressive in that it's both very faithful to the original material and has changed enough to make the game feel fresh.
A game that invokes nostalgia is one that we can all look fondly on, and FreezeMe incorporates some of its own style in, making this game feel like a new adventure.
These two aspects alone greatly improve the whole SOCOM experience, because this makes the game feel even more alive.
I loved this touch — it made the game feel a little less like Zelda grafted onto Dynasty Warriors and more like a classic Nintendo adventure.
It's anticlimactic and unintuitive, and it makes the game feel unpolished.
Each character plays in a different style and each one can make the game feel completely different than the last.
The only exclusive thing the Switch version is the HD Rumble, of which there are over 150 different HD Rumble events and granted they make the game feel a little more alive in your hands when playing, that is the only piece of «newness» the Switch version has, which is a shame.
The scripted action sequences and heavy focus on story over gameplay made the game feel like «Call of DOOM.»
Meanwhile, the AI companions can make the game feel easier than it already is, and that doesn't help it much because the low difficulty stays throughout the entirety of the game.
That's why it has already promised the team will work on changes on both gameplay and storyline to make the game feel «modern».
There are tons of different enemies Kirby can take over and the addition of all these powers makes the game feel fresh throughout as new powers are introduced throughout the entirety of the story.
This makes each game feel like a real volleyball game where the strategy is about setting up a good kill.
It's the little touches of random humor such as this that make the game feel special from a character perspective.
On a laptop, where people often just queue up a playlist, this is fine; on Switch it makes the game feel lifeless.
Curiously, other features like the collection of stars doesn't seem to impact the end result of a run (at least not significantly), making the game feel incomplete at this time.
In this way, the simplicity actually makes the game feel stale earlier than it should, significantly detracting from each characterâ $ ™ s unique list of moves.
A variety of typical quips and unit responses permeate the battleground, but a powerful music score kicking in at some point would have gone a long way toward making this game feel worthwhile.
Cuphead looks to the past for inspiration but does enough modern things to make the game feel fresh.
However, the DualShock controls definitely make the game feel new since they're very well done.
Atelier Lydie & Suelle mixes things up in several ways that make the game feel different from most JRPGs.
I think it does make the game feel fast but it hides all the gorgeous graphics.
Speaking of the car models I think I was must impressed with how well the developers made the upgrades in the game, as you could truly see every distinct addition to the car and this definitely makes the game feel more of an individual experience.
Anyone after the full experience should make it a point to gather up all the Chaos Emeralds too — not just for what they unlock, but because the new special stages make the game feel completely worth it.
I played through a couple of two - on - two matches (the game goes up to three - on - three), and there was still enough going on in a given match to make the game feel about as fast - paced and hectic as Gears of War, while still remaining a good number of levels beneath Call of Duty or any other FPS.
Not only do they seem to manage to always create enjoyable gaming experiences but have always done a great job of making games feel like you are actually apart of them.
These and the three available characters give the game added length beyond a single playthrough as Sonic, with Knuckles especially making the game feel distinct due to some encounters and areas unique to him and a generally more explorative feel to his skillset.
Visually Kameo: Elements of Power has a lot of great elements that help make this game feel more like it was made for the next generation and not the previous.
But Outlast took a risk, combining a new stealth gameplay mode, combined with some found footage effects that made the game feel extraordinarily creepy and it paid off big time.
Exploration that requires planning and unlocking new characters is paired with a time limit element very reminiscent of Majora's Mask that makes the game feel more urgent.
From hip hop to classic rock and some truly bizarre and comedic shock jocks, the radio really makes the game feel like Grand Theft Auto.
I also enjoyed the quick - time events in the game which gives you a reprise from the main gameplay and makes the game feel more like a wrestling title than just a generic fighter.
Theme can go a long way toward making a game feel bigger, and the theme does a lot of work here, in a good way.
For example, moving a soldier into a cover point inside a building from an isometric perspective is all well and good, but seeing that same soldier charged ahead and burst through a door in a close - up action view made the game feel incredibly dynamic.
I think for that loss they need to back it up with something big and new, in form of a free update or DLC, I just want something that can make that game feel fresh.
Also the environments are missing a lot of touches of detail, which make the game feel much more bland than the normal GTA experience.
This in turn made the game feel more solid and challenging, and also a lot more frustrating.
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