Sentences with phrase «makes gear leveling»

This makes gear leveling the work of hours instead of potential weeks, which is a happy improvement for many players, myself included.

Not exact matches

Broadcom also makes chips used in networking gear for the data center, and both business lines could compliment Avago's more industrial and component - level focus.
If you make your links too persuasive, too obvious, or too geared toward attracting new traffic, they're liable to be rejected by the publisher — especially at the higher levels.
The height can be adjusted from floor level for infants to a table for toddlers, making it a great choice in terms of baby gear that turns into toddler gear.
Some blame this on our risk - averse society, saying the screens and tests and the increasing level of intervention in birth and pregnancy is geared towards making women fearful.
And on the local level, where municipal governments in New York are gearing up to make spending plans with a 2 percent cap on increasing property taxes, the fiscal outlook is worsening.Year - over-year local tax revenue declined an average 1.7 percent over the last four fiscal quarters.
He's pledged to make the Maldives carbon neutral by 2020 and held an underwater cabinet meeting in scuba gear to highlight the existential threat his nation faces from rising sea levels caused by global warming.
The California criminal charges arise from citations and fines that the state's Division of Occupational Safety and Health leveled against U.C.L.A. in May 2009 for «serious» violations, among them failing to make timely corrections of unsafe conditions or to provide required training and personal protective gear.
Much of the technology still lacks the level of strength, quality and precision needed to make gears or devices that can reliably work inside complicated, expensive machines or devices with possible life - or - death consequences.
To make a large, thin gear on a shaft with very small gear teeth mesh without wobbling, run in both directions, and control dials and pointers several gear sets away without much play or lash requires a level of sophistication in metallurgy, machine design and precision machining on a level with the concept, design and purpose of this incredible mechanism.
Below a certain level of precision the inefficiency of the gearing would make the whole thing inoperable.
Many times beginning bodybuilders make the mistake of using the routines of professional bodybuilders featured on magazines, when instead they should be using a routine that is geared towards their level.
I played through a couple of two - on - two matches (the game goes up to three - on - three), and there was still enough going on in a given match to make the game feel about as fast - paced and hectic as Gears of War, while still remaining a good number of levels beneath Call of Duty or any other FPS.
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The meta - level layering and critical dialogue about horror movies in this sequence (characters with little to no development, predictable scare setups, and shocking turns that don't make much sense) are calls for variation that Kevin Williamson's script leave largely unanswered once the plot proper kicks into gear.
This game is great, it's like a kind of casual dark souls and will hopefully keep me busy till the dlc drops but... I strongly feel it could have a little more meat to it i.e. more levels a greater variety of gear and maybe give an endless mode with leaderboards, with making it the point of every 10 levels add a boss fight.
While I didn't get to see how the level was made, there appear to be a lot of gears spinning in the background to make this user - created mission work.
But after her first two forays into directing, «Scarlet Diva» (in which she also starred as a self - destructive starlet) and child abuse chronicle «The Heart is Deceitful Above All Things,» she has shifted gears in several ways with her third: she makes a brief, Hitchcock - level cameo but doesn't star, and most welcome, she moves from straight - up miserablism to a beguiling cockeyed whimsy.
• Children should ALWAYS wear the correct safety gear and equipment • The playing field or court should be safe, and checked before use • Teams should be made up of children of similar size, skill level, and physical and emotional maturity • All children participating should be physically and mentally prepared • Children practicing a sport should be watched by an adult who enforces the safety rules • Children should get enough fluids before, during and after sports
When a manual transmission car is stopped on level ground, it is possible (for some cars) to make it start moving without using the gas pedal by putting it in gear and bringing the clutch to the friction point.
The rotary gear selector is brilliantly simple and effective, but whether the fact that it rises slowly from the centre console (while the face - level vents simultaneously swivel into action from their blanked - off positions) when you thumb the gently pulsing starter button gets filed under «innovation» or «gimmick» could go some way to making up your mind about the XF.
The entry - level model made me smile, from its in - depth and intuitive trip computer to the leather steering wheel and gear shifter.
The substantially higher torque of 350 Nm (instead of the 280 Nm of the previous model) made it possible to also reduce the gear ratios for lower engine speeds, adapting them to the engine's lower rev levels.
Items such as high - level encryption in ECUs, tire - pressure monitors, integrated axle carrier / ring gears and complicated diesel emissions systems make it very difficult for the aftermarket to come to market with performance - oriented modifications.
While it was just Hyundai Eon initially, now Renault Kwid is making a strong case for itself in the entry level hatchback space, and Datsun gearing up to launch the Redi - GO against the Alto 800.
The strengths of the AMG DCT sports transmission include spontaneous gear shifting without any interruption in tractive power, a tailor - made control strategy, extremely smooth and easy gear shifting and a high level of efficiency.
The extra wheelbase of the Unlimited platform takes the Rubicon package to the next level to make it a much safer climber and gives it a better on - road ride as well as more space for your gear.
As an entry - level powertrain, the 1.2 - litre petrol manual — with its extra intermediate gear ratio — makes a more rounded option.
Attention was given to make sure the Legend was quiet, so Honda used computer simulation using NASTRAN, a stress analysis program created by NASA, helping the car achieve a drag coefficient of 0.32 and an interior noise level of 63 dB (measured while the vehicle was travelling at 100 km / h (62.1 mph) using a manual transmission in 5th gear), and by using triple seals around the tops of door openings.
Be sure his food is specifically geared to his age and activity level and avoid fillers such as carbs and grains that will make him want to eat more in order to feel full.
Between missions you'll be able to make use of that loot by purchasing new gear that gets unlocked as you level up.
The developers are also fixing the match - making system by letting it take both gear and experience levels into account.
First released in 2006 in arcades as GUILTY GEAR XX: ACCENT CORE, the game became a fan favorite after undergoing a tuneup to optimize each characters» individual concept, making the «enjoyment of offense» a level deeper.
It's not until you get to the Iron Banner tourney that your gears level and damage actually make a difference.
The update makes it so gear earned in Story Mode can now be regenerated up to level 30, changes the level 30 base health of certain characters, improves AI logic, and changes the conditions for the final tasks in Advanced Blocking Tutorial and Corner Combo Tutorial.
You take control of a «gear» and have to navigate through each level avoiding obstacles and breaking blocks to make it to the end, whilst forever being chased by the side of the screen.
With pure XP levelling making the ride to the cap of 40 a relatively quick and painless process - at which point accruing cooler gear for more creative character builds becomes the new goal - Destiny is not a game fuelled by the pressure of grinding forward, but one invigorated by the freedom and potential of what you can do along every step of that journey and beyond.
I do like how the game will only ever make you wait for about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't in skirmish games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the game also features a leveling system with loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
Seeing that console players finished the storyline and grinded up gear for max level in 12 - 18 hours really makes me wonder whether I want to buy this or not.
With a slow progression on the difficulty level for these puzzles you are eased into the mechanics as you gear up for the puzzles at the end which will really make your brain hurt if you don't approach them correctly.
Assassin's Creed Origin «s second expansion, The Curse of the Pharaohs, will be made available on March 13th and introduces new areas to explore, new enemies, new gear and weapons, and ups the level cap to 55.
I quit because I realized the whole gear grind appears to me to be smoke and mirrors because whether I was gear level is 235 or 335 I did about the same percentage of damage to the enemies making it all just a cosmetic number to fool me into thinking I made progress.
Luckily as you level up and get new gear this is made much easier, especially when you advance skills which reward you with more C4, or reduce the likelihood of drills breaking, or even repairing them with a melee attack, which definitely speeds things up.
Combat was simplistic, but that may have been because I was not yet at a level where combos or gear made a difference.
Oh, I'd spend hours per day in those early games, but I wanted to chill with friends, make stuff, run dungeons with people without worrying about level discrepancies and gear and all the obnoxious mechanics designed so transparently to slow me down and make me pay to grind.
This Tuesday, 8 November, Iron Banner will make it's return and will give guardians the first opportunity outside of Trials of Osiris and the heroic mode Wrath of the Machine to get light level 400 gear.
This included a much improved Learn Hub that makes it easier to train each character's move - sets, the addition of a ton of new gear items to collect and equip for all the characters, as well as raising the level cap to 30.
You will need credits, individual elements, as well as be the appropriate level to make specific gear.
Materials are gathered at the end of each level (with more earned through finding and grabbing ribbons in each level) and can be «synth'd» together to make gear.
Let me highlight some of the key gameplay elements: make char with base stats, equip weapon, kill stuff, get gear, wear gear, find skill gem (this is how the game gives you spells or abilities, these can be socketed into gem slots in your gear to be ready to use), skill gem level up along with character, assign passive in character skill tree, kills monsters and fine orbs (these are the currency used in the game that can have various uses like increasing quality or respecting items etc.), join party (up to 6) and kill mobs, trade loot.
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