Sentences with phrase «making zelda»

Aonuma's team will instead focus on making Zelda U the «ultimate Zelda game» by not sacrificing quality for the sake of an early release.
«I want to take all of the joy and warmth I'm feeling right now receiving this award and put that back into making Zelda games, to continue to try and surprise all of you,» Nintendo's Eiji Aonuma said in his acceptance speech.
It's just another step toward making Zelda more modern.
Taking a break from making Zelda titles on the 3DS, developer Grezzo revealed a charming new I.P. called Ever Oasis.
When I was talking back about making Zelda more than just a single - player experience?
To be honest, making Zelda the premiere launch title for new hardware ensures those tens of thousands of owners looking for «what to play» will end up at least checking it out.
Breath of the Wild has promise for changing things up, but I think the ugly duckling of Hyrule's history, Zelda II, could hold the keys to making Zelda exciting once more.
Wanting Nintendo to cater to your adult sensibilites by making Zelda a «mature» franchise is like, I du n no, insisting on a re-imagining of Thundercats in the vein of Last Airbender (or Battlestar Galactica, even!).
It'd be different if they never made another Mario game and took down Mario fan games or if they stopped making Zelda and someone made a Zelda fan game.
Justin Last: We all know that Nintendo is great at making Zelda games.
It's not clear if Nintendo is basically making Zelda / Tomb Raider / Monster Hunter / Assassin's Creed, but it looks like Breath of the Wild is going to focus heavily on exploration and traversal.
The issue is, how do you move forward from this in making another Zelda title?
Man, Nintendo missed the boat in not making Zelda's cartridge / card gold.
You know, I've been making Zelda titles for almost my entire career, and the memories start to pile up.
«When I was talking back about making Zelda more than just a single - player experience?
I think making the Zelda series more cinematic, more open to modern interactive story telling could work well for the series.
We have enough cartoony and colorful Zelda games as it is and now is the time for a Zelda game for a more mature audience (I dream of having Dark Souls» developer making a Zelda game for Wii U) but at the same time, it's a bit unfair to not give a game a chance just because it aimed at a younger audience.
That's what makes this Zelda so special.
These new game controls should keep the Zelda franchise fresh for veteran fans, but may also make the Zelda game more inviting for new players as well.
«We ourselves are Zelda fans as well, so we had to ask ourselves the question of what is it that makes a Zelda game, and how many of those elements do we need to include,» he said.
As to what these elements are, Hayashi said there's not just one thing that makes a Zelda game, but that he felt certain things were «required», including the little animation when you open a treasure chest.
the combat style is also one thing that makes zelda fun and taking that away and replacing it with moves that require cool downs and things like that does nt sound as fun.
Hmm how come the producer (or the director I do nt know the guy who is responcible to make zelda games) said that it took them (him and his zelda team) to make wind waker hd for 6 months and trough that they got to know the console more better so since they finished that work they went back to help the rest of the stuff and make the new game faster and more better.
@SloganYams: Not to blame him for this change (after - all if we ourselves know what the series was based on and for someone he is mentoring sure as #### better know by now) but it shouldn't take him much effort to say «Guys, put some more content after the credits a non-linear story is what makes Zelda Zelda» and I agree..
It just had the best balance of all the aspects that make a Zelda great.
On the other, it takes everything that makes Zelda a beloved franchise and replaces it with endless hacking and slashing.
However, modders WilianZilv and Skriller are currently working on a mod that will make Zelda playable.
It's a great collector's item and it made me the Zelda fan I am today.
He saud because it barely does wii graphics and forces you to use the wii remotes in every game and that nintendo isn't using blu ray so therefore they are doomed to make zelda and mario games for xbox 720 later in 2013.
This should come as no surprise, given how long it takes to make Zelda games, but in the brand new Master Works book for The Legend of Zelda: Breath of the Wild, series producer Eiji Aonuma confirmed that the next Zelda game is currently in development.
So I figured he probably knows how to make a Zelda dungeon.
The thing that doesn't make a whole lot of sense to me is that the video ends with the question of «do you want Nintendo to keep innovating with Zelda or should they go back to their roots and make a Zelda game with traditional controls?»
Would have been nice for Nintendo to officially make Zelda playable in Breath of the Wild, but that doesn't seem to be in the cards.
Buuut, I also thought Nintendo and TT Games should have continued their Wii U relationship and work together to make a Zelda Lego game with toy tie - ins.
So we wrote down all of the stress points, the things that make Zelda games less enjoyable, and we replaced them with new ideas.
Actually, I wanted to make a Zelda game, but after seeing Breath of the Wild I'm not sure I can top that, I don't think there's anything I can contribute!
Staff Interviews • The Men Who Made Zelda • The Development of A Link to the Past • A Discussion With Zelda's Miyamoto & DQ's Horii
My purpose is to try and reveal both the essential aspects of what makes Zelda what it is — and why that is so influential — and to apply the game design lineages method of historical analysis to Zelda in order to show how the conservation of player practices, the influence of material constraints, and the subversion of expectations through creator vision have all affected the path of this venerable franchise.
Gameplay mechanics hold true to what has made Zelda a fun and engaging experience for it's fans but is now accompanied by upgraded features that aim to engender the interests of players unfamiliar with the franchise.
It wasn't too hard to imagine what Mario, Fire Emblem, or Animal Crossing might look like on mobile, but how could they make Zelda work for the market?
But every time we make a Zelda, we want to make something new.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
If you make any Zelda assets in Planet Coaster, send them to me @attackingtucans on Twitter or e-mail... Read more»
Though future installments would continue to build upon and refine these simple beginnings, The Legend of Zelda started us with the basic elements of what makes a Zelda game, elements that remain in each new installment today.
I hope to use the added time to make a Zelda on Wii U that will reward you for your patience.»
Nintendo should make a Zelda game that follows the story of this manga, just for the hell of it.
So should Nintendo allow Rain Games to make a Zelda game, odds are they'd be allowed access to the sprites and of course adjust them just enough, as to make sure they had both a touch of Nintendo and Rain Games to them and now onto Exhibit B!
Because this is something I would now love to see happen, I actually took to Twitter today to start a poll, to see who our followers would like to see make a Zelda game and you can see the poll for yourself here:
The exploration, the combat, and the reinvention of the cast at large that serve to suit the individual game rather than any grand over-arching story have made Zelda one of my favorite video game franchises.
While Nintendo would never make another Zelda game like this one again, it was popular enough to start a little cottage industry of Zelda 2 - inspired games.
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