I don't get the impression that you understand how
making games works.
His star upside could be limited by a lack of elite lift, but he's certainly athletic enough to
make his game work in the NBA.
Nintendo
made the game work with both the Motion Controls scheme and the regular controllers.
Gamification is the use of game mechanics, the things that
make games work, in non-game contexts.
With discipline, you can actually
make this game work in your favor.
This is kind of a case of
make the game work before thinking about what it looks like, not the other way round.
The main appeal of consoles for me is that the people making games have to
make their games work on the existing hardware, whereas with PC games, the hardware is always getting better and there's a lot more potential configurations.
Developers have had to cut so many corners now to
make these games work with such limited RAM and underpowered hardware compared to modern stuff.
What also appeals to me about the game play though is how frequently save points pop up
making this game work really well on a portable console.
They even get bonus points for
making this game work really well on the consoles too.
It was logical and simple to grasp with the depth required to
make the game work.
We know Rockstar is not opposed to
making games work on the Switch.
There are problems with character animations at a distance as they lack fluidity - as if a several frames of animation were removed to
make the game work.
The game is short, but it seems to be extremely replayable, so let's dive in and see what
makes this game work so well.
Storytelling is something else that
make games work.
In the end the programming and level design teams worked out a happy medium that
makes the game work AND look cool.
Vehicle handling is once again a mixture of fun and realism, with the emphasis being on the fun, and it's possible to tinker with various options to
make the game work for you.
Speaking to PCGamesN last week, producer Robert Bäckström said
making the game work on the consoles» older hardware has pushed them to make optimisations to the game that otherwise may have been considered optional.
Being able to use a mouse or a touch screen
makes the game work beautifully, so how well could it transfer to a traditional controller?
So when people who aren't familiar with what
makes a game work make a game, it shows.
«It would probably be possible to
make the game work on iPad 1 if we re-do it again from scratch, which is still a possibility.
You can't just rip off Borderlands and World of Warcraft without better understanding what
makes those games work.
So, kudos to Santa Monica Studios for working diligently on
making the game work on just the disc, without the need of an install.
Those Awesome Guys Founder Nicolae Berbece will reassure players that it's «OK to not know what you're doing» in his solo presentation on
making games work in a bootstrapped manner.
However, it seems that ignoring those aspects to
make the game work is becoming a trend.
Part of the magic of what Panic Button does is
making games work with different CPUs, GPUs, available memory, different memory management, shader models, controls and other things than what the games were originally designed.
Sonic Generations was the best thing to star Sonic in a very long time and long - time fans practically cried out to Sega that it was the Classic Sonic elements that
made that game work so well.
The great play control, diverse characters, fun level designs, and boss fights
made the game work for me.
I'd quite like Destiny 2 to get a Battle Royale mode, but as Bungie can't
make the game work with eight players let alone 100 that seems unlikely.
Bethesda has
made its game work (almost) perfectly on the new system and many will be eager to see what other games it can port to the Nintendo Switch too.
They need to get the story right to
make the game work, but if they do, it would be epic and we'd all love to see it I'm sure.
The fruits of that labour have now begun to appear, as a netcode patch -
making the game work better online - has rolled out on PC, PS3 and Xbox 360.
«Every so often, there comes a game that reminds us of the very core mechanics that
make a game work, while being an amazing action experience.
We've been working every single day on the Switch release, which means squashing bugs,
making the game work on a different platform, and being (maybe?)
While many games will «just look better» when you plug the PS4 Pro in, you may find yourself tinkering with settings to
make games work «right.»
But for every quarterback who throws that perfect pass and every linebacker who comes off the edge for a crushing blind - side sack, there are dozens of other people whose career in sports is to
make the game work.
Not exact matches
Schneider: We were still figuring out exactly what kinds of
games we were going to
make, so we were like, «Hey, you should come
work with us at Warner Bros.,» and they'd be like, «What do you
make?»
I did that for a couple of years and during that time I
worked on Everyday Shooter, which was my first commercial
game and the first that actually came out and
made money.
Instead of crushing the impulse to check scores, we embrace the love of the
game as something to
make work extra exciting.
This
game makes doing things a lot more enjoyable and turns
work into play.
It's just my interpretation of the market, but it seems like there has been a shift in development resources away from smart devices, which is a very crowded space right now, to the types of e-shops where discoverability is less of an issue and we can
work together to
make games like Shovel Knight and one of my favourites Guacamelee!
They started
working on N and I thought, hey, maybe I could
make a
game on my own instead of
working for some gigantic company.
Since it's the CEO who typically has real skin in the
game, it
makes sense that he would
work harder, longer and more passionately than anybody else.
The group that went to the
game works for GSoft subsidiary Officevibe, which
makes employee engagement tools.
Kim Jong Un himself used his annual televised New Year's address to wish for the
games» success and announce the North's plan to participate, prompting officials from both Koreas to
make a major effort so that Pyongyang could send more than 500 people, including 22 athletes and 21 reporters (none of whose
work has been seen).
«I
worked my butt off every day in practice, knowing that if I didn't
make the extra effort to treat every practice like a
game it was unlikely that the coaches would ever let me play in an actual one,» he said.
He had always loved gadgets, superheroes and video
games, and though he had touched on these topics through the years, he hadn't
made them the cornerstone of his
work.
Other travel experts suggest loading
work files, books,
games and other entertainment onto phones and purchasing or bringing along an external keyboard to
make typing and accessing the information easier.
But
working with these amazing people
makes me constantly lift my
game and aspire to be the best version of myself, not only in my writing but in every aspect of what I do.