Sentences with phrase «making headsets»

Jaybird has been making headsets for a longer period and offers customization with its smartphone application.
Several game publishers are bringing their titles to Nintendo Switch and Astro will be making headsets for the console: Torrance, Calif. — April 2, 2018 — XSEED Games, the independent - minded publishing brand of Marvelous USA, Inc., today announced that the hit crowdfunded action platformer developed by WayForward, Shantae: Half - Genie Hero, will receive Read More...
Plantronics might not be the biggest name in game - related equipment, but that might be trending a different way if they keep making headsets like the Rig.
That will require making headsets that can track their location without any surrounding hardware.
That means they can incorporate the real world into their virtual experiences and games, making the headset a full augmented... Read more
The reason I'm asking this is I want to know if that would make the headset wireless for gaming with friends on Xbox One.
What makes this headset special for VR, you might be inclined to ask?
The black headset with blue trim and blue led lighting really make this headset stand out, and gives spectators the impression that «this gamer is for real.»
The headset's comfy cans deliver rich audio for both competitive and immersive games, while its lightweight, travel - friendly construction makes the headset ideal for hours - long marathon sessions.
But having to get up and walk over to the transmitter every time I wanted to do more than adjust the volume made the headset controls feel pretty superfluous.
The simple 3.5 - mm interface makes this headset compatible with all sorts of products, and its lightweight, durable design should last you a serious amount of time.
This could make the headset superfluous, especially with the echo cancellation feature of Kinect.
Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.
Last year they even made a headset, the «Nosulus Rift», that fires farts rather than hi - def visuals into your face regions to promote South Park: The Fractured But Whole.
It won't break the bank like some of the more luxurious gaming headsets out there, but you'll still be getting a well - made headset with some great audio quality that will last you years.
Developers continue to get on board with PlayStation VR, which was fully illustrated at this year's E3, where the company announced that it was partnering with CCP to make its headset the launch platform for the upcoming virtual sport Sparq.
Microsoft has stated that it would like to make the headsets wireless before bringing it to Xbox, as to not interrupt the flow of living room use, i.e. not having cables draped all over the place.
For now, the lack of such a ubiquitous feature will make the headset feel a bit like a hybrid development kit, no matter how polished the rest of it is.
What does make the headset unique, however, is the fact that it incorporates some mixed reality features.
For example, let's say you wanted to connect a headset to your Android phone — you'd just need to make the headset discoverable, and not the Android phone.
Apple can not move into the VR market even if they make headsets coz it doesn't seem like the specs on any of their machines atm are good enough for VR production.
To make its headset stand out, Huawei promises a «very advanced» surround sound system to match its 360 - degree video content if you plug in your own pair of headphones.
Surprisingly, it won't be making the headset itself but has, instead, employed the assistance of Xiaomi, China's biggest smartphone maker, and Qualcomm to turn it into reality.
What makes this headset all the more sexier is its choice of location for the power and volume buttons.
This would make the headsets completely wireless in nature.
There is one potential issue: The durable design can make this headset too heavy for younger kids.
The simple 3.5 - mm interface makes this headset compatible with all sorts of products, and its lightweight, durable design should last you a serious amount of time.
Other improvements include the fact that the Vive Pro is lighter than its predecessor, which makes the headset more comfortable to wear for extended periods of time.
The headset's comfy cans deliver rich audio for both competitive and immersive games, while its lightweight, travel - friendly construction makes the headset ideal for hours - long marathon sessions.
Barra also made a point to mention that the Go features a new lightweight fabric and facial interface that should make the headset more breathable and hopefully less sweaty than other VR headsets.
The Acer - made headset features two high - resolution LCD displays with 1440 x 1440 pixels, a display refresh rate of 90Hz, built - in audio and headphone jack, along with HDMI 2.0 and 3.0 connectivity.
But, by the same token, using the HTC Vive Pro with the same old trackers and controllers can make the headset seem like a half - step upgrade rather than a fully - featured step - up from the original Vive.
The company also noted that the faster processor will reduce motion tracking latency in VR experiences, which should make headsets less strenuous to use.
Its cushy ear cups and myriad of adjustment options make it a headset you can wear for hours on end, and its rich, spatial - accurate audio makes this peripheral ideal for spotting enemies.
«Most of them are keyboard and mouse makers making a headset because they can put 13 million LED colors on it.»
The inputs and outputs on that same box also make this headset compatible with games consoles and you can even use the included 3.5 mm cable to connect the headset to your mobile phone if you feel the need to do so.
We liked the braided USB cable and other neat, high - quality features that made this headset a pleasure to use, but felt that the build quality doesn't quite stand up to other headsets on this list.
LucidSound's incredible sound engineering is let down by a few key firmware annoyances across both PC and Xbox One, which may have something to do with the company's attempt to make this headset a one - stop «catch all» solution across phones, computers, and both major consoles.
Given that there are talks of the HTC Vive 2 being wireless as the company looks to ditch USB and HDMI cables, we could end up with a Vive - branded smartphone that is compatible with the HTC - made headset.
The resolution bump is going to make the headset that much more immersive, the lighter body is going to make it way easier to use for longer, and the baked in headphones sound amazing.
Razer also provides an equalizer in their Synapse software that makes it very easy to tune the sound profile to your liking, and with some minor tweaks you can make this headset sound even better than its «flat» profile out of the box.
What's more, it will arrive with a removable, over-the-top head strap, which could go some way to making the headset feel more secure (this was sorely missing from the original Daydream View).
What makes this headset unique is the microphone.
The steel design makes this headset more durable.
A newer design and better on - headset controls are just a few examples that really make this headset new and improved.
Not only are they great for PlayStation VR, but when you set them up with the companion app, you get extras to some great games that makes the headset worth it.
While falling short with the microphone, the Siberia Raw Prism design, comfort, overall audio quality and being budget friendly makes this headset a must buy.
VR headsets for smartphones are pretty common at this point, and some companies — like Samsung — have made headsets and features that work specifically with their phones.
While the circular camera cutout makes this headset look pretty strange, there's nothing all that out of the ordinary here.
These premium features make the headset more in line with the Oculus Rift, rather than a budget headset.
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