Sentences with phrase «making mecha games»

This doesn't mean that the studio isn't making mecha games anymore but that there are no official announcements of games to that effect.
After playing Brutal Legend and seeing how well it emulated the Herzog Zwei formula, I immediately wanted Double Fine to make a mecha game with a similar concept.
Since the release of the various Carnage Heart games, Artdink hadn't made mecha games and never ventured into the full - blown action orientated gameplay the genre is known for (admittedly the OKE's in Carnage Heart were potent war machines, the player wasn't in direct control of them).

Not exact matches

But for now, Japanese peripheral maker Hori has the honor or making this year's best - looking mecha game controller.
Banpresto gets licenses to various mecha media properties, Anime, Manga, light novel or whatever, and then makes a game incorporating all of them.
Set in the near future and in locations across the globe (though primarily China and India), the story involves a sweeping cast of characters making a living — if you want to call brutal conditions and pitiful wages a «living» — in such virtual - game worlds as Svartalfheim Warriors and Zombie Mecha.
Modern games take a few years to make, so hopefully this year will see some more interesting mecha game releases.
This is where a different set of issues start to surface with the games, as the focus now is more about trying to make a pedestrian third person shooter rather than a mecha game that features transforming robots.
Through this unique philosophy, the multifaceted mecha genre can provide a slew of games that make use of distinct perspectives to portray mechanized warfare in a novel and intriguing light.
Such a spark imbues the entire experience with a peculiar sense of character seldom seen in games — let alone mecha titles or shooters in general — one that cheekily accentuates its Japanophilic charm with the wanton gore and destruction emblematic of old - school, arcade - style shooters like Doom and Quake, which in turn fuels the pilot / robot bond already made conspicuous by Shogo's first - person perspective.
From a mecha standpoint, it could really help to make you feel that you are a pilot but much of that is also down to how the game controls.
The designs of the PA and the EPA remind me a bit of the Tau's Stealth Suits and Crisis Battlesuits from Warhammer 40,000, which could make it a rare example of a game adding more mecha - like elements by being inspired by a Western design, rather than a Japanese one.
The swirling chaos that is E3 is almost over, and while it will be some time before anyone can make sense of what this raw data pulse from the games industry actually means, there have been a few mecha - related sightings and announcements for the observant mechanical fanatic.
The principle behind the indie games movement was that developers not chained to the high stakes world of initial public offerings and demographics research would be able to create innovative games that users would want to play, rather than what users had proven in the past that they would be willing to play, and finally there is a mecha game on the XBLIG service that proves the indie movement right, because Explosionade is a love letter to the great 2D SNES mecha sidescrollers that adds just enough new gameplay mechanics to make it its own beast.
Screenshots and videos of CosmicBreak are a bit deceptive, as while the game mechanics look very much «MMO» in nature where tweaked stats triumph over good gameplay and the player merely targets an enemy to attack, the controls are very similar to most mecha games, albeit a tad simplified, and rather than equipment being the deciding factor, it's the pilot that makes the real difference.
The Vital Suits, the mecha in the game, handle like the cumbersome workhouses they are; partly out of a bit of reality and mostly for balance reasons (making it so that being on - foot in battle isn't wholly hopeless).
Any mecha game which challenges you to make no man's land into Real Man's land is an inherently noble endeavor and a fitting entry in a genre that practically invented badass.
These mecha («mobile trenches») don't just hit the sweet spot between a lumbering machine and an agile player character avatar that all mecha games aspire to, but the fact that your ride is an absolute behemoth means the turrets make sense.
For Garrison: Archangel, Indigo Entertainment wanted to try something different — so they made the game a 3D PC «couchplay» fighting game involving mechas.
We need more people making decent or good Mecha games.
Naruto Storm 4: 8 Gates Guy, Perfect Susanoo Shisui, Itachi, Kakashi Footage Naruto Storm 4: Perfect Susanoo Shisui and Itachi Screenshots / Art Naruto Storm 4 Trailer 6 Shows off A Few Story Mode Battles Naruto Storm 4: Team Taka Makes Its Move Naruto Storm 4: Kishimoto Creates Perfect Susanoo Itachi and Shisui Naruto Storm 4: New Mode to Discover the World, New Language Support Naruto Storm 4: New Double Sharingan, Susanoo Kakashi Screenshots Naruto Storm 4: Boruto and Sarada Ultimate Jutsu Scan Naruto Storm 4: Demo Being Worked On, Mecha Naruto Won't Be In Game Naruto Storm 4: We Need a Downloadable Demo this Fall!
To make matters more varied, each of the 100 mecha in the game sport totally different controls and gameplay attributes.
The game also made more of an effort to model flight for each of the mecha.
In many ways, having Sandlot make a game that started the mecha genre in Japan and more pertinently Sandlot's focus on scale centric gameplay was almost prophetic.
Admittedly, as with all games, this is part of the learning curve but in the case of the Remote Control Dandy lineage the deliberate movements made the game more tactical and afforded greater clarity to the controls, Mecha MG's controls are subsequently more immediate and a little messy in contrast (to begin with at least).
Naruto Storm 4: Naruto's New Ultimate Jutsu, Boss Battle Screenshots Naruto Storm 4: Ten Tails First Form Boss Battle Scan Naruto Storm 4: Permanent Stage Destruction Confirmed Naruto Storm 4: 8 Gates Guy, Perfect Susanoo Shisui, Itachi, Kakashi Footage Naruto Storm 4: Perfect Susanoo Shisui and Itachi Screenshots / Art Naruto Storm 4 Trailer 6 Shows off A Few Story Mode Battles Naruto Storm 4: Team Taka Makes Its Move Naruto Storm 4: Kishimoto Creates Perfect Susanoo Itachi and Shisui Naruto Storm 4: New Mode to Discover the World, New Language Support Naruto Storm 4: New Double Sharingan, Susanoo Kakashi Screenshots Naruto Storm 4: Boruto and Sarada Ultimate Jutsu Scan Naruto Storm 4: Demo Being Worked On, Mecha Naruto Won't Be In Game Naruto Storm 4: We Need a Downloadable Demo this Fall!
Naruto Storm 4: Ten Tails First Form Boss Battle Scan Naruto Storm 4: Permanent Stage Destruction Confirmed Naruto Storm 4: 8 Gates Guy, Perfect Susanoo Shisui, Itachi, Kakashi Footage Naruto Storm 4: Perfect Susanoo Shisui and Itachi Screenshots / Art Naruto Storm 4 Trailer 6 Shows off A Few Story Mode Battles Naruto Storm 4: Team Taka Makes Its Move Naruto Storm 4: Kishimoto Creates Perfect Susanoo Itachi and Shisui Naruto Storm 4: New Mode to Discover the World, New Language Support Naruto Storm 4: New Double Sharingan, Susanoo Kakashi Screenshots Naruto Storm 4: Boruto and Sarada Ultimate Jutsu Scan Naruto Storm 4: Demo Being Worked On, Mecha Naruto Won't Be In Game Naruto Storm 4: We Need a Downloadable Demo this Fall!
They currently have no experience making any form of mecha TPS game but from what we have seen it looks they might be able to pull it off.
Mecha games are made for people who like mecha and want to pilot the damn things, mainly because as you've probably noticed they don't existMecha games are made for people who like mecha and want to pilot the damn things, mainly because as you've probably noticed they don't existmecha and want to pilot the damn things, mainly because as you've probably noticed they don't exist yet.
Dramatic situations like the heroic mutt Shiro putting his life on the line against a billion giant bear mecha... funny sketches like the one during which Kabuki and his rival inexplicably turn themselves into various beasts, weapons, and structures in a hilarious game of one - up... tragic events like allies taking arrows in the back or crumbling buildings to the head in order to save your party... we don't need cinemas for such material to make a significant impact...
a b c d e f g h i j k l m n o p q r s t u v w x y z