Not exact matches
By merely including those
items as
rewards in game play, customers walked away saying «I didn't know they also
made Sabra» and over 90 % of the people who engaged tweeted photos of themselves playing the game with the brand extension.
Back at the RBC retail store in Burlington, a few fancy glass displays might
make you think non-banking retail
items are actually for sale, until you get close and realize you are looking at promos for the RBC
Rewards program.
Loyalty programs
make it easy to redeem
rewards for gift cards, travel and other
items.
Furthermore, the schools (in general) do not provide teachers with the adequate resources to perform their jobs effectively, such as teacher - requested books for their students; presentation
items such as chalk, whiteboard markers, or projectors; basic classroom organizational needs such as storage bins, filing cabinets with adequate files, and functional modern computers with adequate software to
make results tabulating more efficient; or motivational equipment designed to
reward students for good behavior, scores, or attitudes (grades simply are not enough of a motivational tool).
These added
items can be used as
rewards during the training process and
make it a more enjoyable experience for your little one.
You can either choose to treat your rebate offer like a
reward for your wise spending throughout the year by treating to a shopping spree courtesy of the rebate or you can consider all the great
items you've purchased throughout the year as the
reward and use the rebate check to pad your savings account or
make a dent on your favorite credit card.
A
reward system can sometimes
make all the difference and gets the child from hyper - focusing on the food
item they are dreading.
So this is the time where Nordstrom cardholders and
rewards members stock up on makeup, basics, and those splurge
items that will
make those points add up.
For the first two types of quest, the difficulty, XP
reward and any weapon or
items are displayed at the beginning,
making it easy to decide which quests are worth embarking on.
However, a few
rewards will be «Trade - In
Items», much like the Golden Eggs, that only exist to
make you more money.
Making your way to the end in one piece is no small achievement, but there are greater
rewards if you collect specific
items strewn throughout each world.
Each month I
make one on a new page from a notebook and cross off
items when they get done, which feels
rewarding.
Plus, doesn't it feel more
rewarding when you've saved up and earned that
item, rather than
making an impulse buy and having debt regrets later?
Earn 1x — 12x bonus points for
items you buy from the almost 250 stores that
make up the Chase Ultimate
Rewards Mall.
The toys that give a food or other
items don't have to be changed out as often, since the bird is
rewarded for playing with the toy and the toy
makes them think, which is great for helping avoid boredom issues.
While
making your cat's scratching post fun,
rewarding and exciting, the training process also requires you to
make the furniture unattractive as a clawing
item.
As a business owner who
makes a lot of monthly purchases — including big ticket
items such an inventory or equipment — The Business Gold
Rewards Card from American Express OPEN could offer a great way to
make your financial life easier.
Offer applies only to the purchase of
items made with a Membership
Rewards eligible American Express card, where Membership
Rewards points are used for at least a portion of the purchase and the promotion code is applied at checkout.
But it's part of a larger trend toward
making your
reward points easier to use, on all kinds of different
items, even when you're on the go.
It could
make sense to use different cards in different categories to maximize
reward points for
items you're already buying.
That can
make all the difference in the world when it comes to purchasing a big ticket
item and reaping the
rewards necessary for a free hotel stay or business trip.
If you're interested in
making smaller
rewards purchases, you can also redeem your points for other
items, such as magazines and newspapers, and get up to around 4 cents per point: a competitive deal.
There were many things to love about the game: its beautiful cel - shaded graphics, its dynamic
item creation system, complex and
rewarding character customization, excellent voice acting & spoken dialogue for each character, and an in - game photography system that would have
made Pokemon Snap proud.
Around the same time, we were discussing what would
make the best
reward or
item players can get at the end of DLC # 2, and this idea clicked perfectly.
- «Master's Road» is an action game that uses the ride system - this
makes full use of ride techniques - tasks players with getting to a goal while overcoming obstacles - entrances are being prepared in a variety of locations - challenge the event by using «Heaven Guide Stone»
items - tears in space - time are hidden on the field - using your Reactor, you can search for and discover these tears - go through them to see a mysterious world previously unseen - powerful monsters and masters of the other world await inside, and winning could yield
rewards
You're not punished or
rewarded for using these
items so players can artificially
make their experience harder or easier.
It
made for an addictive ecosystem that
rewards players for unlocking the
items they were already excited to unlock.
Beginning on Thursday, November 24th, players will be able to unlock up to 28 unique
rewards by reaching new XP levels in Sodium 2 (those of you've who've already
made it to the top of the game will also be
rewarded these
items upon entering the Sodium 2 launch grid).
If you
make the customers happy, Brewster will
reward you with coffee beans to take home, as well as rare furniture
items.
The gameplay cycle feels incredibly
rewarding as you're showered in
rewards, crafting materials and
items,
making the game one of those «just one more mission» kind of games that you just can't put down.
Add to that a crafting system that meets you halfway on discovery and
items that, as you
make them, get you to go that bit deeper, that bit further away from safe sanctuary, and you're looking at solid and
rewarding playability.
«To thank all of our loyal players who helped
make awesome, game - changing decisions during our time in Early Access, we'll be
rewarding everyone who already purchased the game with the «H1Z1 Appreciation Pack», containing the following
items:
Plenty of these additional
items have been
made available in the past few weeks and some of the future FOB
rewards have been recently discovered in the game's files.
These «skills» are not usable in actual battles, but serve as helpful tools in maximizing point gains and
item rewards when the player is
making his / her way on the board.
It is
made up for, however, with incredibly detailed environments and
items tucked away in every corner
rewarding keen observation and exploration with new
items and gorgeous vistas to gaze at.
Each quest will
reward hunters with useful
items to be used in the final game, although
make sure you play the beta in the same user account that you will eventually use to play the game.
The Koopa Suit
makes for a great risk vs
reward power - up, and the ability to retain an
item returns (though in a diminished capacity) from SMB3.
Thus, not only is it a hell of a lot of fun to play, but its bonuses
make it a very
rewarding mode to invest time into: rare and useful
items are quickly obtainable, and exclusive Grizzco gear pieces featuring varying abilities regularly crop up and are available for use in all other game modes.
You also get occasional
rewards such as in - game
items,
making purchases of said perks unnecessary.
All previous
rewards except you design a game that we'll
make and put in an arcade cabinet which will be available in - game for all players, in their Crew Quarters menu (instead of a Planet,
Item, GoD or Cannon).
Items are never going to be balanced 100 % the right way but Nintendo did the best job yet at
making Mario Kart a fair game that still
rewards truly good players.
Around the same time, we were discussing what would
make the best
reward or
item players can get at the end of DLC Pack 2, and this idea clicked perfectly.
To
make up for the delayed date for the Beta, the publishers will
reward those already signed up with an exclusive in - game
item.
Expanding upon the artist's practice of hand - crafting everyday
items from fiber and displaying them to initially deceive and then
reward ordinary perception, Trombly's Paintings invite close attention to the minutiae of their own
making.
This particular campaign also
made waves with their working with the folks at The Humble Bundle for ditital
reward fulfillment and FanGamer for physical
items — a well - rounded set of team - ups for the future of crowd - funded campaigns like this!
Keep in mind, of course, that breaking certain parts of a target's body will not only
make it weaker, but
reward you with specific
items for doing so.
Author Tressie M Cottom
makes some valid points about the reasons someone would spend a lot of money on an
item of clothing or an accessory, and it isn't to feel good — it is to
make themselves acceptable and «gain access to a limited set of
rewards granted upon group membership.»
The parenting behaviors are assigned to nine subscales (with
item examples in brackets): positive parental behavior («I
make time to listen to my child, when he / she wants to tell me something»), autonomy («I teach my child that he / she is responsible for his / her own behavior»), rules («I teach my child to obey rules»), monitoring («I keep track of the friends my child is seeing»), discipline («When my child has done something wrong, I punish him / her by taking away something nice [for instance, the child can't watch TV,...]»), harsh punishment («I slap my child when he / she has done something wrong»), ignoring unwanted behavior («When my child does something that is not allowed, I only talk to him / her again when he / she behaves better»), inconsistent discipline («When I have punished my child, it happens that I let my child out of the punishment early»), and material
rewarding («I give my child money or a small present when he / she has done something that I am happy about»).