Sentences with phrase «making reward items»

Not exact matches

By merely including those items as rewards in game play, customers walked away saying «I didn't know they also made Sabra» and over 90 % of the people who engaged tweeted photos of themselves playing the game with the brand extension.
Back at the RBC retail store in Burlington, a few fancy glass displays might make you think non-banking retail items are actually for sale, until you get close and realize you are looking at promos for the RBC Rewards program.
Loyalty programs make it easy to redeem rewards for gift cards, travel and other items.
Furthermore, the schools (in general) do not provide teachers with the adequate resources to perform their jobs effectively, such as teacher - requested books for their students; presentation items such as chalk, whiteboard markers, or projectors; basic classroom organizational needs such as storage bins, filing cabinets with adequate files, and functional modern computers with adequate software to make results tabulating more efficient; or motivational equipment designed to reward students for good behavior, scores, or attitudes (grades simply are not enough of a motivational tool).
These added items can be used as rewards during the training process and make it a more enjoyable experience for your little one.
You can either choose to treat your rebate offer like a reward for your wise spending throughout the year by treating to a shopping spree courtesy of the rebate or you can consider all the great items you've purchased throughout the year as the reward and use the rebate check to pad your savings account or make a dent on your favorite credit card.
A reward system can sometimes make all the difference and gets the child from hyper - focusing on the food item they are dreading.
So this is the time where Nordstrom cardholders and rewards members stock up on makeup, basics, and those splurge items that will make those points add up.
For the first two types of quest, the difficulty, XP reward and any weapon or items are displayed at the beginning, making it easy to decide which quests are worth embarking on.
However, a few rewards will be «Trade - In Items», much like the Golden Eggs, that only exist to make you more money.
Making your way to the end in one piece is no small achievement, but there are greater rewards if you collect specific items strewn throughout each world.
Each month I make one on a new page from a notebook and cross off items when they get done, which feels rewarding.
Plus, doesn't it feel more rewarding when you've saved up and earned that item, rather than making an impulse buy and having debt regrets later?
Earn 1x — 12x bonus points for items you buy from the almost 250 stores that make up the Chase Ultimate Rewards Mall.
The toys that give a food or other items don't have to be changed out as often, since the bird is rewarded for playing with the toy and the toy makes them think, which is great for helping avoid boredom issues.
While making your cat's scratching post fun, rewarding and exciting, the training process also requires you to make the furniture unattractive as a clawing item.
As a business owner who makes a lot of monthly purchases — including big ticket items such an inventory or equipment — The Business Gold Rewards Card from American Express OPEN could offer a great way to make your financial life easier.
Offer applies only to the purchase of items made with a Membership Rewards eligible American Express card, where Membership Rewards points are used for at least a portion of the purchase and the promotion code is applied at checkout.
But it's part of a larger trend toward making your reward points easier to use, on all kinds of different items, even when you're on the go.
It could make sense to use different cards in different categories to maximize reward points for items you're already buying.
That can make all the difference in the world when it comes to purchasing a big ticket item and reaping the rewards necessary for a free hotel stay or business trip.
If you're interested in making smaller rewards purchases, you can also redeem your points for other items, such as magazines and newspapers, and get up to around 4 cents per point: a competitive deal.
There were many things to love about the game: its beautiful cel - shaded graphics, its dynamic item creation system, complex and rewarding character customization, excellent voice acting & spoken dialogue for each character, and an in - game photography system that would have made Pokemon Snap proud.
Around the same time, we were discussing what would make the best reward or item players can get at the end of DLC # 2, and this idea clicked perfectly.
- «Master's Road» is an action game that uses the ride system - this makes full use of ride techniques - tasks players with getting to a goal while overcoming obstacles - entrances are being prepared in a variety of locations - challenge the event by using «Heaven Guide Stone» items - tears in space - time are hidden on the field - using your Reactor, you can search for and discover these tears - go through them to see a mysterious world previously unseen - powerful monsters and masters of the other world await inside, and winning could yield rewards
You're not punished or rewarded for using these items so players can artificially make their experience harder or easier.
It made for an addictive ecosystem that rewards players for unlocking the items they were already excited to unlock.
Beginning on Thursday, November 24th, players will be able to unlock up to 28 unique rewards by reaching new XP levels in Sodium 2 (those of you've who've already made it to the top of the game will also be rewarded these items upon entering the Sodium 2 launch grid).
If you make the customers happy, Brewster will reward you with coffee beans to take home, as well as rare furniture items.
The gameplay cycle feels incredibly rewarding as you're showered in rewards, crafting materials and items, making the game one of those «just one more mission» kind of games that you just can't put down.
Add to that a crafting system that meets you halfway on discovery and items that, as you make them, get you to go that bit deeper, that bit further away from safe sanctuary, and you're looking at solid and rewarding playability.
«To thank all of our loyal players who helped make awesome, game - changing decisions during our time in Early Access, we'll be rewarding everyone who already purchased the game with the «H1Z1 Appreciation Pack», containing the following items:
Plenty of these additional items have been made available in the past few weeks and some of the future FOB rewards have been recently discovered in the game's files.
These «skills» are not usable in actual battles, but serve as helpful tools in maximizing point gains and item rewards when the player is making his / her way on the board.
It is made up for, however, with incredibly detailed environments and items tucked away in every corner rewarding keen observation and exploration with new items and gorgeous vistas to gaze at.
Each quest will reward hunters with useful items to be used in the final game, although make sure you play the beta in the same user account that you will eventually use to play the game.
The Koopa Suit makes for a great risk vs reward power - up, and the ability to retain an item returns (though in a diminished capacity) from SMB3.
Thus, not only is it a hell of a lot of fun to play, but its bonuses make it a very rewarding mode to invest time into: rare and useful items are quickly obtainable, and exclusive Grizzco gear pieces featuring varying abilities regularly crop up and are available for use in all other game modes.
You also get occasional rewards such as in - game items, making purchases of said perks unnecessary.
All previous rewards except you design a game that we'll make and put in an arcade cabinet which will be available in - game for all players, in their Crew Quarters menu (instead of a Planet, Item, GoD or Cannon).
Items are never going to be balanced 100 % the right way but Nintendo did the best job yet at making Mario Kart a fair game that still rewards truly good players.
Around the same time, we were discussing what would make the best reward or item players can get at the end of DLC Pack 2, and this idea clicked perfectly.
To make up for the delayed date for the Beta, the publishers will reward those already signed up with an exclusive in - game item.
Expanding upon the artist's practice of hand - crafting everyday items from fiber and displaying them to initially deceive and then reward ordinary perception, Trombly's Paintings invite close attention to the minutiae of their own making.
This particular campaign also made waves with their working with the folks at The Humble Bundle for ditital reward fulfillment and FanGamer for physical items — a well - rounded set of team - ups for the future of crowd - funded campaigns like this!
Keep in mind, of course, that breaking certain parts of a target's body will not only make it weaker, but reward you with specific items for doing so.
Author Tressie M Cottom makes some valid points about the reasons someone would spend a lot of money on an item of clothing or an accessory, and it isn't to feel good — it is to make themselves acceptable and «gain access to a limited set of rewards granted upon group membership.»
The parenting behaviors are assigned to nine subscales (with item examples in brackets): positive parental behavior («I make time to listen to my child, when he / she wants to tell me something»), autonomy («I teach my child that he / she is responsible for his / her own behavior»), rules («I teach my child to obey rules»), monitoring («I keep track of the friends my child is seeing»), discipline («When my child has done something wrong, I punish him / her by taking away something nice [for instance, the child can't watch TV,...]»), harsh punishment («I slap my child when he / she has done something wrong»), ignoring unwanted behavior («When my child does something that is not allowed, I only talk to him / her again when he / she behaves better»), inconsistent discipline («When I have punished my child, it happens that I let my child out of the punishment early»), and material rewarding («I give my child money or a small present when he / she has done something that I am happy about»).
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