Not exact matches
FFXII was a great game, although I
felt that the
male lead, Vaan, was a completely unnecessary and last - minute addition designed to give the
player an easy (read: vacuous and generic) main character to empathize with.
It was so great to read about one of the most influential
males in Hollywood praising a female screenwriter, because I
feel like I read way too many articles this year about
male Hollywood power
players neglecting / dismissing the female species.
Using tennis as a metaphor for the conflict between feminism and
male chauvinism, wouldn't those who want the
male player to win
feel disappointed at the conclusion?
Damsel escort missions occur when a female character joins the
male player character, but is largely helpless, and rather than being a clear benefit to the
player, she
feels more like a burden.
On a surface level, I
feel it's easy to paint with a broad brush the history of the genre, its origins, and its
player - base largely being
males.
She went on to say that if developers were encouraged to expect a large number of girls as their
players and tailor more content toward them, «they will naturally grow up to be part of the industry», rather than
feeling sidelined by a
male - dominated sector.
This elaborates on the reasoning he gave for the bro band party to GameSpot last week, when he said that having them be all
male lets the characters act with «the most natural
feeling,» which, as a result, makes them «more approachable for
players.»
... We think,
male or female
player, that everyone will
feel a certain connection and bond with the four characters.»