By releasing alpha and beta versions of Arma 3, Bohemia Interactive
managed to involve its player base into the
development process, resulting in a much better and more stable launch than any of the previous Arma
games.
App Developer — Sirius Fun Games, Detroit, MI — July 2014 — June 2016 • Responsible for the primary coding on the
game engine behind «Silent Shooter 2» and «Mouse Hunt Guardian Power Battle» • Provided weekly updates to the production and marketing teams about progress in the coding and testing
process • Coordinated testing scheduling with promotions to raise the profile of each app prior to release • Delivered feedback to team members about individual tasks in the software
development processProgrammer — Genentech Industries, Grand Rapids, MI — July 2013 — April 2015 • Delivered custom coded app solutions for corporate clients using API resources already in play • Provided feedback about app security and constant updates to maintain a secure environment for users •
Managed the needs of a half dozen client accounts at any given time, providing security patches and taking
development notes from each • Wrote reports to Genentech officials detailing incursions and other possible problems for each client as they developed.