When it comes to
manipulating objects in this game it becomes annoying.
Not exact matches
Whether or not Mickey is a
gamer, Disney Research
in Pittsburgh is developing a new technology called Aireal that would enable users of hands free, motion - controlled devices such as the Microsoft Kinect or Leap Motion to actually feel the virtual
objects they're
manipulating.
If an older child has received a degree of special treatment such as foster care or a especially assigned and paid for caretaker within the institutional setting, this may certainly facilitate a smoother transition to an American home but it is so very important that newly adoptive families understand that they are a very different experience to the older post-institutionalized child who may view them as
objects of indiscriminant attachment or people who can be easily
manipulated into giving all the things which they never had: food, clothing, toys,
games, socialization and unconditional love
in the absence of structure or consistency.
In addition, playing with puzzles, building toys, blocks, and
games helps preschoolers practice and build math skills as they count,
manipulate objects, and work with different shapes, spaces, and sizes.
Sadly, a fair amount of the mini
games were not so fun; mini
games that require
manipulating objects in a 3D space or using the Vitas (crappy) camera for augmented reality based mini
games left me with plenty of frustration.
The
game is played from the first - person perspective, and players can interact with the world via crafting, destroying, looting and
manipulating the environment and its
objects, all attached to working physics system which keeps things
in check, such as unstable buildings.
The
game achieves this through its new user interface which turns the bottom screen of the Nintendo 3DS into top - down floor planner where the player can easily
manipulate objects in the room using the stylus.
Have your «docents» start conversations, pose questions, do brief talks, bring
objects to touch or
manipulate, or start
games in the gallery.
Portal — a pioneering type of single player action
game that rewrites the rules for how players approach and
manipulate their environment — much like how Half - Life 2's Gravity Gun reinvented the way
gamers interact with
objects in the
game.
The
game is played from the first - person perspective, and players can interact with the world via crafting, destroying, looting and
manipulating the environment and its
objects, all attached to working physics system which keeps things
in check, such as unstable buildings.
Introduced at the start of the
game as a means to unlock Runes - special abilities Link can use to
manipulate objects to solve puzzles - they later reward Link with Spirit Orbs, which can be traded
in for permanent Stamina and Heart Container upgrades.
The
game also offers a level creator mode, but before you can start creating levels similar to the ones
in the first
game, you have to go through several tutorial levels teaching you how to
manipulate objects and the environment.
The
game is designed to change the way players approach,
manipulate, and surmise the possibilities
in a given environment; similar to how Half - Life 2's Gravity Gun innovated new ways to leverage an
object in any given situation.
Both
games are played from a first - person perspective, aided only by a lantern,
in an ominous environment filled to the brim with interactive
objects and contraptions to examine and
manipulate.
When you stop time, Ethan and the rest of the world is suspended
in limbo while you act upon the
game's world... colored
objects can be
manipulated, and this results
in plenty of exciting sequences where you have to rapidly freeze and unfreeze time to move the right pieces into place to stay alive.
It's a simple, natural control scheme that works well
in both physics - based
games that require you to
manipulate virtual
objects, and
in menus where you can simply point at items with your finger to select them.