Sentences with phrase «many boss fights»

While there are many boss fights in «Cuphead,» the game has a «Super Mario World» - esque overworld map that allows you to choose where you want to go.
Can't think of the last ridiculously long boss fight I was in.
* kinda spoiler * The first boss fight is on a plane which is very easy to accidentally jump off of, and the second boss takes so long, with no checkpoints mind you, and he has a one hit kill.
You may think that two new stages and an extra boss fight could not be enough fresh content for a Next - Gen version of this great metroidvania.
The game is FULL of quick time events, they practically populate the boss fights, most of them being button mashers with unfair expectancy to complete.
The boss fight looked fun at first, but I quickly realized that they to are boring, just a bunch of braindead enemies running at you, completely unaware that you have a shotgun pointing at their face.
Song of the Deep is a solid adventure, with some memorable boss fights and a complex level design.
Singleplayer is great for the hilarious cutscenes, and crazy boss fights, but multiplayer is where its really at.
Even if you start to fight with boss it will be worst boss fight ever, he even don't try to kill you, he just spawn 1 - 2 easy enemy near you and wait until you kill him!!!
It's just you and the huge planet that you explore, with the frequent enemies and boss fights.
I am especially happy about the environment puzzles, the boss fights as well as the quiet moments where fear and terror set in.
Enemies and boss fights are bland, but this is more than made up for by excellent level design, hilarious dialogue, loveable characters, and an expertly realised, brilliantly Australian world.
This game was my least favorite in the paper mario series, it is extremely hard to finish without a game guide, it doesn't communicate with the player enough, the boss battles require specific hidden thing stickers that if the player doesn't find or use in battle, they will not be able to finish the boss fight, the availability of stickers is good though, and the levels (most of them) are
A pretty open world, an AMAZING range of attacks, on the fly switch from Your Friendly Neighborhood Spider Man to Murderous Symbiote Black Spider Man, FUN BOSS FIGHTS (hard to come across those three words nowadays) and two paths to play (Red is good / acrobatic or Black, which is evil / powerful), each with its own missions: all of these make the game the best Spider Man / metahuman sandbox game to date.
the story isnt as good as the first bioshocks with no real suprises in store and no real boss fights.
Of course Retro did a fantastic job of still making the bosses fun and interesting despite giving themselves this constraint, so the combat is still rather enjoyable during boss fights, with the smaller enemies feeling like more of obstacles to be avoided.
Its # 15 on Amazon and you get a decent length campaign, upgrades for weapons, a variety of weapons, good crash detection, head shots, stack overheat kills, trophies, boss fights, mixed ranged and up close combat.
Dumb fun boils over into awful stew when we, as the Greek Achilles, are forced to stab toes during a two - part and cliche - addled boss fight against a giant statue complete with respawning zombie minions, quick - time events, and enough hamartia to choke mighty Zeus himself.
MGS4 = Mind blowing gameplay, challenging boss fights, emotional and laugh out loud cut scenes!
All the combat encounters save for the boss fights are so ridiculously easy (on normal difficulty) that they are simply an exercise in using the default attack on the first creature for the first member of your team, using the default attack on the second creature for the second member of your team, and so on.
this game reminds me alot of phantasy star online but bigger in the world you get to explore, a ton of wepons, 4 player co op, and fun boss fights.
Even though Im a fan Im NOT going to lie, of course the game isn't perfect, for example the music is really high pitched and jingly (sounds like a concoction of bells), and on boss fights there is an insanely amount of rings provided which kills all the difficulty the boss brings (even though you will appreciate this later when you get all the chaos emeralds hence Super Sonic)!!
The only thing that this game lacks, are more awesome boss fights, but other than that, is a very good game, specially for those who were born on the golden era of platformers (the late 80's and early 90's)
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
boss fight are very good.
For the most part the game runs great, however in a few boss fights where there are a lot of bullets on screen, I will get some slowdowns.
The occasional collision detection issues had me bouncing off of stuff that was at least a few feet away from me which didn't help during boss fights, plus the boss fights themselves can get really difficult in the early going since you're limited in how much you can upgrade until you level up a bit.
Everything comes together - the music, the stages, the boss fights and the secrets - to form a package that is both appealing to the retro gamer and irresistible to anyone who enjoys a good game of run and jump.
Sonic Mania brings fans back into the 2D world of platform games with nostalgic pixel - style art and core «classic» gameplay by reimagining iconic Zones and Acts from Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic CD and Sonic The Hedgehog 3 and Knuckles, and adding in completely new Zones with all - new Acts and boss fights into the mix.
The boss fights are great, the music is absolutely wonderful, and the sound design all around is good.
the game is too short and the final boss fight might as well be a cutscene as well, because its too easy.
Outside of boss fights, there's little gameplay variation, making Lost Sea a drag when playing in long periods, but OK for shorts bursts here and there.
One thing that I wished was better were the boss fights.
the only reason i did nt give it 10 is the fact there isnt enough boss fights or villains.
I have been playing it on hard and its to be honest a mixture between being too easy and frustrating in boss fights.
While some elements, like the story and the boss fights, will definitely appeal to fans of the franchise, major step backs, like the low difficulty, the poor pacing due to the overload of cut - scenes and the uninteresting side quests keep Ultimate Ninja Storm 3 from being the next big hit by CyberConnect2.
Its the same old formula of «kill a thousands of enemies, level up your fighters and engage in repetitive boss fights over and over again.»
The boss fights were terrible.
The alternate paths within missions also offer great replay value but there is a lack of challenging boss fights.
The boss fights are incredible, the world feels alive, and there is something soothing to the exploration.
Excellent and original visuals, well - implemented metroidvania elements, interesting mythological concept story, fast paced, varied battle and intriguing boss fights form the main assets of APOTHEON.
Its gameplay mechanics are certainly enjoyable and the boss fights well designed but this ends up losing ground to a generic and bland plot, rather dull missions and cutscenes that contribute with very little to the overall experience.
The boss fights are challenging and entertaining, as are several of the puzzles.
Capcom's first take on western RPGs is a solid effort, with great boss fights, many new ideas and hours upon hours of exploration and side quests.
The maps and monsters are much more gorgeous and dazzling than previous titles although I must say some of the boss fights are EXTREMELY tedious.
The game suffers from performance issues: 25 fps, with fps drops to 15 at some boss fights or scenarios, frame pacing issues, chromatic aberration and long loading times 30 - 50sec.
The final boss fight was a huge disappointment too and really ruined the game for me.
Repetitive hack and slash which lacks character and scope.you finally get to a boss fight only to get defeated and have to slaughter the same mob you had to kill to reach the boss fight in the first place.
There are no boss fights and girls to save, it's just Ash and his search for a friend.
The only other weaknesses I could say Breath of the Wild has other than somewhat uninspired dungeon boss designs (but the boss fights themselves are amazing) is the story and the final boss.
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