Sentences with phrase «many dialogue options»

«On a final note, I wish to reiterate that you guys must stop the bombing and destruction of oil facilities in the Niger Delta region now and embrace the dialogue option from the Federal Government.
Speaking from his hiding via a statement on Saturday, he said, «I wish to once again write the members of the Niger Delta Avengers to embrace the Federal Government dialogue option as a way out of the brewing crisis in the Niger Delta region.
He said, «The dialogue option was chosen because a political problem often requires a political solution.
Dialogue options minimized and in - consequential.
Apparently, the same level of choice that's available in side - missions will extend to the main story as well, which can change depending on the characters that you interact with — affecting both your future dialogue options and the objectives of missions.
A new Uncharted 4: A Thief's End trailer, shown at this weekend's PlayStation Experience, gave us our first glimpse at branching dialogue options within the game.
«There were a few spots in the game where we felt dialogue options would give us something interesting,» Druckmann said.
Like the general commentary, the post-fight dialogue options repeat themselves often and the reward for gaining friends / rivals isn't high enough.
The mode introduces a slew of events — press workouts, post-fight dialogue options, and weigh - ins — to reflect the social element of being a UFC fighter, but they are either too repetitive or too costly.
It follows a hungry young contender, Alex Hunter, as he begins a premiership career, with the matches and training punctuated by sometimes lengthy cut - scenes, complete with Mass Effect - style dialogue options.
Fans of Telltale games will feel right at home, as most dialogue options have a brief time limit, forcing you to make decisions on a whim.
The game will spontaneously freeze / fail to load the dialogue options for seemingly no reason on odd occasions.
Some objects, sights or sounds will trigger dialogue options.
Certain dialogue options and actions can increase or decrease your morality rating, but it's often unclear as to how this system works.
There's not a single memorable character to be encountered, and in a pointless nod to standard game design there's selectable dialogue options, none of which matter because the responses received are exactly the same, regardless of which selection you make.
You're given a wheel of dialogue options, but they're assigned very weirdly.
This is to emphasis the fact that a lot of combat situations can be avoided via stealth or a huge variety of dialogue options that can be accessed depending on your skills and talents.
Basically the player is a ghost trying to solve the mystery of its own murder, and to that end it goes around brute forcing the dialogue options (or out and out just picking the correct choice that advances the plot because it is always helpfully marked with an asterisk, lol) with every character until one of five - ish nearly identical but equivalently predictable and un-satisfying endings play out.
However, it felt like there were more dialogue options in my review playthrough than I remember experiencing in PoE I.
Fallout 4's biggest problems for me were the watering down of dialogue options and reliance on base building rather than more interesting content and quests.
Showing icons that tell you exactly what response you're making, compared to Origins» many dialogue options, was disturbing.
It took only an hour or two for me to enter the mindset of Geralt and begin trying to play as a proper Witcher, considering each fight carefully, negotiating the best price for a contract, applying oils to my swords for bonuses in combat, brewing potions and keeping my gear in order, all while trying to navigate dialogue options in a way I image someone like Geralt would.
While you do have some influence in how he acts via dialogue options, his overall story gets lost in the chaos.
Maybe you should power up that powerful heavy strike move, but then maybe you should improve your fast talking skills in order to open up a few extra dialogue options during conversations.
Sarcastic and threatening dialogue options are right down his street, as is stealing or demanding more money from people you're offering your precious time to.
Additionally, despite being a murder mystery, dialogue options when interrogating suspects and witnesses were quite linear in the build I played.
This is a great piece of content as the main game is about six to seven hours long and this one also has a load of moral and game - changing dialogue options and side missions.
When you talk to another character, you are given a list of dialogue options to choose from.
Dumping some points into charisma also unlocks affinities for different types of people, be they corporate security, other shadowrunners, or street gangs, which opens up new dialogue options and avenues in your investigation.
There are no dialogue options presented to the player, and the voice acting leaves a lot to be desired.
The game has branching story paths and dating sim elements, giving you multiple routes to beat, as well as dialogue options to sway the opinion of the girls you decide to go for.
The game plays out as a choose your own adventure, with each dialogue option impacting your journey and the people you meet.
As the players begins to get a feel for the place and engage with other characters via dialogue options, there's a sinister aura to the place and its inhabitants that leads to a lot of fantastic back and forth wordplay as David tries to learn more about the other characters.
It was simple, straightforward and certainly not indicative of the overall progression mechanics (or maybe it was — Shooting options instead of dialogue options clearly marked.)
The majority of the gameplay is spent with the dialogue options in which you can dictate how you want your version of Bigby Wolf to act and how people will perceive him.
It increases when you find something that progresses the investigation and decreases if you miss something important, take too long, or choose a poor dialogue option.
Blu - ray episodes are presented in full 1080p HD, 16 × 9 video and stereo audio featuring English and Japanese dialogue options.
(For example, the Hollow Area map is now easier to navigate, while you can check your partner's current weapon and armour selections through new dialogue options.)
An unexpected design feature showcased in the cinematic was the ability to choose dialogue options during the cut - scene, as Nathan chooses which of his exciting adventures to relay to his brother, offering a choice from the three previous Uncharted titles.
You will encounter the same FTL - style random events several times, often even showing you unavailable choices and dialogue options that require ship modules belonging to a ship you don't even have yet.
But in one case, the dialogue options didn't show up, forcing me to choose an option that wouldn't gel with my Vault Dweller's personality.
There's no sense of achievement earned from deciding — and succeeding — to play the game in a particular way, when specifically placed items, obvious safe dialogue options or clearly designed routes through an area signal your available options to you.
Even without overall increased dialogue options though, this is sure to be a top notch experience.
Second, you don't have to search around in menus much — characters can only have up to 8 special abilities (some of which might be passives or dialogue options) so it just sticks Attack & all of your abilities in a single menu (you can press left or right to bring up other menus like items).
The update has also, somewhat sloppily, added number key prompts next to dialogue options, and as I mentioned, hitting Tab now skips the bulk of space transition scenes, which is very good.
There's dialogue options too but I doubt they ever made any impact on the actual story, even after I've entirely stopped caring and clicked at whatever option would let me go back to giant robot battles the fastest.
Previously, certain dialogue options and plot twists were only available if you had a well - developed moral position early in the game, which gave incentives to try New Game Plus.
The ability to speak to the dead provides a surprising number of additional dialogue options, NPC interactions, and even quests.
Both voice actors exude personality that is somewhat malleable by the dialogue options you choose.
Or is it for all intents and purpose just another «off - camera» dialogue option?
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