Sentences with phrase «many enemy waves»

Each enemy wave will have their story!
A separate brawl mode offers one - screen survival against continuous enemy waves with only one life.
As the game progresses the switch puzzles become more complex and enemy waves more regular, but the rhythm and flavour of missions rarely changes.
Each map, whether open or fixed route, encourages a different strategy, such as trying to find an optimal path to redirect enemies, making the best use of limited space, and breaking up individual enemy waves to avoid being overwhelmed, all while planning ahead for future waves.
The dismemberment is satisfying and it's enjoyable cutting a swathe through enemy waves.
Upon entering each arena in a level you'll activate a Test of Faith, which act as modifiers, mixing up the gameplay by doing things like making it rain bombs, spawning monster allies near the Altar, giving you Infinite ammo, making the enemy wave tougher, turning on friendly fire and even changing player's weapons ever few seconds.
The length of time things like drills take is also a divisive aspect; on the one hand it creates tension, making me constantly check the progress bar while waiting for the next enemy wave.
Other than partaking in the story, Trials are present and these feel a lot like a horde mode, with you needing to beat up a couple of enemy waves.
While all of these missions tend to share an end goal, they usually play out as shortened Garden / Graveyard Ops games with players defending a base until a boss or special enemy wave appears and the item required for the mission is recovered.
Ships are presented as a series of randomly generated rooms that can contain a various selection of obstacles, enemy waves, or treasures.
Never mind the secrets, the scoring tricks or the order of the enemy waves: what makes this game unique is how personal it is.
The longer you last the more dangerous and overwhelming the enemy waves become, though to help you out with that are items and weapons that appear the longer you survive.
Be warned that as you progress through the missions, the enemy waves will get larger.
But complete the game and you'll unlock some classic difficulties like Son of Sparda and Dante Must Die, which change - up the enemy waves and, best of all, add in new enemy behaviors, or in other words, give»em more ways of stabbing you in the face.
In order to have soldiers you need food, and in order to have food you need farms, and to build farms you also need crystals, so the player needs must plan carefully to build what's necessary to survive the next enemy wave.
The single player campaign literally reaches a point of a repetitive one enemy wave after the other with only cutscenes to keep a player involved.
The levels have a variety of objective - based missions, such as escorting / destroying a convoy, defending / attacking a base, or just surviving a few enemy waves.
Some of these modes task players with playing with limited resources, upgrades, or towers, while others increase the amount of enemy waves or give abilities to the cursor.
Horde 3.0 is your typical «survive the enemy waves» mode, but it's a hell of a lot of fun.
Iron Brigade plays like a cross between a straight mecha action game and a tower defense title: a stream of enemy waves come through generators towards a target you need to defend, and all you have to hold your ground with are deployable turrets powered by super-science and a creaky WWI - era mecha with some truly fearsome heavy artillery haphazardly pasted on.
Arena Onslaught is your typical horde mode with various weapons scattered throughout the stage and stronger enemies getting thrown in; Onslaught on the other hand is the same thing except that you have to move from area to area to find the enemy waves you're supposed to kill.
If you're playing with a team of 4 then enemy waves will arrive quicker and be harder to defeat - Singleplayer means enemies will move slower and take less hits.
You will then have a few seconds to set up you initial defenses before the first enemy wave begins to spawn.
This is all there is to Don't Die, Mr. Robot, simply avoid the enemy waves whilst chaining together combos to increase your score.
After the building phase, the installation needs to be defended against incoming enemy waves.
Fight increasingly stronger enemy waves as you oppose a mysterious psychopath called Bozak
The enemy waves appear in a straight rhythm, so that they still can be balanced easily but do not confuse the player.
There is the Squire, a knight - in - training that wields a large sword and creates blockades that can hold off enemy waves by the dozen.
A new playing field, more weapons, different enemy waves - you keep the core tenets of the game, but you try to throw the player off by subverting their expectations.
The game features really short play cycles, on the level of enemy waves but also the full time a whole session takes.
Every enemy wave is stronger than the previous one, so you need to upgrade your weapons and change it during the fight.
In this you are tasked with collecting Power Eggs while fighting off enemy waves.
Each stage is setup with a set number of enemy waves to survive as well as a number of milk mining kittens to protect.
There is no social screen multiplayer which is a missed opportunity to introduce local multiplayer through having the VR player defending the mothership as the TV player controls each wave of enemies by deciding the approach and formation of each enemy wave in a competitive multiplayer battle.
You might think you're being clever if you build up a wall of level 5 infantrymen to stop the enemy from breaking the front lines, but you won't be smiling when the tenth enemy wave throws six healthy warriors against your weakened defenses.
Of course, funds are limited and enemy waves pile onto each other without mercy until one side prevails.
The multiplayer modes further strengthens the co-op based gameplay with the famous Horde mode and the newer Overrun mode pitting teams of players against enemy waves and other modes playing off of concepts of teamwork.
Multiplayer events can support as many as 12 players and include deathmatch, team deathmatch, hourglass (a team king of hill variation), assault, the highly challenging king of gravity, grav control (advantages from kill streaks), gravity slaughter (using grav powers), and survival (four players against constant enemy waves).
Make your way through the restless enemy waves, and show them you're here for serious stuff.
With their attractive aesthetics, intimidating bosses, relentless enemy waves, and quality soundtracks, they offer an experience that average, less inspired shooters often fail to match.
The campaign is made up of various mission styles, including enemy wave - based missions, escort objectives, follow the leader, and more.
Sure, it shares some similarities (e.g. piloting a small ship, shooting enemy waves, etc.) from the iconic game that helped popularize arcade shooters.
The enemy waves get tough quickly here, and because you can really form a path with towers in this map, you'll need to rely on upgraded firepower.
Just by tweaking one among the built in variants, you're able customize the toughness each and every enemy wave, the weapons, shields along using the strength of gravity.The game is not only rich in content additionally in the contests that are thrown of the player.
Once you reach the sixth mission, the maps open up and enemy waves are able to spawn from any side of the map, and your toy box will be in the middle.
The enemy waves and bosses are the same, but since they were created with two players in mind, playing alone can become really frustrating really fast.
Certain enemy waves, such as the Cavalry are much faster and require special attention — I suggest machine guns.
Along with those competitive modes, you can also align yourself with a human partner and hop into the enemy wave - based Ultimate Battle mode.

Not exact matches

When you're in charge of a ship, you deal with all kinds of unexpected issues that come your way on the water — everything from fires in the engine room and giant waves to enemy ships and submerged reefs.
Every press became slightly and progressively harder, and the enemies also became stronger after every wave.
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