Sentences with phrase «many framerate issues»

In its best moments it is on par with the PC version of Saints Row 4, but occasionally suffers from framerate issues.
The story is forgettable, the graphics are only marginally better than the first with VERY frequent framerate issues plaguing the PS3.
Great game, beautiful graphics, not many framerate issues, nice music, LOTS of replay value, all the medals, challenges etc..
Graphics are top notch, some framerate issues but nothing game breaking.
Technically though it suffers from framerate issues, fade - ins and a whole lot of other issues.
Lastly, my experience did not feature any screen tearing, framerate issues, or slowdowns.
Great game that's even better on a handheld, with lots of replayability, despite some minor framerate issues.
This is a heinously inefficient port, suffering from framerate issues even on an iPhone 5S, so playing it on a 4S and its contemporaries is basically asking for trouble.
That said, it's no slouch, and those worried about framerate issues needn't concern themselves.
Not without framerate issues, since there are some hiccups even on a 5S, but you'd be as well off as anyone, I think.
There is a real learning curve to the game, and even when mastered, the framerate issues can quickly drop everything you thought you understood about the game.
Not to mention the fact that most multiplatform PS3 games have framerate issues and Bayonetta 2 looks very slick at 60 fps.
Man oh man... Many sites state that the Vita version has some framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
a lot of people are having framerate issues with the switch version when docked.
With those framerate issues mostly happening «during multiplayer when action got especially hectic,» hopefully Infinity Ward releases this patch very close to when people can start playing the game come November 15th.
If the third party companies released games that were performing according to Wii U's capabilities instead of missing DLC, features, online and without framerate issues (more to do with differences in architecture than power) then public perception would be different and games would do better.
The 720p output means the resolution is always high, but players will frequently run into framerate issues such as screen tearing on inferior television monitors.
The resolution is always high, and framerate issues such as screen - tearing seem to have been ameliorated in the move to the PC.
If it weren't for the occasional framerate issues, this game would be nearly perfect visually.
it's true, there was an article recently that said they cleaned up the framerate issues on the Wii U and now it is the fastest next to the PC.
Digital Foundry's latest test includes the biggest launch title for the Nintendo Switch, and it has some nasty framerate issues where it shouldn't.
There hasn't been a new Double Dragon game since 1995, and the franchise was so poorly - managed that when the original arcade version came to Xbox Live a few years back, a crippling technical limitation was left intact: attempting to play Double Dragon co-op led to terrible framerate issues.
That's not to say I didn't love them at the time, it's just that while I can go back to Legend of Zelda, Metal Gear, and even Friday the 13th and have good experiences, Double Dragon 1 and 2 were largely terrible, thanks to cheap AI, inexplicable controls, and terrible framerate issues.
It still runs at a full 1080p / 60 fps and there is no framerate issues, screen tearing or stuttering of any kind.
In September it got a patch to address framerate issues and now the developer has tweeted that a patch has been pushed live today to fix 8 - way movement issues in the game.
As promised, there were no lag or framerate issues, with the game feeling like it was running on the tablet itself.
With almost 500,000 users playing this already, the early framerate issues don't seem that big of an issue for many xbox gamers.
So dumb ai, framerate issues, pop in's, and resolution issues (on consoles) this game better get called out for this.
I thought it was some framerate issue, but apparently its an actual bug.
The Last Guardian, one of the most awaited and anticipated game of all time seem to be having framerate issues which kinda plagued PlayStation 4 release.
The Last Guardian, one of the most awaited and anticipated game of all time seem to be having framerate issues which kinda plagued PlayStation 4...
Two of those being Heavenly Sword and Enslaved, both of NT's only other titles which, while well received, suffered from some framerate issues.
The game engine was very impressive but it suffered from serious framerate issues that made a lot of the more frenetic encounters actually quite nauseating.
Just doing the two - player co-op missions (Which you can either tackle the Core Campaign missions together with your friend taking over your partner or special unlockable missions), my friend and I saw a great deal of lag and framerate issues in multiplayer.
My biggest problem though, was that for as good graphically as the game was, I continually ran in to framerate issues.
Modern gamers without the benefit of nostalgic memories of the originals may not find the inclusion of the games» shortcomings like framerate issues to be at all welcome or charming, but gamers of any generation will appreciate tough but fair games that will put their skills to the test.
I say a framerate issue — the movements of characters are quite janky at the best of times, giving the appearance of a lower framerate.
Other than lots of graphical pop - in (especially when flying into a planet from space) and some framerate issues, the game looks great.
My biggest issue worth mentioning is that the cutscenes seem to have a both a framerate issue and screen tearing.
In general, the graphics don't look too great, though they aren't any framerate issues that I came across.
IGN's video review talked about minor screen tearing and framerate issues, and didn't mention a specific game, and they're traditionally very specific when pointing out even minor differences between different console iterations.
There are no framerate issues, no glitches, no bugs, and no nasty surprises.
What is surprising are the framerate issues.
With framerate issues the PS4 version in some segments and some blurry textures, I still can highly recommend What Remains of Edith Finch to anyone who wants a good story driven game.
I had a 3 level build of the game that I was trying to move over to Wii U and was running into framerate issues.
Firewatch developers Campo Santo just released a patch for PS4 that promises to fix the framerate issues and other instabilities that people have reported over the past few days.
In chapter 10, the game had more framerate issues with more stuttering than I have seen before, but the game was still playable.
Some of the broken entrances have now been fixed, some framerate issues have been worked on, and other minor bugs have been taken care of.
Not sure if it's related to the framerate issue here, but always afraid the game is going to lock up when it happens.
Ignoring the irritating day - one issues which left people with huge swathes of the game missing entirely there are some framerate issues to deal with, at least when using my own admittedly modest setup.
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