Maybe I'm just unlucky (doughtful given other criticisms) but the sequel is absolutely littered with
game breaking bugs.
This game is seriously flawed on the PS3, sound clipping, frame rate issues and a bunch of
game breaking bugs.
Sevral
game breaking bugs almost did it for me.
However
the game breaking bugs and glitches plus the terrible performance plague the game and condemn it to mediocrity.
There are some many
game breaking bugs that the game isn't enjoyable to play in the slightest.
You will probably know by now if
the game breaking bug has affected you; it prevented you moving on from level 3 - 3 Frantic Fields to 3 - 4 Scorch»n' Torch.
Bloodborne's
game breaking bug — rendering the Lunarium Key unobtainable — has been patched in update 1.02 which is available now.
Fans might remember the infamous save bug that was tied to the amount of playtime you had in the game, and after having spent a considerable amount of time with the Switch version, I haven't really encountered such
game breaking bugs so far.
The only big problem that game had was
a game breaking bug that nobody wanted to take responsibility for... which make this even sadder...
What I am not used to is
game breaking bugs such as being unable to target ANY ENEMY UNIT halfway through the game.
The game is riddled with
game breaking bugs, retarded AI and boring gameplay.
And since these are straight ports
the game breaking bug will still be there.
Recently Dan Stapleton gave Prey one of the lowest scores a triple A game has received in recent memory, and for good reason Dan ran into
a game breaking bug.
Last week, there had been reports of
a game breaking bug in Metal Gear Solid 5: The Phantom Pain where if you use Quiet on mission 29 or 42, you could end up finding your save game completely corrupted.
Dead Rising 4 plays great on the console, and I didn't notice any glitches or other kind of
game breaking bugs.
Ludomotion's five - headed formation consists of Joris Dormans, who holds a PhD in game research and design; Stephan van der Feest, a multi-talented software developer with a love for making music and strange sound effects; Koen Bollen, an immaculate programmer who will try to beat his opponent in any game or destroy it by finding
a game breaking bug; Hendrik Visser, an artist who also designs theme parks; and Javier Sancho, a game studies graduate with experience in game journalism (editor's note: he wrote for Gamesauce back in 2011) and game localization.
I have no idea how so many people gave this game a perfect score with
the game breaking bugs (now fixed), bit of repetitiveness in single player, and the miss or hit AI.
For those not in the know, this game was in development hell by a company known as Golgoth Studio, a dev team who pumped out a horrendous sequel to Magicial Drop F called Magicial Drop V on Steam, only to fail to fix so many of
the game breaking bugs.
Still, at least
the game breaking bugs are worth a laugh.
These aren't your ordinary
game breaking bugs.
I remember running into problems with the special edition, be it open world jank or
game breaking bugs.
Even though all of the mechanics work, and the game does not suffer
any game breaking bugs, nothing Soul Suspect offers stands out besides the opening cutscene.
We only ever give out 0/10 review scores to games we couldn't finish because of
game breaking bugs here at Finger Guns and because I did manage to force my way though its 30 torturous minuets, I'll have to settle with giving it this instead...
Hopefully,
the game breaking bugs I encountered won't occur for anyone else because this is a unique adventure with much to enjoy and only a few blemishes.
because cartel market vanity shit is more important than
game breaking bug... yeah, lets all jerk off on new vizsla's animations
And there is a difference between a game that had minimal online problems at launch (GTA V on ps3), and a game like Battlefield 4 (which had problems and still has problems / bugs /
game breaking bugs more than a year later).
I for one find this to be a lot for a company who is infamous for
game breaking bugs, however, time will tell if this trend will turn into something amazing.
In the first twenty minutes that I spent with Fuel Overdose I ran into a major
game breaking bug that certainly set the tone for how the next few hours were going to go.
You'll have to put everything you know about videogames to one side and be able to look beyond the terrible graphics, occasional
game breaking bugs and laughable acting, but if you can manage to do all of that, then you too should be amused by what is on offer.
The game closing errors and
game breaking bug are annoying and ruin the fun.
Just Cause 3 has finally been unleashed upon us, and judging by the trailers and previews leading up to the games released it seemed like third time the charm, but sadly, Just Cause 3 is riddled with the same problems the previous games encountered, glitches,
game breaking bugs and repetitive gameplay, however it is still a whole lot of fun blowing up stuff though
No, there weren't
any game breaking bugs or server issues (in fact, I've only ever encountered one issue in the game and a GM fixed the situation within 5 minutes.)
I couldn't finish it on ps4 because of
game breaking bugs and a lot of people complained about another bugs.
Glad to see they've realised more than just Maka Wuhu have
game breaking bugs, don't you agree?
Lumo has
a game breaking bug.
It has multiple
game breaking bugs that completely trash your progress after about 20 hours of play and force you to start from the beginning.
I'm not going to sit here and pretend like I never encountered an issue — after all, blowing in NES cartridges was practically a staple of my childhood — but my paranoia fueled brain had never been sick with concerns over
game breaking bugs.
Now here's a video game series that seemed to completely lose its way in recent iterations... From a plethora of
game breaking bugs to lackluster modern - time storylines, the Assassin's Creed series has really been hit hard.
As most of you are well aware, most games require a day one update to — and these are just a few examples — correct issues we never would have noticed in the first place, enable multiplayer support, or hammer out
game breaking bugs.
Whoa you changed the pricing of Deadly Premonition Gold Edition I thought it was # 6something i wanted it at that price I will skip it now as i know the game has
game breaking bugs.
Possibly the worst of it was Warner Bros. telling consumers outright that they would not be fixing known
game breaking bugs from Arkham Origins because they had to work on the DLC for the game.
Remember Warner Bros didn't bother getting
the game breaking bugs finished in Arkham Origins because they would rather the developer worked on DLC instead.
Game is broken, with glitches, bug, unfinished assets and even official dev instructions on how to maybe get passed
game breaking bugs.
It's only one
game breaking bug, it's in a game made by a small indie studio rather than a large corporation with legions of testers and it's pretty unlikely anyone will fall victim to it unless they're deliberately trying to mess things up.
Overall, fantastic graphics,
no game breaking bugs, historically accurate fighting with a realistic feel to it while still making it feel balanced.
Not exact matches
I remember waiting in my car, a «65
Bug, six volts short of being able to handle anything more than the stock AM stereo, on a
break, listening to Mark Leiter finish his second complete
game in as many starts, wondering if he was the ace the Giants had been looking for.
Not only did I go out four or five nights a week to approach like a machine, I ended up digesting every The
Game -
Breaking Bug trope as used in popular culture.
Combine awful PC controls, unstable framerate, uninteresting fourth grade humor, and
game -
breaking bugs and it becomes another indie
game that should've only been an internal experiment.
Silent Hunter 5 is a
broken,
bug infested
game, a potentially great experience ruined by the bad job of the programmers.
At the time being, Neon Chrome is a
game you can hardly play with a
game -
breaking bug in it.