Sentences with phrase «many human enemies»

Because men have difficulty in dealing with paradox and ambiguity, they can not accept the evil in themselves, and so they project it onto others: human enemies (which explains the prevalence of war) or an omnipotent God (which allows them to avoid their own responsibility).
With its fine brain and great strength, a wounded buffalo sooner or later becomes the hunter instead of the hunted, meticulously and skillfully doubling back to stalk its human enemy.
This feature works surprisingly well, highlighting audio tracks for NPC and human enemy sounds.
Large sections of the game have you fighting human enemies in corridors similar to Uncharted, and with some mediocre AI and visuals, they get boring fast.
Play solo or team up with up to three friends to explore an open world filled with dynamic zombies, human enemies, and the valuable gear necessary to keep your community alive.
brand of terror juxtaposes brilliantly against the hilarious ways you can kill zombies or human enemies during normal gameplay, like putting novelty masks heads on their heads, or filling the floor with oil and watching zombie hordes tumble all over some marbles.
I also found the tripartite final battle — a confrontation with a human enemy, a section where you rain destruction down on waves of robots, and a battle against one last giant machine — to be a little underwhelming.
The episodes gradually become harder and harder as they introduce the different zombie and human enemies from the main game.
There were multiple endings, variety amongst zombie and human enemy behavior, and the franchise generally felt like making strides forward with each iteration.
The lack of depth to the combat system means that fights become repetitive and the introduction of human enemies doesn't really add to this.
To reiterate, the game can not be turned off or saved and the player must constantly monitor their progress to avoid death by zombie or Psychopath (the human enemies in the game) else all the hours they've invested are wasted.
The new screenshots, which can be found below, showcase some of the new characters players will meet in the new story, such as Hidetoshi Toyotomi, new Yokai, new human enemies, new Guardian Spirits, the new The Abyss mode and more.
When the sun goes down, all human enemies on the map disappear and for good reason.
Bandit camps are fortresses filled with human enemies.
Human enemies are still as present a threat as they have always been in the series, only this time you have opportunities to turn the tide in battle by using zombies to your advantage.
Supermarket perishables devise a plan to escape from their human enemies after Frank (Seth Rogen) the sausage learns that they will eventually become meals.
Some human enemies use Exo - Suits, powerful armor that gives them much more endurance as well.
While shooting human enemies is occasionally necessary, it's almost never a good idea to cap zombies.
Human enemy AI is being improved for all types, making them better at using cover, blocking attacks with shields, and countering players who might rely on a single attack.
Human enemy AI has been changed across the board, so all enemy human types should be better at using cover, blocking attacks with shields and countering.
Chief among these changes is an improvement to the human enemies, specifically the maniacs Frank West encounters during the game.
· BETTER THAN EVER: The expansion update brings with it a host of improvements such as better combat, better artificial intelligence on human enemies, and more.
But what can a good - dog do when a human enemy threatens?
With human enemies, in standard human numbers, there was sadistic pleasure to be had from deliberately taking enemies apart piece by piece.
Blasting them to pieces just feels brutal, even more so than fighting human enemies who tend to be a bit too squishy.
Speaking of bullets, you fight a lot of human enemies, who are described as actually being more dangerous than the Aliens because just a few rounds from their guns can kill you.
Fighting monsters and human enemies has quite a slow, thoughtful pace to it that feels good.
Dead Space 3 has standard shotguns and assault rifles — the same kind used by the game's human enemies, the first of which I spot in a valley on the ice planet of Tau Volantis.
Cores allow you to augment your character so that they do things like add more melee combos, hack into opposing machines to either disable or turn them against each other, make human enemies spontaneously vomit in the wide area of effect, or even rip the core cell out of a robot and use it as an explosive.
Though it does take some unexpected turns for the series on occasion — the halfway point, for instance, sees the introduction of human enemies.
Maniacs are human enemies that Frank encounters during the course of his investigation into what's happening in Willamette.
Crysis drops nano - suit wearing super soldiers onto a tropical island where, after fighting mundane human enemies, strange aliens emerge as well.
Players are dropped (quite literaly) into the city and face off against human enemies as well as drones and mech - like vehicles.
He can cloak himself in a transparent camouflage and make himself look like human opponents to easily sneak in and kill the human enemies.
Sound is also pretty generic, with human enemies making basic zombie - like noises while mechanical ones have no real personality to their audio design.
Spectre specializes in surveillance - he can scope out all on human enemies in the current area and also take advantage of his radar to find enemies and hidden items.
Even though he's supposedly a gifted being able to cast electric attacks out of his hands, Zachariah sure feels like he's constantly against the odds as he battles many of the game's generic human enemies.
You'll collect a bow later on, just as human enemies enter the picture.
Now we're presented with wide - open environments, human enemies, and last but not least constant companionship from either NPC's or a second player.
You're also getting a well told story to back it up which see's you taking on human enemies and aliens alike, and learning why the suit is so damn important to the fate of the world.
Players «traverse through city ruins and use a machete to kill human enemies in melee - style combat,» accompanied by «realistic gunfire, slashing sounds, and cries of pain.»
As a Witcher, Geralt carries around two blades at all times: the first is a plain blade for dealing with regular human enemies, while the second is a blade of silver specifically made for killing enemies.
Human enemies will converse amongst themselves and strategise against you by skilfully and carefully flanking you, plus checking all around them.
There are of course human enemies as well some with the same suits as you and some are heavy tanks.
Combat is terrifying and intense as aggressive mutants and human enemies attempt to kill you.
Axii can calm animals and stun enemies, which is particularly useful against human enemies using shields.
Human enemies on the surface of the water can also be stealthily killed in a grisly manner, avoiding difficult combat scenarios where you are left underwater with no cover.
The mix of AI and human enemies means even the most ham - fisted player can rack up some kills.
The game also adds human enemies which, much to my surprise, don't detract from the experience.
You won't notice this when starting out as the first couple of hours will just see you coming up against standard mutants that show little difference to human enemies and rather annoying crab - like creatures.
a b c d e f g h i j k l m n o p q r s t u v w x y z