Sentences with phrase «many moves each character»

Move characters on and off the board if it's appropriate to the tale.
The gameplay consisted of not only moving the character through the game environment, but also making a dozen multiple choice decisions about the character's actions in an unfolding fictional narrative.
Meanwhile, a team of scientists in an underground laboratory closely watches every move the characters make.
The excitement level and it is over the shoulder with a rigid aspect of moving the character that could use some work.
I understand that there are limitations given the small company, but even moving the character felt sluggish, shooting (while not an important aspect) was incredibly stilted and uneventful, and the animations range from passable to awkwardly stilted.
«With that said, the finale does a good job of moving these characters into new places, both physically and emotionally...»
It isn't consistent, e.g. most exits are identified my mousing over, but some only if you move the character to the edge of the screen.
Scenes bump into one another as the story lacks any real sense of narrative cohesion, but more a collection of scenes meant to move the characters around the landscape in an effort to make sure all their ducks are in a row for the big finale.
Sure the graphics and story are bad, and moving your character is slow, but this game is still quite fun to play and offers a decent time.
Although the Mad Titan Thanos has been ominously lurking in the background of the Marvel Cinematic Universe since Joss Whedon's first Avengers movie, Infinity War will finally move the character into focus and Josh Brolin is charged with bringing the motion - capture figure to life on the big screen, having made brief appearances in previous movies.
The trick of the film is the way McDowell must move the characters and their issues between the two states of consciousness.
You can move your characters forward and back, to turn them you have to rotate camera with A, D, quite annoying!
The screenwriters appear to have no concept of how action video games work, moving their characters haphazardly through a nondescript jungle with only fleeting instances of combat and problem - solving.
Though it's a bit of a wobbly mess at times, Hacksaw Ridge ultimately winds up being a deeply moving character study about an unlikely American hero.
It should be very familiar if you played any mainline Neptunia game as you take turns moving your characters around an arena and unleashing attacks that have the potential to damage multiple foes.
However as you move across the map so do the ghosts, and what this means is you are never moving your character to attack where the ghost is but rather where it is predicted to be.
Played out on the same map you did your planning on you get to move your characters across the board with a pool of points which can be used for either movement, items or attacks.
Moving characters from computer screens to film screens often has big risks and minimal rewards.
It isn't hard to select commands or move characters around or fight battles.
Your world map is reminiscent of those older style games where you start at level one and then once you have completed that you move your character on the world map to level two and so on.
Normally, that's a better approach than a long buildup, but Kormákur essentially is just moving the characters from one checkpoint to the next.
Moving your characters around is quite easy and is achieved by using the gamepad or the analog stick.
In fact, the most I have done in the game is move my character (Kotaku - tan, naturally) to a different area in the world — you know, to change the music track.
Speed might be a good choice if the anchor of your team is a heavy - hitting, slow - moving character like Hulk, for instance.
There are a couple of complexities in the form of power - ups and character classes that basically dictate which special move a character can use.
In Dimensions the player is constantly moving their characters and accessories between the three different segments of the portal.
You won't do much more than move a character from one square to another and press attack for most of your moves because you simply don't need to do anything else.
By pressing a direction on the touch screen, players can move the characters much as with a D - pad, with distance from the center of the screen determining walking speed.
The in - game controls of Freedom Fighters is extremely easy and smooth and basically use the analog stick to move your character around with the D - Pad used to give orders and engage the enemy.
Another little change is that while you can't manually move your characters about the field mid-battle, they can be moved by the monster's attacks or their own special attacks — thus moving into or out of range of AOE healing and buffing.
Both movies shake our confidence in how we would behave under the same circumstances, but while Experimenter struggles to find the drama in the story of a scientist and his well - known experiment, Kyle Patrick Alvarez's The Stanford Prison Experiment has the benefit of a narrative, and even thought we know the outcome, he and his outstanding cast manage to move the characters and their story from a novelty to a nightmare.
One of the things that I believe will surprise many, is the fact that most of the game you're actually not moving your character, but instead the game has you on rails going from point A to point B without even using the nun - chuck.
Christian Petzold (Germany) Petzold, who had me at Yella in 2007, once again employs muse Nina Hoss for a quietly moving character study, this time in East Berlin.
I found myself having to move my characters and Batmobile quite often while playing.
These portraits summarise the film: it is a minor tale in its scale and cinematic form, but the performances and the writing are so intimately drawn that it becomes an unexpectedly moving character study about welfare and painful upbringings.
Wyatt Cenac is very hilarious and can be a very moving character.
Despite the films bleak subject matter and flashback structure that — although handled well, does — at times, break the momentum of the here and now, Away (trailer) remains a thrilling and often extremely moving character drama, that is anchored by two exceptional central performances.
For instance if you're falling, you can move your characters into a line of coins that are positioned diagonally.
The controls can be a bit frustrating because the left analog stick both moves your character and aims your weapon.
David Mamet's screenplay is lightning fast during this section, moving its characters around, pairing them off for scenes or moments — the brevity is astounding.
In the hands of Don Hertzfeldt, Bill the stick man becomes one of the most expressive and moving characters in any form of contemporary cinema.
The selling point of the game however, is the unique gameplay mechanic that revolves around a time system that completely freezes gameplay until you move your character.
The Cross Dual Linear Motion Battle system is back, you use L2 to move the characters around the map.
Written by Bryan Sipe (A Million Miles, Alpha Mall) and directed by leading Canadian filmmaker Jean - Marc Vallee (C.R.A.Z.Y., The Young Victoria, Dallas Buyers Club, Wild), Demolition is a moving character study boasting a phenomenal central performance from one of today's most exciting acting talents.
If you've ever found yourself playing an RPG and thinking to yourself how much you enjoy moving a character around simple maps, winning battles by pushing the fight button, and skipping through a banal trope - laden story, but wishing that it didn't take so darned much time and thinking to beat, has Kemco got the game for you.
Ultimately, The Descent is as moving a character study as it is terrifying subterranean creature feature, with one hell of an ending to boot.
With previous games, some fans complained that the battle system made it hard to both move your character and select Arts on the Arts Palette.
Step Up All In forgets the successes of the previous films and places its crosshairs on the YouTube generation, moving the characters to the background.
It is not, as melodrama tends to be, about moving characters around to create an effect but trying to reveal causes.
Basically, holding each shoulder button rotates your perpetually - moving character while holding both together makes them dash.
a b c d e f g h i j k l m n o p q r s t u v w x y z