Sentences with phrase «many objects in the game»

You might think that Surviving Mars would have skimped on high - res assets for objects in the game's world due to its top - down nature, but this isn't the case.
The control system also feels more like a traditional arcade racing game because of the speed and power of the cars, not to mention the extremely entertaining ability to destroy just about any object in the game such as fences, bins, cars and a variety of other destroyable objects.
The High Dynamic Range Rendering allows us to display the complete spectrum of colors simultaneously, the added Bloom will make light exposure much more realistic, thanks to SSAO all objects in the game now cast their own shadow, which is thrown realistic thanks to new light scattering technique.
High Dynamic Range Rendering allows us to display the complete spectrum of colors at the same time, the added Bloom will make light irradiation much more realistic, thanks to SSAO all objects in the game now cast their own shadows, which will be realistically cast thanks to the new Light Scattering technique.
The patch focuses mostly on weapon balance, tweaking nearly every pointy object in the game in response to testing and player feedback.
However, as each of the lines you shoot out connects to an object in the game, your trajectory changes slightly and thus requires a bit of skill to master — especially when outside a large city.
I'm not surprised at the shear number of unused objects in a game like Super Mario Galaxy.
Even if Nintendo were to use the DSi's camera in this fashion, the Wii Remote contains a camera at the front and not a distinctive light source, therefore tracking the Wii Remote and placing a virtual object in the gamer's hand would be almost impossible.
Throughout my time with the game I was legitimately scared only one time, and that was only because I saw the only moving object in the game for the first time, a doll.
Maybe the objects in the game look like COD, but look farther than that.
Portal — a pioneering type of single player action game that rewrites the rules for how players approach and manipulate their environment — much like how Half - Life 2's Gravity Gun reinvented the way gamers interact with objects in the game.
The art direction of this game fits the imaginative aspect extremely well, as every object in the game, from the background to the borders of the levels, are designed to be normal household objects like graph paper and rulers.
Some of the objects in the game world are all white, without any color or detail.
Therefore, picking up objects in the game (oxygen, NANDs, fuel) looks awkward, but it feels fine.
Most of the game is spent solving puzzles by finding the right item or right combinations of items to uses on people and objects in the game world.
There were a few times when there were a lot of enemies on the screen that I noticed a drop in frame - rate, and a few times when objects in the game did not work as expected, but this did not ruin the overall experience for me.
«Our designers and programmers would make a change to an object in the game, and that change would ripple out,» remembers Fernández - Vara.
Whit a MVC design pattern you can separate your calculations and mechanics from the objects in your game and thereby let's you test them properly.
When it comes to manipulating objects in this game it becomes annoying.
As with so many objects in the game, you can pick to throw or smash it - but there's a third option: Reset.
This means that every object in the game is completely transparent and you can see the lines on the side of the object that should be obscured.
The unit textures have enough detail to stand out while not becoming distracting, and many objects in the game are destructible.
Every object in the game needed to be created with the new materials - based lighting system in mind - not a small task considering the scale of the new game.
All of the 3D objects in the game are presented at much higher resolutions, and many of the character models have been touched up to give them added detail.
You can still use rope and water arrows to interact with set objects in the game as with previous Thief games.
The concept is pretty simple: You have a tool that allows you to scale up (or down) the size of objects in the game.
All of the menus in Mercury Hg are slick and well presented and most objects in the game world have the same aesthetic appeal.
These controllers required players to use their thumbs to press buttons, in order to control characters or objects in the game.
In one event all of the objects in the game turn black making it nearly impossible to tell what's an enemy bullet and what's not.
«All characters and objects in the game are hand - drawn, scanned in, placed in levels in the game, layered manually, and then animated.
There's over 30,000 objects in the game's dictionary.
Excitingly, all the objects in the game have a «brain» — programmable AI that will let thousands of gamers around the world experience the joy of creative two enormous mobs of bunnies and hurling them at one another in a brutal fight to the death.
But think about that... that's 400 billion stars, planets, and other objects in the game that are all doing this!
Just about every major item or object in the game is snaggable by the arm, allowing Spencer to climb just about anywhere.
A new way of graphic expression Achieved by the development team's technique and knowledge accumulated over 15 years, the world and characters are portrayed in their natural, life - size state so that players can feel the characters and objects in the game as if they really exist there.
The object in the game is to defeat the Wicked Witch of the West that is trying to take Dorothy's ruby slippers so that Dorothy can return to Kansas.
It's not perfect, as some objects in the game only exist in 2D, but it's still a striking design.
When you find him (by picking up a crystal ball from the ubiquitous breakable objects in the game's levels), he follows you throughout the given level and a gauge representing his magic power is added to the bottom of the screen.
Other enhancements in PH2 include the ability to see interactive objects in the game environment, an instant kill ability and the player character can now also carry up to 3 items.
The iPhone and iPad versions, which add touchscreen support for drawing all sorts of objects in the game, features the same playful presmise as the previous Max & the Magic Marker releases:
You also tap the screen to collect flying coins and other objects in the game, such as letters that spell out «DANGER» in some of the levels.
There's a stamina meter that has never existed before, and pretty much every object in the game is either destructible or climbable.

Not exact matches

Whether or not Mickey is a gamer, Disney Research in Pittsburgh is developing a new technology called Aireal that would enable users of hands free, motion - controlled devices such as the Microsoft Kinect or Leap Motion to actually feel the virtual objects they're manipulating.
The idea behind Aireal is that if you touch or hit an object virtually, you should be able to have some time of real - world reaction to further engage you in the game or program you're using.
While proceeds from a Caesars Interactive online games unit sale will help the bankruptcy estate, junior creditors may still object to the distribution of the funds because more money will end up in the hands of first lien banks and lenders.
In addition to building the first light gun — a gun - shaped controller that allows users to shoot objects on screen — he created the forerunner to Atari's Pong game as well as the colorful electronic memory game Simon, which made its debut in 1978 at Studio 54 and continues to be sold todaIn addition to building the first light gun — a gun - shaped controller that allows users to shoot objects on screen — he created the forerunner to Atari's Pong game as well as the colorful electronic memory game Simon, which made its debut in 1978 at Studio 54 and continues to be sold todain 1978 at Studio 54 and continues to be sold today.
But despite its pixilated aesthetic, the gamein which the core objective is not destruction but the creation of new materials and objects — is beloved by children and serious gamers alike.
The object of the rewards credit card game is to put the most money in your pocket at years end by optimizing your credit card selection to your spending.
In spite of his early and short - lived embrace of nationalist sentiment and language and the military games he played with household objects, he knew that history was elsewhere, away from Jerusalem and what it represented.
Similarly, excellence in works of art or in games is a specific quality of the concrete object or game.
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