Sentences with phrase «many of the sound effects»

Automating the generation of sound effects should make it cheaper to produce video games, ads and movies.
A microphone is embedded in its head, and Robinson himself provides some of the sound effects.
Because of the sound effect of a cat meow and screech I got the idea to put my vintage blow mold cat at her feet.
So I would have to send really detailed lists of sound effects to the sound crew such as, «I need the sound of thumbs coming out of eye sockets.»
The list of sound effects for the Mandingo fight scene was about as graphic as it gets.
The sound is just as impressive, keeping Steve Zaillian's dialogue clean and crisp out front, with John Williams's now - classic score and a dense thicket of sound effects balanced beautifully in the back.
The photography, acting, editing and use of sound effects and music are quite professional; McNaughton's movie looks and sounds as if it cost much more.
Audio: Again, what's on offer here is very subtle; you aren't going to hear much in the way of sound effects (or dialogue, or anything else, for that matter).
April 22, 2011 • New songs from Beyonce and Lady Gaga pit the singers against music packed full of sound effects in a dance that sometimes turns into a fight.
The echoing water - drips while Alex takes his bath remind us indirectly of the sound effects in the «2001» bedroom, and then Alex sits down to a table and a glass of wine.
The Dolby Digital 5.1 track was surprisingly powerful, making good use of the entire soundfield, and conveying a bevvy of sound effects with direction.
During his magic show, Oz's assistant Frank (Zach Braff) uses a variety of sound effects.
Between Joe Hisaishi's repetitive but pleasant score to wide range of sound effects, the audio envelops you with remarkable fidelity and limitless potency.
To compliment the lush graphics, there's some great voice acting by both Mickey and the presenter with lots of sound effects and remastered versions of the original music from the Mega Drive version.
Add in a plethora of sound effects plus a great soundtrack and the audio goes hand in hand with the graphics and gameplay.
The 5.1 DTS - HD MA track is fine as far as it goes; there's not a lot of character or definition to the dialogue, which occasionally gets lost in the clatter of sound effects and Foley work.
There are some moments of sound effects being lower than the dialogue and while this is fairly common and mildly annoying, it's okay generally.
It was also lacking in the selection of music that would play during the tracks, and many of the sound effects felt muffled and without impact.
Add in a very boppy soundtrack and a myriad of sound effects and this complements the graphics quite well, especially the Japanese dialogue.
Players can however, use their iPod during gameplay with no loss of sound effects.
The asylum setting and the combination of both sound effects and music work fantastically to create incredible suspense that proves both frightening yet engaging at the same time.
Continues Supervising Sound Editor Bruce Stamber, «Rob picks music that literally works in concert with the dialogue, and the jets, and the rest of the sound effects
There is very little dialogue in the film, with long stretches playing out in the relative quiet of sound effects and sparse music that made every cough and seat shift in the theater a part of the building tension.
It's a potent digital age surround track, with plenty of sound effects that make full use of the multi-channel system.
GameXplain does a superb forensic examination of the sound effects to tell you exactly what DK is doing in each game and noting that even he races as himself in Mario Kart.
Dialogue is crisp and clear, while some of the sound effects can be a bit fuzzy and the music can be thin.
There are a few climactic scenes where suspense is enhanced by the distribution of sound effects, from rain and wind to the threat of Gustave movement.
SOUND DESIGN: A fascinating documentary narrated by sound designer Gary Rydstrom, who reveals the secrets of the sound effects in A Bug's Life as things as diverse as raw crab crackling, fingernails on a chalkboard, flapping 35 mm ends on reels, kazoos, blowing on playing cards, and on and on.
This segment also includes «How to Make Cool Home Movies», where Rodriguez demonstrates the value of sound effects.
But let's face it — most people will buy the DVD for their children, and kids will likely get more out of that sound effects bit and the disc in general.
There's not a bevy of sound effects, so the two major elements are dialogue and the music.
There is a large selection of sound effects available to download, as well.
One of the largest collections of sound effects online today.
Lane departure comes with a soft fading pulse that reminds me of the sound effects used in the 1970s series the «Bionic Man» when Steve Austin used any of his bionic limbs, placing it just under Cadillac's vibrating seat warning system on the likability scale.
Subquestion: What level of sound effects would you like in the show?
- «Highly recommended, not just because it's another fine effort from Ken Akamatsu, but also because of the inspired translation and excellent handling of sound effects
All of the sound effects in the game sound as you would expect them to.
There is currently no soundtrack in Chicken Scramble but there are a bevy of sound effects that you will encounter during your time trying to clear the levels.
The voice - acting is terrible and the music is purely generic, but some of the sound effects are quite well used.
I really liked the game, despite its disturbing shortage of sound effects.
The audio consists of different sound effects and soundtracks for each time period comprising of sound effects including selection of powers, objects being possessed, overturned and thrown across rooms, banging, scratching, squeaking, beastly growls, ghostly growls and people screaming in horror, alongside atmospheric music in the classic and eighties eras and comedic elevator music in the office era.
Each enemy also only has a couple (literally, a couple) of sound effects that soon start to grate on even the most patient player.
As I said, sound effects are important, but the combination of sound effects and music really take a game to the next level.
It's so much funnier when something gets crushed with realistic in - your - face type of sound effect rather than with some arcade style «punch».»
Audio is equally as good as the graphics, thanks to the engaging musical score, professional voice acting and great use of sound effects.
The aliens communicate with each other in a series of grunts, and a lot of the sound effects that you hear are faithful to the sounds you would expect to hear from an early 90's game.
Also, a high - quality image of the title screen has also emerged and a folder of sound effects of the game is also available.
Majini and Zealots and all other enemies still have the same sound effects, though a few of their sound effects have been mixed up or taken away.
That said, this is the kind of sound effect and audio track you expect to find in every medium - quality game of this type and though I'm a fan of the genre, I could honestly go for something new (or some metal) right now as opposed to this very played out soundtrack.
There's little in the way of sound effects to speak of either, so don't expect to hear the rush of wind or the roar of the crowd enhancing the experience.
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