You could just do the main story, focusing on main
story quests and skipping all the optional stuff.
While the main
story quest can be completed in a few hours, each area has a multitude of secrets, from special challenges to complete and dolls to find as well as Hi - jinks that make use of the crazier abilities.
When I beat the main
story quests I didn't even realize it.
In fact, you'll run into robots far more during these long stretches of exploring than you will during
story quests, and these encounters make for some of the most memorable moments in the game.
It doesn't help that aside from
the story quests and a few guild quests (mainly thieves guild) most of the quests are boring and unmemorable.
While we'd occasional take
story quests, we mostly hunted Anjanath or Deviljho.
In other words, Xenoblade Chronicles X gives you much more freedom than Xenoblade Chronicles, even with
those story quests - related restrictions.
Main
story quests are few and far between — and you'll need to level up before attempting each one.
This limit is never mentioned until you hit it though, which should be about a third of the way through the game, if you're accepting every Sub-Quest you come across and completing a few in between
every story quest.
Where these aspects of the game fall a little short of expectations, the main
story quests more than make up for it.
That's the main loop of the game,
the story quests just guide you through the game unlocking more features as you go.
When not following the main
story quests, there will still be plenty of things to do in the expansive world of Assassin's Creed Origins.
In the Womb of the Mountain main
story quest, a little after the starting of the mission, you will find a door with the switch, open the door using a switch and keep going until you come across another door which opens into a large room with some ornamental structures.
The game is broken up into a quest system with your overall
story quest taking priority but you also pick up one or two side quests each time you enter a new area.
Now to xenoblade chronicles, quests: about 1200 - 1500 not taking in
story quests, finishing the story takes about 50 - 60 hours, doing all the quests (and I did) it'll take you 150 - 200 hours.
Even stranger still, there are certain
story quests that simply don't support multiplayer, but you won't know that until you try to join.
I can't even claim to have done hardly any side missions as they are a requirement to earn favor with the group that's The Following, and players will need to do side quests to unlock more
story quests.
Between doing the Guild Jobs and Heists you'll always have something to do, not to mention main
story quest for the Thieves Guild and the side quests that partake in Hew's Bane.
A disclaimer: though I've completed
the story quest, I'm absolutely nowhere near «finished.»
It's a step in the right direction, but also creates its strangest problem: to play
a story quest, all players must have watched any cutscenes it include (and their absurdly poor lip - syncing) first.
Elder Scrolls Online: Summerset will bring players to Summerset Isle where they will experience a new main
story quest line.
You can't repeat
story quests in Monster Hunter: World, so what do you do?
For players who've made it through a few Monster Hunter games before, it's unlikely that
the story quests will kick your arse.
New
story quests, side missions, dungeons and raids are always nice, but the coolest changes coming in January's «Rise of a New Sun» update to Final Fantasy XIV involve more inventory space, new ways to store special outfits and new ways for Bards to rock out.
Rachel is the editor of W. F. Howes Ltd's digital audiobook imprint, Whole
Story QUEST.
The Valkyrie boss fights will be marked on your world map once you complete the main
story quest making it easier for you to find them, but in case you want to challenge them to a fight before the end game, here are the locations of each Valkyrie.
God of War has plenty of optional content for you to tackle once you are done with the main
story quest.
-- New
story quests and missions — after years hiding amongst the Hive shadows, a new character, Eris, has come forth bearing an ominous warning: The Hive seek to summon a god, Crota, to destroy the Earth.
Should you go into Bound by Flame expecting strong world - building or a massive, open environment waiting to be explored then disappointment will strike on both accounts as Spiders have opted for a structure akin to the Witcher 2, with a series of hubs that also contain side - missions, which like the primary
story quests never deviate from the trusty «kill everything and grab that thing» formula.
o New
story quests and missions — after years hiding amongst the Hive shadows, a new character, Eris, has come forth bearing an ominous warning: The Hive seek to summon a god, Crota, to destroy the Earth.
While we'd occasional take
story quests, we mostly hunted Anjanath or Deviljho.
There are a good set for completing main
story quest line pieces but the rest of them take a lot of time to explore.
While some elements in the main
story quests stay the same, major parts of the game will be different each time you play it: an infinite variety of levels, which'll make you want to replay a mission over and over again.
So far I've completed the main
story quests for one of the seven character classes and have done the first third of the main quest line for a second character.
Story quest work to advance the main plot of the game, paying back your loan.
I did find that the main
story quest was forgotten at times primarily because it required some experience level progression before you were able to achieve some of the goals, leading to focus shifting to the side quests for lengthy periods.
When you reach the 3rd Island, you're sent on
a story quest that takes you through almost all previous locations to get items needed to get to the next area and push the story forward.
You're free to play any mission available on the map screen, each with their own difficulty and goals, but «
Story Quests» incentivize staying on a guided path.
They became available during the process of completing main
story quests, and require 4 people to attempt.
You can't repeat
story quests in Monster Hunter: World, so what do you do?
The story quests alone will take you around 5 - 8 hours to finish, but if you want to complete everything this expansion has to offer, including sidequests and collectibles, you will easily invest around 20 hours.
Some of the aether current and quests are accessible only after you complete the level 67 main
story quest.
Stormblood possibly makes it even more difficult, since the first two areas are split in two via the main
story quest, and you won't be able to complete the search for your aether currents until level 67 for The Fringes and 69 for The Peaks in Gyr Abania.
You need to be careful if you want to switch people as it can cancel
story quest progress at times which i found rather frustrating.
Once completing the outpost search and getting it up and running you are drip fed
story quests.
Story can happen at any point: There has historically been a division between
story quests and open - world exploration in RPGs.
A few times during
story quests I was unable to collect an item and delivery it as i couldn't quite interact with an AI person.
In past Far Cry games, you'd move from section to section, climbing towers to add side quests to your map, and then working away at those until you were ready to do one of the major
story quests that would advance you to the next major area.
Fire Isle is the next major content expansion arriving to the MMO version of Otherland with new
story quests and areas for players to discover.