I enjoy the AAA games that make billions of dollars annually just as much the rest of you, but other
than a few exciting new IP's (Destiny, Evolve, and Sunset Overdrive standout), these annual
titles are more often
than not just a simple re-skinning of the
previous year's model, with rehashed multiplayer components that are made relevant over the course of the next year with DLC that includes «re-imaginings» of
maps that came out two years ago in a
previous installment.
The new game's passing seems to have somewhat remedied this: basic passes feel a little chunkier, while hitting the right bumper and pass (which previously executed a flair pass, which is now
mapped to left trigger + pass) will hit a hard pass, which will be better suited for long passes into tightly defended areas
than passes in
previous FIFA
titles have tended to be.