Sentences with phrase «market than a gaming»

It was rumoured that Microsoft was planning VR support for the Xbox One X but the company has been more focused on providing a Mixed Reality solution for its PC users and building Hololens, aiming for a more industrial market than a gaming one.

Not exact matches

Every major gaming joint in the Nevada city reported worse results in the third quarter of this year than in Q3 2008, when the stock market crashed.
With more than 200 million people playing games online each month, the opportunities for generating revenue in the social gaming market are expanding.
Freeman said the risk of money laundering «is far greater in the vast, unregulated, illegal sports betting market than in the highly regulated, legal gaming industry.
While Nintendo shares jumped more than 10 percent in Tokyo, according to a CNN report, China's gaming market has proliferated for over a decade in the absence of consoles through the popularity of PCs, mobile devices and online gaming — leaving questions as to whether consumers will choose to re-adapt.
China will this year become the world's largest mobile gaming market by revenue, earning more than $ 6 billion, says Peter Warman, CEO of Dutch mobile analytics company Newzoo, which analyses data from its Chinese partner TalkingData.
To help support and guide startups to market entry, JOLT has attracted more than 70 experienced entrepreneurs and executives from many of Canada's leading startups, and venture capital, technology and entertainment companies, including: Polar Mobile, Spark59, Virgin Gaming, Google, Zynga, Kobo, and more.
Gural and his team spent much of their presentation stressing that a Tioga Downs casino would focus sharply on the Southern Tier market rather than trying to draw customers from other planned upstate gaming centers.
When the younger market can access these games on mobile and at little to no cost then it's clear why mobile has pretty much replaced dedicated handhelds among the younger market and this is backed up by NPD who state that kids now spend more time on mobile gaming than any other platform.
Unfortunately, the gaming market in Japan is different than everywhere else.
The gaming industry may be more lucrative than ever before, but the market is increasingly casual, not to mention time - and cash - poor.
Mobile games, in particular, are the fastest growing segment of the gaming market as smartphone and tablet owners are using their devices for game - playing on the Internet, increasingly more than desktops and consoles.
Featuring a brilliant 7 - inch multitouch display and weighing just 0.77 lbs., less than a can of soda, the Samsung Galaxy Tab 7.0 Plus is one of the thinnest and lightest 7 - inch tablets on the market, making it easy to watch popular TV shows and movies, download full - color magazines, compete in multi-player gaming and more — all while on the go.
Weighing less than a can of soda, the Samsung Galaxy Tab 7.0 Plus is one of the lightest 7 - inch tablets on the market, which the company says makes it easy to use to watch popular TV shows and movies, download full - color magazines, compete in multi-player gaming and more — all while on the go.
During the next major market correction, you are likely to hear people say that you are better off taking your money to the nearest horse track or gaming parlor than to put it at risk in the stock market.
There's a huge variety of television on the market, some of which are more suitable for gaming than others.
As you can see in the extensive list of options I've provided above, there is a very wide variety of gaming chairs on the market and some chairs will be better suited than others — it depends highly on the situation.
Burlingame, CA — October 5, 2010 — OpenFeint, the leading cross platform social gaming network with 40 million mobile players, announced today that its Android product is off to a strong start — 4 of 8 launch games reached the Top 15 in Android Market and Fruit Ninja (Halfbrick Studios) and MiniSquadron (Supermono) claimed the Top 2 spots on the paid games chart in less than 72 hours.
It's absolutely wonderful that the response to the amount of bland crud available right now has been, rather than abandoning gaming and leaving the market to crash as it did in 1983, gamers have banded together to produce the titles they love, for them, based on artistic vision rather than prodit margins.
These titles deliver an experience more powerful and visually stunning than most games available on the market; but they also adhere to I - play's mobile gaming ideals, providing the ultimate dip - in / dip - out, intuitive, and accessible gameplay experience, offering instant gratification as well as ongoing challenge and replay value.
Not much is known at this point other than the fact that it will benefit from at least 6 teraflops of power, making it the most powerful gaming console on the market when it is released.
When the Microsoft launched the successor to the Xbox: the Xbox 360, it was so much less costly than a comparable gaming Windows PC at the time that the PC gaming market reached a new nadir.
With over 6 games on all the major gaming markets (Google Play, iTunes App Store, Steam and the Amazon App Store), we have more than 2.5 million customers and counting.
The German Games Industry Association reported on data from market research company GfK that in 2017, mobile gaming revenue grew faster than all of the German gaming market.
PLAYTESTIX is global gaming market research company with focus on player experience analysis and user testing Over last 5 years, we have studied more than 500 games for more than 150 partners from USA, Europe, Asia, and CIS Playtestix is your reliable partner to conduct a user testing of your game at any stages!
In 2020, mobile gaming will represent just more than half of the total games market.
It was nothing more than a cynical corporate co-opting of anti-bullying sentiment by marketing agency FCB Chicago and a number of overpriced gaming hardware sellers.
Rather than pushing the boundaries of marketing, they should have pushed the boundaries of gaming.
«Sony can afford to give up a power advantage and stick to their plans to release the Neo this year, since 2013 they've dominated the market share of console gaming and that lead can be continued if they instead focus on delivering more exclusive games than ever» no man sky 2?
The Japanese gaming market may be smaller than those in North America or Europe, but it still matters, as a lot of Japanese publishers continue to base decisions on how consoles sell in their home country.
Given that equates to roughly two - hundred - and - ten - million people, that's a huge chunk of the potential gaming market to alienate, especially in a day and age where this genre of entertainment is more popular than ever, and studios are becoming increasingly keen to get as many less hardcore players hooked as possible.
And the fun of discovering a game hardly anyone talks about that has flown under the radar of over 30 + years of gaming history is infinitely more interesting than any AAA game in the market today.
Other market research reports have mentioned far higher revenues for this part of the world but, despite a huge mobile gaming audience of more than 190 million consumers, spending has remained low.
«I want really to be in the hands of as many players as possible and I'm well aware that the PC market is only a section of the wider gaming market, so ultimately I want players who invested in consoles rather than PCs to be able to experience this game first hand.»
I'm fully aware NPD cover more than just the physical retail home and handheld gaming markets.
Black Forest Games is pleased to announce that it has sold more than a million copies of the award - winning multi-platform game GIANA SISTERS: TWISTED DREAMS, which can now be counted as one of the big success stories in the crowd - funded gaming market.
A number of big Mobile companies continue to invest in the «TV Gaming» market and whilst it is technically bigger than the console market in China it hasn't exactly taken off just yet or generated a huge return.
Sony has sunk billions into its Cell processor, and Microsoft a similar amount on its entry into the market and push into the online space, while Nintendo has spent less than $ 5.50 for a sensor which has transformed gaming for many.
«It's fascinating to see a huge percentage of core gamers, 65 % of whom game for more than 7 hours a week, are predominately looking for gaming information on YouTube,» says Darren Cairns, EVP Marketing at Green Man Ggaming information on YouTube,» says Darren Cairns, EVP Marketing at Green Man GamingGaming.
While Sony and Microsoft have put a huge amount of resources towards releasing these bigger riskier blockbusters for gamers, iOS and Android mobile devices have carved out a gigantic gaming market of their own with low priced games that more often than not don't require a big team or a huge budget.
We have reached a point in today's gaming market where buzzwords like «open - world» have become something of an expectation, rather than a novelty.
According to Nielsen's newest 360 Gaming Report, which is based on online surveys completed by more than 2,000 teens / adults over age 13, 37 percent of all US gamers have heard of at least one VR / AR device, but on an individual basis, the three VR headsets currently on the market or hitting the market later this year have a fair amount of work to do in spreading awareness.
In other news, «Prey» will most likely be absent in the Nintendo Switch due to the fact that the hybrid gaming console runs a weaker processing chip than most gaming consoles in the market.
It was on the Xbox 360 that we played those first intoxicating rounds of Call of Duty: Modern Warfare's multiplayer beta - the other great defining gaming experience of the generation, and the first console game to build a gigantic, mass - market player base off online, rather than offline play.
I would argue most games you play on a Vita are going to give you a deeper gaming experience than any other portable / mobile platform on the market.
Founded in late 2012, BitSummit is a pioneering and innovative gaming event unlike any other, paving the way for global exposure of Japanese independent developers, resulting in greater distribution and success in Western markets than ever before.
«As the market for mobile gaming matures, game publishers will seek out ways to lock in their audiences, rather than have them play for a short period and move on.
One of the biggest genres to sneak up on the gaming world in recent years is the «tower defence» one, and when it comes to the casual market, no game in the category is more well known than Plants vs Zombies.
The device is much less powerful than Xbox and PlayStation, which are currently taking dominance in the console gaming market.
Though things are certainly changing, nerd media such as comic books and video games have historically been viewed as a «boys club» in the West, an outlook that has influenced marketing decisions as well as popular culture representations of the «gamer nerd» despite numerous studies suggesting that women are doing as much, if not more, gaming than men.
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