I think this is simply being caused by Nintendo choosing to
market it as a home console.
Not exact matches
Snipperclips feels like the start of something great, Splatoon continues to shine and the option to play the best Mario Kart game to date on the go are all big plusses for a
console that feels like a capable
home machine
as well
as the most impressive handheld on the
market.
During the nine months ended December 31, 2017, our industry saw major growth in the
market for
home video games, both in terms of software
as well
as hardware, due to greater penetration of the PlayStation 4
home video game
console and the strong performance of the new Nintendo Switch game
console.
Lets not forget that the 3ds has been an undeniable success, lets see if the switch can follow up on the 3ds while satisfying the
home console market as well.
The fact is, both Sony & MS's new
consoles are about equal in all facets in reality, both have a similar amount of great exclusives, even to the point of being in similar genres... And regardless of propaganda, media beatups (such
as in Driveclubs & Halo's cases)... regardless of the OBVIOUS MAINLY U.S. based media favoritism of there own
home grown
console manufacturing giant, both machines are great, & so similar in all areas, that choosing between the 2, comes down to all these little bullshite bits & bops, such
as marketing, corporate naming & such...
as well
as the more game related things, such
as gaming preferences, controllers comfort, online infrastructure, etc, etc.... But, the point is, WHO REALLY CARES??? Who worries about this shite, over actually playing & enjoying such brilliant games?
The Nintendo 64 was the
home of many great games that cemented the
console's place in history
as one of the most endearing and memorable entertainment devices Nintendo ever took to
market.
I think last generation got some people confused, with playstation having the responsibility of carrying blu ray into every
home; it took a huge stress on its
market share
as a game
console (late launch and unique hardware).
Scorpio,
as advertised, is a far more serious upgrade and would really represent an 8.5 generation
console that one could argue will break the mould that's dominated the
home console market for the past 20 years.»
As you can see, despite having had more days on the market during its first week than all its predecessors, the Xbox One managed to sell under half of the second worst performing home console in recorded history, the Xbox 360, and under one third of the sales of the PS3, which didn't have a stellar launch as wel
As you can see, despite having had more days on the
market during its first week than all its predecessors, the Xbox One managed to sell under half of the second worst performing
home console in recorded history, the Xbox 360, and under one third of the sales of the PS3, which didn't have a stellar launch
as wel
as well.
It would of sold if they hadn't ripped off everyone with memory cards and
marketed this devices
as a
home console on the go which it had the mechanics but it couldn't fufill its potential because of Sony's finances.
The Japanese gaming
market may be smaller than those in North America or Europe, but it still matters,
as a lot of Japanese publishers continue to base decisions on how
consoles sell in their
home country.
This is on top of the fact that Americans continue to buy Nintendo
home consoles more than their Japanese counterparts, while Japan has been buying more handhelds than any other region (a first for Nintendo since the Game Boy through the DS all had Japan trailing - the handheld
market is shrinking worldwide, but in Japan it's not
as bad
as Western
markets since the 3DS has already outsold the GBA there while in America it's still less than 50 % of GBA sales after almost 6 years).
It's good to see Nintendo prioritising the America
market, where they are strongest with
home consoles, but they will need to ramp up in other territories quickly to capitalise on upcoming game launches such
as Mario Kart 8 Deluxe.
Gamers in China are more than happy to spend a small amount of money each time to play at an internet cafe or buy virtual items in their games where
as a $ 400 + upfront cost for a
home games
console and paid game probably isn't viable for the mass
market there.
Rather than become involved in the early 90s system wars, SNK Corporation in Japan jointly with SNK Corporation of America chose to refocus their efforts on the arcade
market, leaving other third parties, such
as Romstar and Takara, to license and port SNK's properties to the various
home consoles of the time with help from SNK's American
home entertainment division.
The PSP was never described or
marketed as being an alternative
home console: it was simply a device that offered the PlayStation experience on - the - go.
I guess handheld retail releases are becoming more akin to
console games in response to the fact that,
as Ian said, the technical gap between handhelds and
home consoles has diminished (there's a natural impetus I'm sure to use that power to it's full extent), and also because the phone
market now satisfies the role that handhelds used to occupy.
This milestone comparison didn't only include various handheld systems; the system also beat out everything in the
home console market as well.
Japan continues to be a Mobile and Handheld orientated
market whilst
home consoles such
as the PlayStation 4 and Nintendo Wii U account for less than 25 % of all software units sold this month.
It's somewhat amusing to me
as Midway (then Williams) bought out Tradewest to get into the
home console market and not rely on Acclaim to publish their arcade games.
The Nintendo Style Guide refers to the
console as «simply Wii, not Nintendo Wii», making it the first
home console Nintendo has
marketed outside of Japan without the company name featured in its trademark.
However,
as all of this went on, Nintendo and SEGA's rivalry all but vanished,
as they had a new, more prominent competitor to deal with in Sony and their entry into the
home video game
console market, the PlayStation.
The series, at least in western
markets, has typically appeared on handhelds but with Monster Hunter: World, the series is making the leap back to
home consoles and will debut on the PS4 and Xbox One
as well
as the PC.
The Japanese gaming
market may be smaller than those in North America or Europe, but it still matters,
as a lot of Japanese publishers continue to base most of their decisions on how
consoles sell in their
home country.
We started off by seeing that Microsoft were going for more of a casual living room
console that really would fit in well and centre your
home entertainment centre, it was
marketed as the Xbox all - in - one.
As a «hybrid console,» the Switch offers a form of play similar to that of its competitors — namely the Xbox One and PlayStation 4 — while acting as a bridge between Nintendo's home and portable market
As a «hybrid
console,» the Switch offers a form of play similar to that of its competitors — namely the Xbox One and PlayStation 4 — while acting
as a bridge between Nintendo's home and portable market
as a bridge between Nintendo's
home and portable
markets.
The series, at least in western
markets, has typically appeared on handhelds but with Monster Hunter: World, the series is making the leap back to
home consoles and will debut on the PS4 and Xbox One
as well
as the PC.
«During the nine months ended December 31, 2017, our industry saw major growth in the
market for
home video games, both in terms of software
as well
as hardware, due to greater penetration of the PlayStation 4
home video game
console and the strong performance of the new Nintendo Switch game
console.
As for comparable competitors, the
market for alternative
home consoles has varied in the past.
Considering that there hasn't been a mainline Dragon Quest game on
home console for about thirteen years, the team looked at what could be the best way to bring it to the overseas
market, and they truly felt that the PS4 and Steam version would serve
as the best outlet to that end.