Sentences with word «mashy»

The Mini-Games are very good even if there a bit button mashy on some.
is as straightforward and button - mashy as Koei Tecmo's usual stuff, but the crossover aspects help this simplicity feel more like an asset than a hindrance.
The Mini-Games are very good even if there a bit button mashy on some.
Inquisition is an empty, soulless single - player MMO filled with fetch quests, the worst villain in game history, and button mashy action based combat.
On the combat side of things, the hack - and - slash at Nights» core keeps things from getting too button - mashy by mixing it up with collectible Servan that can do the majority of the fighting for you, as well as an appealing transformation system and changeable set of weapons.
It can get a little mashy, and you'll probably do your best CholeraNinja impression while you're at it, but I can't say that the Warriors games aren't skill - based — the series is really all about prioritization more than anything else.
Mash the avocado and 2/3 of the strawberries with a fork until mashy or put them in food processor or blender and process until smooth (hint: blend the strawberries first, then add the avocados).
The chaotic button mashy battle system in the demo, actually put me rather off.
I did not care for what they did with Samus, and the story was mishy mashy.
While it can feel a little button - mashy at some points Guardian Heroes does a nice job of mixing up the combat.
This lack of information means that WotLE is one of the more button - mashy hack & slash games around, and will probably result in a number of poor choices in stat point placement as you level up.
Mechanically the combat feels less mashy and more intentional.
Thankfully, that doesn't apply here; sure, Heroes is as straightforward and button - mashy as Koei Tecmo's usual stuff, but the crossover aspects help this simplicity feel more like an asset than a hindrance.
The series staple has always been its active battle system, which is real - time and controls kind of like a button - mashy action game.
core keeps things from getting too button - mashy by mixing it up with collectible Servan that can do the majority of the fighting for you, as well as an appealing transformation system and changeable set of weapons.
It is a little button mashy but like I said the big deal was I had the taste of awesomeness from black and white still in my mouth even though i really enjoyed the wiiware origninal.
I find it actually works best with frozen berries, which have a mashy texture and blend into this simple sauce really well.
Your child will love the sweet, mild taste, and the mashy texture.
I do this process probably monthly, sometimes more if we eat something that's particularly stinky or mashy.
But the gameplay is very button mashy.
It actually felt «button - mashy» to me until I realized I could hold the X button down and my guy would automatically mow through the bad guys.
And finally, you brought down two «bosses» in the button - mashy - est sequences this side of a God of War quicktime event.
The basic combat is button - mashy as a cottage pie with extra buttons but requires just enough skill of timing to make you feel like you are contributing to affairs.
I personally didn't find it made me better at FPS games (I'm kind of twitchy and button mashy) but I liked the feel and the controls were pretty tight.
Dashing around the arenas waiting for the perfect time to start a combo feels rewarding to begin with and it starts off feeling quite fun due to the solid controls but there isn't a lot of depth that quickly starts feeling very button - mashy.
Combat is less arcadey and button mashy than previous iterations, and akin to a more approachable Dark Souls in some ways, while the storytelling is focused on telling a more human and emotional tale as opposed to the nu - metal rage of the previous God of War games.
It comes off as a bit button - mashy, but keeping your combo going can prove to be a challenge.
Spooky Squid's Miguel Sternberg says They Bleed Pixels is all about how the game feels, and is focusing on «the kinetic joy of moving and interacting with the game and creating beat»em up combat that isn't button mashy or button heavy.
With only one spell allowed to be active at a time, the game may feel «mashy» at times, generally focusing on a single button at a time.
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