Ubisoft itself offsets
massive game budget costs by basing its development operations in certain regions of Canada — where tax breaks as high as 37.5 per cent are on offer.
Not exact matches
And simpler
games that work well on mobile usually don't require
massive budgets and teams of hundreds to produce; smaller development
budgets mean they don't need to sell millions of copies to turn a profit, and there's more room for creative risk.
«So once we realised that, we figured that we could just spend a few bob on buying the rights to this old sixties card
game, let their imaginations do most of the work, and siphon the rest of the
massive budget off into a series of untraceable offshore bank accounts.
These are pretty impressive numbers coming from a spin - off
game which likely didn't take a
massive budget or resources to create.
With modern technology and
massive budgets, it's still an impressive feat when a
game can create memorable narratives, nuanced characters, and layered storytelling.
That's impressive because The Last Day of June doesn't contain any form of dialogue, rather its small cast of strangely eyeless characters communicate solely through sighs, moans, giggles and other little sounds that work with the wonderful animations to give them more personality than most
games with
massive runtimes,
budgets and voice actors ever manage.
The cell - shaded look is a personal favorite of mine and it's always a good choice for
games without
massive budgets as it lets the developers hide the rough areas.
Looks like they took 1 % of the
budget for the
massive movie and made a decent
game.
But here, sat in 2014 we must have better, even if the
game in hand isn't one of the big AAA titles with a
massive budget behind it.
Basically, there are incentives for big -
budget games to be
massive, but luckily smaller developers are able to create small
games that don't need to meet those big business aims.
Developed by Hello Games, the independent studios
massive world and gameplay theme of exploration, discovery, and combat is something only an indie studio would take the risk of developing during the current trend of big
budget game development.
However, this
massive budget should not prevent the
game from being a success.
At the time we were seeing big
game companies struggle due to the large
budgets of «AAA»
games requiring
massive sales volumes, and that dictating choices made in terms of franchises to pursue...
Gaming music has a bigger factor in
games these days, with bigger
budgets and talented composers writing or producing award winning, Hollywood movie scale soundtracks, with
massive orchestras or collaborating with well known acts / bands.
Such gigantic sums would understandably intimidate many from attempting to develop
games at the AAA level, and Anfossi acknowledges the stress involved with having to ensure a project with such a
massive budget succeeds.
You're right that there is a huge
budget to cover, and companies have to move a
massive amount of
games to break even.
Now
games have movie - level
budgets,
massive marketing campaigns, professional eSports leagues — oh, and entire economies that rival that of some real - world countries.