Sentences with phrase «massive game budget»

Ubisoft itself offsets massive game budget costs by basing its development operations in certain regions of Canada — where tax breaks as high as 37.5 per cent are on offer.

Not exact matches

And simpler games that work well on mobile usually don't require massive budgets and teams of hundreds to produce; smaller development budgets mean they don't need to sell millions of copies to turn a profit, and there's more room for creative risk.
«So once we realised that, we figured that we could just spend a few bob on buying the rights to this old sixties card game, let their imaginations do most of the work, and siphon the rest of the massive budget off into a series of untraceable offshore bank accounts.
These are pretty impressive numbers coming from a spin - off game which likely didn't take a massive budget or resources to create.
With modern technology and massive budgets, it's still an impressive feat when a game can create memorable narratives, nuanced characters, and layered storytelling.
That's impressive because The Last Day of June doesn't contain any form of dialogue, rather its small cast of strangely eyeless characters communicate solely through sighs, moans, giggles and other little sounds that work with the wonderful animations to give them more personality than most games with massive runtimes, budgets and voice actors ever manage.
The cell - shaded look is a personal favorite of mine and it's always a good choice for games without massive budgets as it lets the developers hide the rough areas.
Looks like they took 1 % of the budget for the massive movie and made a decent game.
But here, sat in 2014 we must have better, even if the game in hand isn't one of the big AAA titles with a massive budget behind it.
Basically, there are incentives for big - budget games to be massive, but luckily smaller developers are able to create small games that don't need to meet those big business aims.
Developed by Hello Games, the independent studios massive world and gameplay theme of exploration, discovery, and combat is something only an indie studio would take the risk of developing during the current trend of big budget game development.
However, this massive budget should not prevent the game from being a success.
At the time we were seeing big game companies struggle due to the large budgets of «AAA» games requiring massive sales volumes, and that dictating choices made in terms of franchises to pursue...
Gaming music has a bigger factor in games these days, with bigger budgets and talented composers writing or producing award winning, Hollywood movie scale soundtracks, with massive orchestras or collaborating with well known acts / bands.
Such gigantic sums would understandably intimidate many from attempting to develop games at the AAA level, and Anfossi acknowledges the stress involved with having to ensure a project with such a massive budget succeeds.
You're right that there is a huge budget to cover, and companies have to move a massive amount of games to break even.
Now games have movie - level budgets, massive marketing campaigns, professional eSports leagues — oh, and entire economies that rival that of some real - world countries.
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