Updated, 11:51 p.m. Sustained large investments in fundamental science paid off in a big way last week, as Dennis Overbye so beautifully reported in The Times's package on confirmation of Einstein's 1916 conclusion that
massive moving objects cause ripples in spacetime — gravitational waves.
Not exact matches
[1] The ripples in spacetime known as gravitational waves are created by
moving masses, but only the most intense waves, created by rapid speed changes of very
massive objects, can be detected by the current generation of detectors.
Possible methods to
move the
massive Costa Concordia, twice as big as the Titanic, include multiple cranes, inflatable bags and even buoyant
objects like ping - pong balls used by Donald Duck
Gravitational waves are created by
massive objects moving through space - time.
In addition, HESS has detected emissions from new classes of
objects emitting very high energy gamma rays, such as stellar - mass black holes orbiting
massive stars, and has characterized the absence of emissions from other classes of
objects such as rapidly
moving stars.
Although these bipolar outflows were
moving much more slowly than the HH
objects — about 10 miles per second — they were 10 times as
massive as the jets, with a volume many times larger.
Gravitational waves, the undulations produced in space - time when
massive objects move, had long been predicted by Einstein's theory of general relativity.
Stars typically
move with an average speed when they are formed and gradually change speed as they encounter very large
objects, such as
massive stars and molecular clouds and are affected by their gravity.
Observation: Before September 14, 2015, the most sensitive detectors had not directly detected the tiny stretching - shrinking of spacetime caused by a
massive object moving.
Given the large orbital eccentricities of these two
objects (which
move beyond 500 AUs of the Sun), some astronomers have argued that they were likely to have been strongly perturbed by a
massive celestial
object (which is unlikely to have been Neptune as they do not come close enough to feel its gravitational influence) such as the passing of a rogue planet (perturbed from its primordial orbit by the gas giants of the inner Solar Sylstem) or one or more passing stars, which could have dragged the two
objects farther out after initial orbital perturbation by Neptune or as part of a «first - generation» Oort Cloud.
Eventually, the pair saw that if they ran simulations using a hypothetical
massive planet in what's called an anti-aligned orbit — a path in which the planet's perihelion, or closest approach to the sun, is 180 degrees from all of the other
objects and known planets in the solar system — their six strangely behaving
objects moved in the strange alignment that they actually do in reality.
By placing your legs and both hands on independently
moving objects, you demand
massive amounts of stabilizing work on the part of your pecs.
It's sweet, funny and honestly
moving in its depiction of two people on the fringe of normal society who go on one of the most memorable cinematic journeys in years when they become the unexpected
objects of a
massive manhunt.
Many of the levels require you to scale
massive structures or investigate hidden areas, requiring Pax to reach into his bag of tricks: holding his cap to glide, using his quarter machine «Sticky Hand» to reach new heights or his «Sporekinesis» to
move objects and spring traps.
Slime - san also featured some occasional framerate drops when there were lots of
moving objects onscreen, as well as some
massive slowdowns whenever I'd resume the game after putting the Switch on sleep mode.
The existence of something that we call «gravity», and that suitably
massive and slow
moving objects obey Newton's Laws of Gravity has been reliably demonstrated countless times..