I want to focus on getting the alpha to a «fun but rough» state next, then do some more marketing
material like a gameplay trailer.
Not exact matches
Alongside the various items you craft from the
materials you harvest in the world or from monsters (things
like healing potions, food to increase your stamina, or traps to immobilize monsters), there are new specialized tools that add more
gameplay options both during and outside of combat.
Personally, and this is just my perception of
gameplay and trailers and promotional
material, Fable III looks
like a pretentious waste of time and money on a project that isn't ready to be shipped yet.
South Park: The Stick of Truth — 2014's South Park game by Ubisoft and Obsidian Entertainment — was a delight, captivating with its spot - on animation that felt
like you were watching a new episode, hilarious and outrageous humor that pushed even harder than the source
material, and simple yet solid RPG
gameplay that made combat fun and fit right in with the source
material.
Most of the gamplay shown in the trailer is basically what you had in Metal Gear Solid V: The Phantom Pain, however there are new melee weapons that can be enhanced by combining with other
materials, items and some
gameplay elements
like climbing tunnels, crafting equipment, gathering resources, basically adding survival mechanics that are seen in most zombie horror games
like Dying Light or more survival oriented games
like Tomb Raider.
Like those games, it takes what works about the source
material and melds it with the Telltale brand of
gameplay.