Weight is not a
certain criterion of a Terrier's fitness for his work - general shape, size and contour are the main
points; and if a dog can gallop and stay, and follow his fox
up a drain, it
matters little what his weight is
to a pound or so.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no
matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens
up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned
to a specific button, making them act as one character, which take some getting used
to due
to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with
certain gimmicks: at one
point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts
to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
Once we finally convinced Trico
to swim over and boost us
up, we discovered this was a dead end, only housing one of those little food barrels Trico liked
to eat (which seemingly don't
matter except at
certain points, when Trico refuses
to move until the area is combed for Scooby snacks).