Sentences with phrase «mean game budgets»

Video games are looking bigger and better thanks to new technology, however this does mean game budgets are exploding at a fast pace.

Not exact matches

And simpler games that work well on mobile usually don't require massive budgets and teams of hundreds to produce; smaller development budgets mean they don't need to sell millions of copies to turn a profit, and there's more room for creative risk.
It also means that the game is still stylistically unabashedly Japanese in a way some other big - budget Japanese RPGs like Final Fantasy 15 have tried to water down.
If you mean they can't have online modes, that's not true, it's just usually digital games are priced lower and so they choose to not include the budget needed for online modes.
Regardless, this is still very much a Neptunia game, meaning that the many who can't look past the low budget and fan service will miss out.
Which means occasionally we redeem our points for an average value but to get to a game we otherwise couldn't have justified in our budget.
I mean, it's an assumption I'm making but big games very likely most go a bit over budget or since you have multiple teams making future sequels for some franchises you want to be sure you cash - in well.
Yes, that's an example of picking a genre without a nightmarishly high budget, but I mean, instead of picking a cheaper genre, it should be possible to trim some of the cruft off a game, like why do developers insist on paying for terrible voice acting that no one except me listens to anyway?
If in 2007, there were 60 - 90 AAA games planned out for (and this may be too generous an estimation) say the next 5 - 6 years each with an average budget of say 30 Million dollars...... that means now, in 2014, there are 20 - 30 AAA games planned for the next 5 - 6 years, each with an average budget of 90 Million dollars.
I mean you don't even know the budgets of those games to even say they didn't break even for god sakes they're getting sequels that's enough to tell you clearly they made enough money to Warrant a continuation to those series... @drag - don't waste your time I think it's likely a kid or a teenager and they don't really understand the process.
Months of planning and enormous budget spends meant huge productions were already in place for the annual confab, where games publishers unveil their upcoming slates and tease products they'll be launching in the coming year to a savvy audience of thousands of gaming pros and media onsite, and millions more watching livestreams from home.
The rest of the off - track stuff is familiar as the game's modest budget means Codemasters have reused most of their assets from last year, so the same people are ambling around the same paddock as F1 2016.
Being a solo indie developer with no budget meant that the project had to be simple enough for one person to do all the work, yet he wanted the game to be challenging and entertaining, Tom recalls.
Use of 3rd party Middleware more likely to be used in large - budget games, but is by no means ubiquitous
This means that they generally have smaller budgets than mainstream games (often no budget at all!)
More importantly though, although this design style is a little too much for the 3DS, as Ole has said a bigger budget would have been needed to get the game working on 3DS, despite having a dev kit for it, it means Rain Games have at least considered bringing a game to Nintendo's handheld system in the past and now onto Exhibit C.
Today, despite being superseded by more powerful systems, that awesome games library remains, meaning that the PlayStation 4 is still an excellent choice for those looking to game at 1080p and / or on a budget.
Hunt also disagrees, saying it's the astronomical budgets that are holding back the full potential of the new consoles: «As it stands, the cost of building these games, compared to the potential user base, means it often doesn't make financial sense to build exclusively for the latest generation.
CyberCoconut's limited budget means they must rely on game - related events for testing the game and determining if they are going the right direction.
If you mislead us about your budget that just means you end up with an unfinished game and some disappointed investors.
But a bigger, more beautiful game with 3D graphics means a bigger budget, and for a small up - and - coming company this can be quite an obstacle.
If you mean they can't have online modes, that's not true, it's just usually digital games are priced lower and so they choose to not include the budget needed for online modes.
I hope this price point holds, because that means I can have two games, two controllers, and a Wii system for the low price of $ 300.00 Which would be very very nice for my budget.
I mean, there are all those recent Telltale Adventure games out to use as examples - often with comparable or smaller budgets, several have much more comparable 3D with a 2D effect on them artstyles, they're on a similar development time frame yet delivering many more episodes that are all longer to actually play, they're also actually being funny / interesting / heart - wrenching - and yet they go unused.
Do we really need things to look better than, say, Crysis 2, if that means bloated development budgets and more expensive games?
A new story means we can include a new setting, dream up new missions and introduce all new enemies - but at the same time the current budget means we're restricted in the scope of the game in terms of assets and the total amount of mercenaries, which are a scalable factor of the final budget.
This means there's probably going to be a big - budget Naughty Dog game, hopefully not the fifth Uncharted game or a fourth The Last of Us.
Unfortunately, most of the industry did not see the potential, or if they did, they offered us a budget that would have been too low and meant cut - backs on our vision of what the game could be.
For those budget gamer out there, is this mean they can't get a gaming mouse for their gaming session?
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