But that doesn't
mean gaming culture isn't racist.
Not exact matches
Most recently, after South by Southwest (SXSW) cancelled two panels
meant to discuss
gaming culture — panels on opposing sides of the «GamerGate» situation — and some media companies threatened to pull out of the Austin, Texas art festival as a result.
Remember Me was by no
means a catastrophic failure, yet its (assumedly) soft sales and lack of significance within the overall sphere of
gaming culture certainly lends credence to Sony's choice to abandon the project.
It might be very hard to play a game within Second Life, but it doesn't
mean that the people who use Second Life aren't gamers, and though they've perhaps learned to keep the activity of
gaming separate from Second Life, they still bring their
culture with them.
I'm just pleasantly surprised that Wizardry IV was included —
gaming is understandably a youth - oriented
culture where «old - school» often
means mid-1990s and nobody remembers the entire existence of the Apple II and thinks that Apple started with the Mac.