Sentences with phrase «mean more gameplay»

There's also a co-op mode which will feature a completely different storyline than the single player mode, which is definitely good news, means more gameplay hours, considering how short Portal 1 was.

Not exact matches

I love resident evil series, i du n no why the 0 game is not very loved like others but this game has innovated with the elimination of item boxes, this means that is more difficult do speedruns and will need a little more strategy to beat the game without backtracking a lot, is also the only game of the ancient gameplay where «hard» is really f*ck * ng hard, i love this game more than 3 entry.
In terms of gameplay, I can only say that Dead Island 2 will be more brutal, more meaner and will feature more deadly zombies.
Whether you think it's a cheap means of forcing more playthroughs or a tool to keep gameplay focused, the timer system created structure.
Battles and gameplay are more or less unchanged from the original Gen. V entries, which means you're in for the same tight battle system and more streamlined overworld.
Naturally, that doesn't mean you'll have an easier time hunting monsters, it's just that most of the game mechanics have been improved and streamlined to offer a more enjoyable gameplay experience.
This would mean they would be working on further projects, and gameplay would be more balanced.
The developers made it clear from the beginning that this game would be less story heavy, less deep in meanings and themes, and more focused on gameplay, but all in all, this story sounded intriguing and like a nice addition to the canon of the series.
Both gameplay elements feel slightly more difficult than they are simply because there can be such long gaps between them, so you never get much practice, but that also means they never outstay their welcome.
[2] As such, the games often feature simple core gameplay, while featuring bonus levels and modes meant to appeal to more seasoned gamers.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
«Every aspect of the game had to be better, richer in gameplay, and more fluid — and knowing that we were launching on the same platforms meant that we could focus on extracting the most out of those consoles and making the game as fantastic as possible.
What I love about that game is the movement and gameplay, not the story and this means that the upcoming Mirror's Edge: Catalyst is what I want more than a remaster of the original.
It does mean that you get plenty of different settings for the gameplay, such as wandering through snowstorms, battling through deserts and sniping high above the streets in Russia, but the constant jumping, poor dialog and pretty bland writing mean that Future Soldier's story ends up feeling more like bookends that are only there to hold the gameplay in place and provide a reason as to why you're assaulting / blowing up the next place.
yes because black ops have alot more stuff in the game, and the gameplay is good enouph to have fun, but the problem in this game is the weapons, i don't feel that they choosed the right weapons, only few weapons are good, i mean the weapons not the attachment or perks or anything else... they should put more weapons, it will be alot better if they put weapons, i even going to buy the dlc if it have weapons and they should put the old maps in cod 4 for free, they are the best maps in cod (in my opinion)... i didn't play the single player, i still don't want too, i just want to play the multiplayer:)..
Early skirmish gameplay also means upgrades to specific troops feel more important.
The co-op aspect of Overcooked seems to be just the opposite of that; when I played alone, the gameplay made it apparent that the title was meant for more than one player even though the developers tried their hardest to think of players who might be playing alone.
I mean they do show more gameplay than cinematics in most of their games.
Hopefully this means more sophisticated underlying gameplay mechanics and dynamic worlds and events.
As for games that are all «graphics and online play» perhaps the standard for graphics will be high and easier to create meaning it might be possible that its easier to focus more on gameplay and story.
The poorly executed B - Spec mode, terrible music, lack of online play and limited cars in a race mean that development has leant more towards a technical presentation than a gameplay oriented one.
Gameplay is more of the same, but that doesn't necessarily mean it's terrible; in fact, it's as solid as ever.
That means that there is a lot of untapped performance that should translate into better visuals and gameplay as we get more familiar with the hardware.
«While we are very satisfied with Apex Construct on PlayStation VR, the hardware improvements in PC VR headsets along with the different peripherals meant we had more options to cater for an optimal gameplay experience», Odeldahl elaborates.
In The Zodiac Age the Zodiac Spear is more reliably accessible, but various changes to the gameplay systems of FF12 mean that it's a little less overpowered and ridiculous than it was — and it also can no longer be obtained relatively early in the game but instead is strictly reserved as a late - game item.
The new [Ticket to Ride Europe] actually puts a bit more emphasis on strategic and planned gameplay than its predecessor, but this by no means makes the game less attractive.
The lion's share of Detention's gameplay is straightforward adventure - puzzling, which means that you collect items and use those items on objects in the world to unlock rooms where you find more items and the process begins anew.
The devs finally explain what this claim means in terms of actual gameplay, stating that Uncharted 2 will feature significantly more detail on every level, from expressions to movements to environments.
The style of gameplay means one match does feel quite a bit like another, and we can only hope the full release will be more fleshed out or that the developers have plans to introduce more maps and modes as time goes on.
Games are meant to be played and unfortunately more often than not character and plot take a back seat to gameplay mechanics.
Well the incremental gen sort of gets games to 4k, I mean if you're dealing with next gen (18 - 20T / flops as a baseline) I don't think anyone will want to revisit it when they'll likely have Fallout 5 with crazy ultra realistic graphics and advanced gameplay due to more powerful CPUs.
Unfortunately, the limited gameplay means very little motivation to play more than one or two rounds.
While this is a disappointment considering how much I enjoyed the campaigns of Rainbow Six: Vegas 1 & 2 — more so for their tactical gameplay than their narrative prowess — this doesn't mean that the Situations in Rainbow Six: Siege are without merit.
[In this in - depth Gamasutra editorial, Editor - At - Large Chris Remo looks at what games - from Ico to No More Heroes - mean to us, suggesting that good gameplay is a great start, but that many game titles may be missing a chance to «amplify or even largely deliver meaningful subtext» along the way.]
Well, when I say Public Events, I mean all of the missions and gameplay you get when patrolling a planet, because it's been massively built upon to offer so much more than you're thinking it does.
Okay, these so called professionals all base the game on the plot, uhh, just playing the demo or watching the trailer will immeadiatly tell you this game isnt about plot, the reason i like this game iscause it is a casual game where you can feel like you can finish it, you know carrying on through the adventure mode little by little, its not meant for the hardcore, while more gameplay mechanics would of been nice (just using the stick and a button is definatly over used) but the real reason this game is fun, the price, its just # 3 ($ 5) and considering a hell of alot of worse games cost more than double this on live arcade you could do alot worse, the only thing blocking this from an 8 is the online community is dead, unfortunatly!
The PlayStation 4's smoother frame - rate is more reminiscent of the sprite - based 16 - bit titles the series draws influence from, but the slow nature of the game means that little is lost in the gameplay experience, with the added benefit of being able to continue your adventures on the move.
Gameplay seems thankfully more the like DS remakes as well, which means quicker exploration and jar smashing.
The Bots in Titanfall are not meant to be a match for the players or «Pilots»; they are there to populate the map and add to the frenetic nature of the gameplay by giving you more red dots to shoot at.
However, this doesn't mean that there won't be more added to the list, it's just a set of gameplay elements that I want in the demo of the game for you all to try out.
This approach means that it no longer becomes anything related to memorising a certain button sequence and instead it becomes more about fast reflexes to ensure that you come out on top of an encounter and show your authority as the Sheriff of Fabletown, which is an appropriate design choice as it certainly adds more of a challenge to the gameplay as you are not guaranteed to be the first to every punch and block when in a one - on - one encounter with a Fable.
Music and gameplay doesn't have to mean merely Rock Band and Guitar Hero — it can mean so much more, as anybody who fought their way to the penultimate encounter in Gitaroo Man can attest.
It could mean a combination — a more simple gameplay prototype along with video and mock screenshots to demonstrate your vision for the final game.
The fact that Nintendo themselves don't know what to do with their hardware speaks volumes, and although the game is a core, traditional platformer that many could argue wouldn't benefit from any gamepad «gimmicks», I think it's simply lazy and would like to have seen some unique features that enhanced the gameplay — and more importantly, helped to differentiate Tropical Freeze from its predecessor and peers (I mean, just look at Rayman Legends).
Sly 2 & 3 are also longer and more ambitious titles, meaning you're likely to get around 40 - 50 hours gameplay if you hope to platinum them all.
But more interestingly, Jace claims to «take a first look at the newest [Brutal Legend] build», which might mean we get to see some brand new gameplay footage.
Best of all it features the 3.5 mm jack allowing you to plug in headsets to the controller - meaning no more wires dragging across the floor if you want to do some late night gaming - and the new Impulse Triggers that feature vibration during gameplay.
This might not mean much, but in the battle of Old Sonic v. New Sonic, it takes the best of both worlds; the gameplay of the older games with the more refined characters and stories of the newer ones.
«Some media and fans have interpreted this to mean that Deep Silver will somehow seek to dilute Metro's core gameplay values, «dumbing down'the game in a bid to woo a wider, more «casual» audience,» Huw Beynon wrote, in part.
It means a LOT us, we're a small bunch and if the game is supported well, we plan to bring much more content in terms of new gameplay, tracks, cars and lots more
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