Sentences with phrase «mean nothing to gameplay»

Not exact matches

Are they just cosmetic items that mean nothing to actual gameplay etc and so on.
And this integrity is what ultimately makes the use of The Beacon truly brilliant: what it does for atmosphere and gameplay are nice, but it is the fact that The Beacon serves so well to create atmosphere, control pacing, create challenge, and connect to the game's themes all in one swoop that provides the formal unity which makes it inspired: there is no dissonance, no multiple game components awkwardly conjoined, nothing that disconnects gameplay from mood or meaning.
i don't know about you guys but i think gears is one of the best games in these gen yes its have some flaws but i don't see why some people bashing it just because its exclusive i mean they complain about the movement is fell heavy and slow but so do kz2 they complain about the grey and black graphics so do kz2 i know this article have nothing to do do with kz2 but am just mention some point to know that there are people are very blind when it comes to exclusive i don't see a lot of xfans complaining about gears glitch because its ecxlusive and i don't see any ps fan complain about kz2 awkward gameplay why people have to mess a lot of great games and even if they play it they complain about anything just because its not exclusive?
These time - sponge addendums to games are nothing but filler, a means through which developers can shoulder the burden of a growing expectation from gamers and gaming press that a release has to offer over forty hours of «gameplay» to be worth forty quid.
The gameplay of Journey is nothing groundbreaking and looks boring, it is actually quite compelling, it is a literal journey meant for the player to gather an experience and the gameplay presented is the definition of the story, the story of the game doesn't exist but the gameplay is what forges the story of Journey and forging that story as you run through the bright beautiful world that lays in front of you.
They're silly games meant to deliver fun and exciting gameplay, and nothing else.
There weren't many on - stage demos at this year's Sony keynote - in fact, Days Gone and Spider - Man were the only ones to get anything close to a proper gameplay showing - but that doesn't mean Activision and Sledgehammer Games were going to give us nothing but a logo and a blubby monologue about the cost of war.
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