Sentences with phrase «mean punch when»

Not exact matches

I feel like when it's back to school season, we need more quick weeknight meals that also pack that nutritious punch for everyone since back to school means very busy nights and little time (and energy) to prepare and cook full meals every night.
Take it you mean when the arsenal player punched the ball into Burnley's net for the late winner and the ref let it stand?
A few years back when when Sir Ferguson said Arsenal were punching above their weight; he meant it as a warning.
And getting lightly tapped with big gloves doesn't mean much, especially when you have huge shoulders to roll with the already light punches.
When it comes to fighting bloat, asparagus packs a mean punch.
Kathryn, Just so you're aware, it's the sun - dried tomatoes that gives it the extra punch of flavor, but I know what you mean when it comes to kids and what they like and don't like.
It turns out that the theme of what it means to be human hasn't lost its punch, certainly not in a Trumpian era when demands are made on dreamers to prove their human worth.
It means the film doesn't pull any punches and Vaughn doesn't have studios breathing down his neck, telling him when to hold back.
This means that when you're making a movie about a professional boxer, there's a very real possibility that you're going to get punched in the face.
While it packs a turbocharged punch and has tremendous quattro 4WD grip, its understated looks and grown - up driving manners mean it flies under the radar when compared to some wild looking rivals.
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If you really wanted someone to know what people mean when they talk about the «good old days» you'd point them towards playing the likes of Tetris, Mike Tyson's Punch Out, Super Mario Bros, Super Mario Bros 3, Mega Man 2, Super Mario World, Yoshi's Island, Super Punch - Out!!
The motion - sensitive controls of the Wii console mean that when players throw punches, Little Mac throws punches as well.
This approach means that it no longer becomes anything related to memorising a certain button sequence and instead it becomes more about fast reflexes to ensure that you come out on top of an encounter and show your authority as the Sheriff of Fabletown, which is an appropriate design choice as it certainly adds more of a challenge to the gameplay as you are not guaranteed to be the first to every punch and block when in a one - on - one encounter with a Fable.
Alongside that is the fact that the curving of punches is a little bit more tricky, because the left thumbstick handles both your character's movements and their punches, meaning you often find yourself in a bit of a standstill when throwing your fists, which inevitably leaves you wide open for a counter attack.
I often found myself sending out punches when I simply meant to move out of the way, and stepping forward and grabbing — which are both done with varied sensitivity by pushing both Joy - cons forward — are far too similar to make this input type preferable to standard controls.
Many abilities, like «Big Punch,» which increases your melee damage feel essential when playing in the Ogre, but are unlocked within the last 9 levels... meaning you lose them shortly after unlocking them.
Players that are engaged in a match are represented by their two avatars punching in the middle of the ring, and when you see one avatar run over to another, that means they've accepted a match and are now fighting.
What was MOST helpful, in terms of relationships (whether romantic or other) was learning how to communicate more honestly, to identify my own needs and boundaries and to stand up for them (through communicating more effectively), and to identify my own as well as others» volatile «button - punching,» not to meant ion earning to recognize when the other is using toxic communication patterns in order to berate and control....
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