Sentences with phrase «meaningful game design»

She has a strong interest in meaningful game design and loves the technical joy of problem - solving through code.

Not exact matches

But not all the products on the market are designed using scientific knowledge of the aging brain, and their ability to make meaningful, lasting changes hasn't been proven, says Smith, who studies games as treatment for early signs of dementia.
Designed as a game app, Happy Couple provides couples with questions across different life topics, aimed at helping partners to learn about each other in a playful, yet meaningful, way.
The level design was some of the most creative ever seen in any game of any genre, the gameplay additions (such as Dixie and Cranky) were terrific and meaningful, and the soundtrack (composed by the legendary David Wise) is one of the finest in gaming history.
Quality unit instruction combined with differentiated instruction transforms «the game called school» into a meaningful journey where learners understand and connect with the curriculum on a daily basis, whether the approach is project - based learning (PBL), Understanding by Design (UBD), or any other unit design that connects a deep understanding of content and a mastery of skills and concepts to real - world conDesign (UBD), or any other unit design that connects a deep understanding of content and a mastery of skills and concepts to real - world condesign that connects a deep understanding of content and a mastery of skills and concepts to real - world contexts.
That same Gartner report points out that many companies ignore the «more subtle and more important game design elements, such as balancing competition and collaboration, or defining a meaningful game economy.»
The intervention involved direct teaching of word meanings; teaching and raising awareness of words with multiple meanings; systemic teaching of word analysis skills including roots and affixes; engaging students in word games, riddles, and other activities designed to promote deeper understanding and use of the words in new and meaningful contexts; and finding the words outside of school.
Sadly that's always been Destiny though, it's just more of the same stuff, it's just for most of it's original fanbase, the core design was so good nobody cared about more of the same as the game had lots of cool meaningful loot to chase.
At its best, I left Parsons School of Design feeling invigorated about the capacity for games to affect meaningful change, to allow us to see and do things differently.
What if we design our games to be more socially meaningful?
Designed game progression (story, mission, enemy, weapons, and gameplay types) with meaningful, intuitive, and escalating content encompassing real - world events.
According to Lammert, the team wanted «to design and develop games that thoughtfully present the player with elegant, meaningful, and realized worlds.»
Game director Jack Lusted says, «our design philosophy [for Saga] has been one of re-invention and focus, looking at classic Total War mechanics and consolidating them to deliver more meaningful choices for the player.
But Yang also outlined what he thought were the three ingredients of successful single - player game design: a strong aesthetic, decent storytelling, and meaningful interaction.
Stephen Totilo ran three seperate segments on the MTV Multiplayer blog - one about our innovative integration of explosive barrels (no kidding), one about the PC game market and a third one about the challenges we've been facing building real meaningful investment in characters who are mechanically and procedurally developed in the narrative design.
If all this is true, then successful game design is the creation of meaningful play in the shortest experience.
And consequently, the success of a game design is measured by an average representing the amount of meaningful play per a length of experience.
Rules of Play states «the goal of successful game design is the creation of meaningful play.»
So if a person is describing the value of a game, the person who says «this game has better design» would really be saying «this game creates more meaningful play to me.»
So instead of designing from a genre interest, at Pillo Games we start with investigating how people use our controller and how the game's feedback is experienced as meaningful and expected.
To Sherry, videogames were ugly, confusing and boistrous, but once Lorne had promised they could not only design a graphically beautiful, intuitively controlled game with a captivating and meaningful story, but also get it funded, developed and published, Sherry agreed to the idea.
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