Sentences with phrase «meaningful game mechanics»

For long term engagement, enterprise gamification needs a good balance of game rules that can't be «gamed» (if they can be «gamed» people will game them), game rules that engage employees with empathy and that have meaningful game mechanics.
Don't patronise your learners — with the prevalence of gamification in all aspects of life, your learners already know the difference between a meaningful game mechanic and something that's just been thrown in to make the learning look like a game.

Not exact matches

With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
Our nutty family of 15 artists, programmers and designers led by Creative Director, Ian Gregory, have been hauling butt together for nearly six years now, working on RPG and strategy games that we hope have delivered on our core principles of thoughtful gameplay mechanics combined with meaningful storytelling and worldbuilding.
Meanwhile, gamers raised in the MMO age will care less and less what they are called and care more about meaningful mechanics.
The story was lackluster, the good / evil mechanic was hardly embellished upon, the game world felt uninspired and hollow, supporting cast were almost neglected for the most part and the complete lack of meaningful side quests meant that Second Son was just a shadow of what it could have been.
We expected a greater more meaningful implementation of this mechanic and not just a simple black and white choice from what Sucker Puncher alluded to prior to the game's release.
The game's unique color mechanic flushes the black and white environment with color for each meaningful action, illustrating your progress and providing clues to what your future might hold.
Game director Jack Lusted says, «our design philosophy [for Saga] has been one of re-invention and focus, looking at classic Total War mechanics and consolidating them to deliver more meaningful choices for the player.
«When violence is the primary gameplay mechanic, and therefore the primary way that the player engages with the game world... The player is then forced to use violence to deal with almost all situations, because it is the only meaningful mechanic available.»
It's a drab, boring, slog of a game with ugly visuals, the least satisfying action you could want from a twin - stick shooter and a series of unnecessary mechanics that just infuriate instead of add anything meaningful to the experience.
For the most part, shooting games have grappled with their moral weight either by embracing the thrill of mindless abandon or adopting an awkward self - awareness, attempting to wrap more «sophisticated» stories around the mechanic of killing sprees, and draping the unwieldy mannequin of mass murder with a more flattering (or «meaningful») silhouette.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
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