If all this is true, then successful game design is the creation
of meaningful play in the shortest experience.
The goal would prove to be the
last meaningful play of the game as the referee blew the final whistle with the score finishing 2 - 1 to the visitors.
And consequently, the success of a game design is measured by an average representing the amount of
meaningful play per a length of experience.
Swansea a renowned possession side are struggling, and even Arsene Wenger is conceding possession in matches for
more meaningful play and results of late.
The Prop Box: Setting the Stage
for Meaningful Play Dramatic play is an essential mode of learning for young children, and «prop boxes,» play materials grouped by theme, make this activity even more effective.
Joel Campbell will not
see meaningful playing time outside of the league cup unless we have a large number of players unavailable.
All of that is great from a gameplay perspective, but it doesn't
support meaningful play for those with cognitive impairments.
So if a person is describing the value of a game, the person who says «this game has better design» would really be saying «this game creates
more meaningful play to me.»
«We share a belief in the importance of curiosity in fostering effective learning in children and look forward to working together to create new and innovative products which build upon the concept
of meaningful play.»
Rules of Play states «the goal of successful game design is the creation of
meaningful play.»
Speaking of history, Roger Travis and co. at the new blog «Play the Past» are interested in «thoughtfully exploring and discussing the intersection of cultural heritage (very broadly defined) and games /
meaningful play (equally broadly defined).»
We believe that children need playful learning and
meaningful play.