For instance, when poor performance occurs because a person is the wrong fit for a job, the best action may be to move that person to a new job, even if that means a demoti
For instance, when poor performance occurs because a person
is the wrong
fit for a job, the best action may be to move that person to a new job, even if that means a demoti
for a
job, the
best action may
be to move that person to a new
job, even if that
means a demotion.
- the 18 returning classes
were chosen by seeing which popular classes would
fit with the game - they also wanted to include classes to cover roles that the roster
was lacked - the Pugilist class
was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus
was added because the Medic
was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as
for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this
was rectified by adding after - images and other skills with
good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible
for skills that usually can not
be used multiple times in a row to
be activated multiple turns in a row - it also
means skills that only have an effect
for one turn can
be extended to two - after - images use not only the Hero
's own class skills, but also their subclass skills - if the subclass
is an Imperial, the Drive skill can
be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker
's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can
be used to make up
for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would
be a
good subclass
for the Gunner - Reaper as a subclass
for War Magus would allow that character to use the scythe
's skills to inflict status ailments - the skill tree
is slowly unlocked as a character grows - there
are more skills that make
jobs» individual styles stand out more, or expand the player
's choices - the skill tree
is also made so that there
are less requirements to learn specific skills as compared to 5 - this makes it easier
for players to get the skill they want without spending large numbers of skill points on lower skills - it
's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that
were never
meant to
be alongside each other - they
are doing their
best to ensure that they keep the individual classes» identities intact