Sentences with phrase «means gamers of all skill levels»

«The fast and kinetic gameplay of SOULCALIBUR is on full display in SOULCALIBUR VI,» said Mark Religioso, Brand Manager for BANDAI NAMCO Entertainment America Inc. «A stellar lineup of characters and weapons, combined with a simple control layout means gamers of all skill levels can jump into the action and decimate the competition.»

Not exact matches

Not only can you increase the stats of your character by the usual means of earning EXP, WP or purchasing cool equipment, but you can also stick with a particular fairy whose skills and abilities complement your own and level them up or you can choose a Fairy that may not necessarily have the same skills and abilities that you do but work against certain enemies that you may encounter in the game world.
You'll have to know a vague idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the game does a very nice job of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world of affinity coins to complete the main story assuming you are a player of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
I did expect Race Arcade to be a case of press for accelerator and that's that but you will have to use your brakes for certain corners depending on the vehicle you're using, a level of skill is definitely required, this isn't an easy game by any means!
For one, you left yourself open to a counterpoint like «Gears of War has a melee attack, but there is a correct way to play it: use the guns» or anything similar where I can argue that just because a game provides a certain attack option or skill to level up doesn't mean that using it exclusively is the correct way to play.
This may well be the nature of the game but does mean that your success can often be down to the random nature of the level design rather than your skill.
This is, actually, a really well - balanced game — you purchase upgraded weapons and buy new planes with cash you earn during missions, and different missions have main objectives and secondary objectives that earn you more cash to spend on upgrades; the secondary objectives are based on both skill (destroying additional targets) and speed (making it through a level in a certain amount of time), meaning you really can customize the way you play the game.
I mean it looks like it came straight out of Looney Tunes, but upon playing for a while, I'm pleased to say that there's actually a level of strategy involved in choosing what arms to use, character picks and counter picks for as well as a high skill cap for game mechanics such as dodging, charging and grabs.
These are interesting changes, not only because they've clearly been made with a huge audience of highly differentiated skill levels in mind, but because they show that massmarket game design doesn't mean dumbing down.
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