Sentences with phrase «measure open rates»

This is because all email marketing applications measure open rates by waiting for a tiny image embedded in the email to be downloaded by the person reading the email.
Linton suggests experimenting by sending e-mails at varying times of day and measuring open rates on multiple devices.
When they measured open rate per industry, the found that the average open rate in the legal industry is 22 %.

Not exact matches

With so many different ways to measure the impact of our marketing efforts, it's easy to start perceiving customers as statistics like clicks and open rates, instead of people.
While it's worthwhile to continue measuring email opening rates, click - throughs and website hits, make 2015 the year that you commit to taking a deeper look at your customer and prospect interactions.
The trouble with measuring success this way is that open rates do not always express intent.
Based on three factors — the number of job openings, earnings potential as measured by median base salary, and the rating of the career opportunity — Glassdoor compiled a list of the «best» jobs in America this year.
They have criticized the measure, which would up the vacancy decontrol threshold for when apartments re enter the open market by just $ 200, to a rate of $ 2700 a month.
Because the study design leaves open the possibility of confounding variables that were not measured, the results can not be definitively interpreted as causal evidence that PMI reduced child mortality rates.
A team led by Sae Woo Nam of the National Institute of Standards and Technology in Boulder, Colo., and Blas Cabrera of Stanford University has developed superconducting detectors that can measure photon numbers efficiently at telecommunication wavelengths with a negligible error rate, opening the way to secure quantum cryptography over a distance of 100 kilometers.
The assay can measure the lag times and growth rates of as many as 80,000 individual microcolonies in a single 24 - hour experiment, opening up a powerful new high - throughput tool to study the complex interplay between cell growth, division and metabolism under environmental conditions that are likely to be ecologically relevant but had previously been difficult to study in the laboratory.
Year 4 Science Assessments Objectives covered: Recognise that living things can be grouped in a variety of ways Explore and use classification keys to help group, identify and name a variety of living things in their local and wider environment Recognise that environments can change and that this can sometimes pose dangers to living things Describe the simple functions of the basic parts of the digestive system in humans Identify the different types of teeth in humans and their simple functions Construct and interpret a variety of food chains, identifying producers, predators and prey Compare and group materials together, according to whether they are solids, liquids or gases Observe that some materials change state when they are heated or cooled, and measure or research the temperature at which this happens in degrees Celsius (°C) Identify the part played by evaporation and condensation in the water cycle and associate the rate of evaporation with temperature Identify how sounds are made, associating some of them with something vibrating Recognise that vibrations from sounds travel through a medium to the ear Find patterns between the pitch of a sound and features of the object that produced it Find patterns between the volume of a sound and the strength of the vibrations that produced it Recognise that sounds get fainter as the distance from the sound source increases Identify common appliances that run on electricity Construct a simple series electrical circuit, identifying and naming its basic parts, including cells, wires, bulbs, switches and buzzers Identify whether or not a lamp will light in a simple series circuit, based on whether or not the lamp is part of a complete loop with a battery Recognise that a switch opens and closes a circuit and associate this with whether or not a lamp lights in a simple series circuit Recognise some common conductors and insulators, and associate metals with being good conductors
We achieved this sign - on rate even though all participating LEAs will have to implement a bold set of policy and practice changes, including using student growth as one of multiple measures in evaluating and compensating teachers and leaders; denying tenure to teachers who are deemed ineffective as gauged partly by student growth; relinquishing control over their persistently lowest - achieving schools; increasing the number of students who are taught by effective teachers; and, in many cases, opening their doors to more charter schools.
The Institute downgraded the Smart's structural rating from good to acceptable, but the opening didn't appear to affect dummy movement during the test, and injury measures on the driver dummy were low.
No one can agree on what open rates «should» be — partly because the measuring stick changes depending on the subscriber - gathering philosophy we discussed last time.
In The Complete Mailing List Toolkit, you'll discover: — How to create attractive newsletters your readers will eagerly anticipate — How to troubleshoot deliverability issues so you can reach more readers — How to understand and measure open and click rates to gauge your success — How to tailor your message to meet the needs of your unique audience — Why quality engagement matters more than subscriber quantity, and much, much more!
Depending on how it's measured, the unemployment rate is open to interpretation.
In the period after the 2001 recession, the Federal Open Market Committee (FOMC) maintained a low federal funds rate, and some observers have suggested that by keeping interest rates low for a «prolonged period» and by only increasing them at a «measured pace» after 2004, the Federal Reserve contributed to the expansion in housing market activity (Taylor 2007).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
And it doesn't even matter if you insist that the bomb spike data measures the exchange rate, not the sink rate — in a linear system (note to KR: this means a system in which rates are linear functions of amounts, not a «one - way» system, or an «open - ended» system.)
«'' On both a monthly and annual scale, even the most stable open ocean sites see pH changes many times larger than the annual rate of acidification,» say the authors of the study, adding that because good instruments to measure ocean pH have only recently been deployed, «this variation has been under - appreciated.»
So the question arises as to whether open rates are still a useful metric for measuring email marketing success when open rates are falling for technological reasons rather than due to any change in subscriber behavior.
Open Rate: the «open rate» is a percentage measured as the number of people who actually opened your email divided by the number of people to whom the email was verifiably deliveOpen Rate: the «open rate» is a percentage measured as the number of people who actually opened your email divided by the number of people to whom the email was verifiably deliveRate: the «open rate» is a percentage measured as the number of people who actually opened your email divided by the number of people to whom the email was verifiably deliveopen rate» is a percentage measured as the number of people who actually opened your email divided by the number of people to whom the email was verifiably deliverate» is a percentage measured as the number of people who actually opened your email divided by the number of people to whom the email was verifiably delivered.
The upshot of the recent study is that organizations who have an «investment - oriented» view of email marketing - that is, as a tool to build and nurture long term relationships with existing clients and customers - are finding that, even during a recession, the ROI from email marketing continues to increase as measured by higher open, clickthrough and conversion rates.
Nevertheless, one needs to be aware of the technical issues that impact open rates, and the resulting limitations on the utility of open rates as a measure of reader interest in the subject of your email.
The most important things to measure for an email campaign are open and click rates — how many people actually opened your email and how many clicked on a link in the email.
In addition to sending video emails, you can also track their success by using BombBomb's analytics tools to measure open and play rates.
a b c d e f g h i j k l m n o p q r s t u v w x y z