Sentences with phrase «mecha designs for»

You are referencing MechWarrior as a game that «works» and that has a decidedly Western approach to gaming (despite using Japanese mecha designs for the most part), the comparison is flawed because the intent behind the creation of Armored Core is wildly different.

Not exact matches

Now check out the mecha, orcs, and shogun robots Marantz designed for Zack Snyder's sanitarium - and - schoolgirls escape flick Sucker Punch.
If you're wondering how Sine Mora bosses have that whole mecha thing going on, its because Mahiro Maeda is behind the boss designs and concept work for Digital Reality / Grasshopper Manufacture's upcoming dieselpunk shoot - em» - up on the Xbox Live Arcade.
Even Hajime Katoki's mecha design was forcibly restrained for the various Virtuaroids, as the 1995 original had very stringent polygon counts which set the aesthetic.
Though the truly striking thing about Border Break, more than any other, is how seamless the game integrates a Western design approach for a PC shooter with the very Japanese rule sets that ensconce its mecha mythos.
The studio found out that Tatsunoko, that originally provided the rights for Macross to Harmony Gold, probably wasn't in the position to assign any license for the mecha designs, which instead belong to Big West and Studio Nue.
He joined Konami in 1994 and is responsible for all the artistic aspect of the game «Metal Gear Solid»: from character design to landscapes, through mecha designs.
If you remember the Heavy Metal L - Gaim mecha, designed by the glam - rock - tastic Mamoru Nagano, topped the wishlist of fans for new Robot Damashii figures not that long ago.
Such as Hajime Katoki for one and not to mention the Yutaka Izubuchi designed Hygogg kit on his disk, all of which clearly shows in terms of the game's overall aesthetic for the mecha.
Exclusive Character — A brand new character (Mecha - Naruto) designed by Masashi Kishimoto exclusively for the game.
One such character is Mecha - Naruto, a mechanical menace designed by Masashi Kishimoto himself exclusively for Ultimate Ninja Storm Revolution.
Everything is well detailed, the inside of each Mecha is different and displays certain stats and bits of information, and the environments are well designed for being able to hide yet also big enough to have a decent battle in.
His most iconic work has been for Gundam 00, where he designed the Kyrios, Dynames and Virtue mecha (as well as the Keldim, Arios and Selvii).
The developer responsible for this otherworldly combination of programmed centric design was that of Artdink, and it's only until recently that they've re-tried their hand at mecha gaming - though this time they've had to work within the biggest mecha license of them all.
That's why for PS2 remake they changed the flying mecha entirely to make sure he's less alike Dom anymore (on the right at the pic): http://www.hardcoregaming101.net/spaceharrier/sh-ps2-titlea.jpg Strangely enough their design has not changed on the 3DS remake, only their name has been changed to Varel,.
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