Sentences with phrase «mecha game chromehounds»

So, there's another mecha game they were involved with.
It was a mecha game set in the third person that didn't actually allow you direct control of your creation.
In addition to stuff we had heard about like Virtua fighter 5R and the mecha game Border Break, they have revealed a shmup game called Noah RAJIRUGI, a 2D fighter (colored me somewhat surprised there!)
While just merely gushing over a mecha game leaves room to get...
I am guessing this VOTOMS simulator also replaces the other mecha game, Argyle Shift that was developed by Sola Digital Arts (of Shinji Aramaki fame).
For those of you asking if Tron Bonne counts as a true mecha game: if it's a machine, if there's a pilot, if it has legs, and if one of those legs could stomp a human skull into mash, then that's a mecha.
Admittedly, this wasn't a mecha game per se (though it did feature a mecha Godzilla clone and huge alien tripods) but The Chikyuu Boueigun wouldn't have been created without Sandlot's previous mecha gaming outings.
Having to watch a lot of new releases pass me by was painful and as the day came closer to my mecha game to dropping I knew drastic measures would have to be taken.
Specifically, around the 4:50 mark he talks about the responsive controls being something no - other mecha game has yet offered.
So: great 2D mecha game, has some truly insane and fun gameplay mechanics, great title, supports indie developers, maybe a tad too easy if you're badder than the average badass, COSTS ONLY A DOLLAR.
Back in the early days of the PS2, before Kojima got around to Metal Gear Solid 2, he released a space - based giant - mecha game series called Zone of the...
Any mecha game which challenges you to make no man's land into Real Man's land is an inherently noble endeavor and a fitting entry in a genre that practically invented badass.
Cheapass Gamer also lists a PSN download code for Steambot Chronicles: Battle Tournament as being $ 14.99 at Amazon.com, although the PSP game is a mere shade of the PS2 original Industrial Revolution - themed mecha game and not really recommended.
With a MechWarrior reboot and Hawken still on the horizon, as well as a certain «core» mecha series adding an unprecedented amount of online content, there may not be room for another freemium mecha game based on a series with simple, action - oriented game mechanics.
While the cute look might turn some people off, the original Tail Concerto is generally well - regarded as a good, if a bit short and simple mecha game and I for one welcome different kinds of art styles within the mecha genre.
Effective August 13th, those of you without Xbox 360s now have no excuse to not play one of finest surprises in Western mecha game design.
you'll be able to traverse the battlefield as your pilot, since human models running around in a mecha game has always gone over well.
While doing a bit of research on the commercial version of Bootfighter Windom XP SP - 2, a freeware mecha game similar to the Gundam Versus series of game with an English fan translation, I found that not only was the commercial version already out, but it had received an official English translation all the way back in July of last year.
Which might actually end up being a better mecha game in the end = /
The principle behind the indie games movement was that developers not chained to the high stakes world of initial public offerings and demographics research would be able to create innovative games that users would want to play, rather than what users had proven in the past that they would be willing to play, and finally there is a mecha game on the XBLIG service that proves the indie movement right, because Explosionade is a love letter to the great 2D SNES mecha sidescrollers that adds just enough new gameplay mechanics to make it its own beast.
After playing Brutal Legend and seeing how well it emulated the Herzog Zwei formula, I immediately wanted Double Fine to make a mecha game with a similar concept.
The newly released arcade mecha game, Border Break seems to be on the right track.
Having completed the playable demo available via Steam, here a few of my first impressions for the upcoming indie mecha game Dual Gear.
Overall, this was unfortunately what we were expecting the game to be — a mecha game that's embarrassed of the fact it is one.
This is where a different set of issues start to surface with the games, as the focus now is more about trying to make a pedestrian third person shooter rather than a mecha game that features transforming robots.
As for the more sporadic updates to the site as of late, that's entirely down to the quiet patch of mecha game releases we are currently experiencing.
Unlike Virtual On, which was then 6 months away from a console release, Gungriffon was a very straightforward and direct mecha game.
Modern games take a few years to make, so hopefully this year will see some more interesting mecha game releases.
Famitsu has the scoop on Assault Gunners, a new PSN download mecha game for the Vita out at the end of June.
But for now, Japanese peripheral maker Hori has the honor or making this year's best - looking mecha game controller.
One of the greatest mecha games of all time.
I'm usually not a fan of Mecha games.
We've been craving for some good mecha games on the Vita for a while and now a whole bunch arrive at once.
As a developer GameArts are known most for their work on the wondrous Grandia games as well as their input to the Silpheed series, but they've also produced a rather well wrought selection of mecha games too.
For the mecha gamer though, Lost Planet 2 offers something wonderful; a showroom filled with lots of shiny VS» and each of them with the keys still in the ignition.
This is not a damning indictment of Western mecha games either, as High Moon already proved it could be done well in this day and age, but that Front Mission Evolved was just really quite disappointing.
Not a great year for console mecha games, I was very dissapointed with how Lost Planet 2 turned out to be and now this, Front Mission Devolved has been giving me bad vibes since I've seen it, so no hope there.
After numerous botched attempts they did the smart thing and hired From Software to helm a series of mecha games called Another Century's Episode.
These are also games that we regard to be very well wrought, based on our years of experience from playing lots and lots of mecha games.
The way the mech aims and boost - jumps also reminds us of Assault Suits Valken (released in the West as Cybernator), which was certainly one of the best mecha games released on the Super Nintendo and which inspired the Western developed Metal Warriors and the doujin game GunHound as well as the better known Front Mission: Gun Hazard (itself developed by the Assault Suits developers).
Screenshots and videos of CosmicBreak are a bit deceptive, as while the game mechanics look very much «MMO» in nature where tweaked stats triumph over good gameplay and the player merely targets an enemy to attack, the controls are very similar to most mecha games, albeit a tad simplified, and rather than equipment being the deciding factor, it's the pilot that makes the real difference.
This is something that mecha games have been doing for years and now more mainstream games are finally catching up.
Unlike, say, From Software, Konami doesn't have the distinct advantage of being a mecha games - centric company, and it takes time and hard work to develop a team capable of delivering something on the level of Armored Core, and I don't think any company or game designer could perform that feat without giving the project their fullest attention.
Perhaps Steambot Chronicles 2 might be the mecha games version of Duke Nukem Forever, but at least there's still hope of the game coming out.
If only because with different art styles come drastically different rule sets, which add vitality to the very specific genre of «mecha games».
These mecha («mobile trenches») don't just hit the sweet spot between a lumbering machine and an agile player character avatar that all mecha games aspire to, but the fact that your ride is an absolute behemoth means the turrets make sense.
Looking around a bit more, though, led me to discover that CuriousFactory, the fellows involved with that English release, have brought over a few other mecha games in the past (link may not be entirely safe for work, depending on how your employer feels about little cartoon girls wearing only a belt for a shirt), specifically three different shmups.
I just want to ask: Does anybody know why there are barely any Mech / Mecha games released in the U.S. anymore?
Miss awesome mecha games like Zone of the Enders?
There are obviously crap Japanese mecha games out there and most of those are to do with anime licenses, but almost all the Armored Core games not to mention Virtual On as well as Steel Battalion are astoundingly good.
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