Sentences with phrase «mecha game design»

Effective August 13th, those of you without Xbox 360s now have no excuse to not play one of finest surprises in Western mecha game design.

Not exact matches

A few days ago, we saw the prototype of the figures of Fei and Ellie by Tanaka - sensei, and today is the turn of the reveal of Fei's gear Weltall, revealed by Square Enix and designed by Ishigaki - sensei, who was the original game's Mecha Designer.
Though the truly striking thing about Border Break, more than any other, is how seamless the game integrates a Western design approach for a PC shooter with the very Japanese rule sets that ensconce its mecha mythos.
A year later a game finally appeared, the name had changed yet again as had the setting but the same design of bi-pedal mecha were present; the world had finally been introduced to Chrome Hound: Age of Arms.
This wide - reaching expansion of the mecha genre showcases a desire by game studios to emulate the thrills and / or explore the themes of mechanized combat from various design and gameplay perspectives.
While we're still not fans of the mecha design in the upcoming game game Rigs, it does look like it will be functionally good.
He joined Konami in 1994 and is responsible for all the artistic aspect of the game «Metal Gear Solid»: from character design to landscapes, through mecha designs.
The designs of the PA and the EPA remind me a bit of the Tau's Stealth Suits and Crisis Battlesuits from Warhammer 40,000, which could make it a rare example of a game adding more mecha - like elements by being inspired by a Western design, rather than a Japanese one.
Called Orbital Frames, the game's mecha were designed by Yoji Shinkawa as lithe, airborne seraphim.
Especially fascinating in their citing of the studio, Imaginary Friends, in relation to the game's mecha design.
Such as Hajime Katoki for one and not to mention the Yutaka Izubuchi designed Hygogg kit on his disk, all of which clearly shows in terms of the game's overall aesthetic for the mecha.
Exclusive Character — A brand new character (Mecha - Naruto) designed by Masashi Kishimoto exclusively for the game.
«A lot of western mecha designs can feel as though they lack detail to Japanese audiences, but the mecha designs in this game are surprisingly intricate, incorporating elements of anime and sci - fi films.
«Title, game design, story, characters, setting research, the mecha that appear, casting, graphic direction, sound, beginning and ending, the major story sequences.
The interesting thing about Sandlot is that their unique approach to mecha gaming has had knock - on effects to the design of other genres, most notably that of action games, and there was me thinking that mecha could only destroy things.
This obviously being a shame because the mecha design by Kow Yokoyama and the retro - stylings of the game's visuals are pretty damn impressive, not to mention the fluidity of the gameplay.
The interesting thing is how the line blurs on other games that utilise designs from other genres whilst still retaining the visual mecha based element.
You are referencing MechWarrior as a game that «works» and that has a decidedly Western approach to gaming (despite using Japanese mecha designs for the most part), the comparison is flawed because the intent behind the creation of Armored Core is wildly different.
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