Famitsu has the scoop on Assault Gunners, a new PSN download
mecha game for the Vita out at the end of June.
Not exact matches
MITOMECH
FOR PLAYERS OF MECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxy.c
FOR PLAYERS OF
MECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxy
MECHA GALAXY — A Promotional «Mito Mech»
for players of the game Mecha Galaxy: www.mechagalaxy.c
for players of the
game Mecha Galaxy: www.mechagalaxy
Mecha Galaxy: www.mechagalaxy.com.
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows
for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid
game or having a
mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
The reason I love Mario Party 2 is because everything that went wrong in the first
game was improved (except
for Slot Car Derby and
Mecha Mayhem.
Namco Bandai's recent
mecha - filled strategy role - playing
game, Dai -2-Ji Super Robot Taisen Z Saisei - hen, held first place
for the week of April 9 to April 15 with 34,403 units sold.
But
for now, Japanese peripheral maker Hori has the honor or making this year's best - looking
mecha game controller.
Today, Namco Bandai Games has released a brand new trailer
for the
game showing off
Mecha Naruto, his 3 - tail awakening, and subsequent
Mecha - Kurama awakening!
They created the
game with the love
for Japanese
Mecha.
We've been craving
for some good
mecha games on the Vita
for a while and now a whole bunch arrive at once.
This is not to say that the Gungriffon
games haven't been critically lauded over the years but they haven't reached the broader appeal that something like Heavy Gear did
for instance, despite both series sharing similar base rulesets
for the
mecha.
Though the truly striking thing about Border Break, more than any other, is how seamless the
game integrates a Western design approach
for a PC shooter with the very Japanese rule sets that ensconce its
mecha mythos.
As
for the more sporadic updates to the site as of late, that's entirely down to the quiet patch of
mecha game releases we are currently experiencing.
As a developer GameArts are known most
for their work on the wondrous Grandia
games as well as their input to the Silpheed series, but they've also produced a rather well wrought selection of
mecha games too.
But
for all the gaming developments that have expanded and fostered the
mecha scene, Shogo still manages to stand out from the pack by remaining the only
mecha title, and one of the few
games overall, to seamlessly blend Eastern cultural elements with quintessentially Western
game mechanics, which results in the
game possessing a unique «spark» derived from the essence of both its
mecha anime and first - person shooter influences.
I highly recommend this
game for both beginners and
mecha fans.
For the
mecha gamer though, Lost Planet 2 offers something wonderful; a showroom filled with lots of shiny VS» and each of them with the keys still in the ignition.
Not a great year
for console
mecha games, I was very dissapointed with how Lost Planet 2 turned out to be and now this, Front Mission Devolved has been giving me bad vibes since I've seen it, so no hope there.
Having completed the playable demo available via Steam, here a few of my first impressions
for the upcoming indie
mecha game Dual Gear.
He joined Konami in 1994 and is responsible
for all the artistic aspect of the
game «Metal Gear Solid»: from character design to landscapes, through
mecha designs.
The swirling chaos that is E3 is almost over, and while it will be some time before anyone can make sense of what this raw data pulse from the
games industry actually means, there have been a few
mecha - related sightings and announcements
for the observant mechanical fanatic.
The trailer is pretty good actually, suggesting the
game is further along in development than we expected, and showcases what appears to be a return to an open - ended - if not quite open - world - New York city, with plenty of web - slinging and even a few giant, multi-legged
mechas thrown in
for good measure.
Specifically in other
games, such as XO, the primary objective
for each mission is normally very awkward in terms of the
mecha you have at your disposal.
During an impromptu interview held in a hotel bathroom,
mecha fans» hopes
for a new
game in the Zone of the Enders series were dashed as Hideo Kojima explained that the project currently receiving his direct attention wasn't Zone of the Enders 3.
This is something that
mecha games have been doing
for years and now more mainstream
games are finally catching up.
On the one hand the reasoning behind this choice is pretty obvious; as it means more
gamers will have an easier time with the
mecha handling learning curve but the downside to all this is that the
mecha control will plateau very quickly in terms of player skill (something not entirely ideal
for a
game with online multiplayer).
Solarobo definitely seems to be playing with possibilities; here's the
game's (apparently VTOL)
mecha taking flight between floating islands with some of the best
mecha booster - flares ever, here it is in one of the more exciting mine cart scenes that are apparently mandated by international law, and then there's, uh, this «fishing
for a battleship» scene.
As we previously reported SEGA's
mecha - combat
game series Virtual On wil be colliding with one of Dengeki Bunko's most popular series, A certain Magical Index,
for a light novel crossover to celebrate both Virtual On's 20th Anniversary and Kazuma Kamachi's (Heavy Object, Magical Index, Scientific Railgun) 12 years as a novel author.
The PlayStation blog has a list of PlayStation Network
games up that are currently on sale, the most
mecha - noteworthy being the excellent Thexder Neo on the PSP
for $ 4.99 until January 27th.
The Vital Suits, the
mecha in the
game, handle like the cumbersome workhouses they are; partly out of a bit of reality and mostly
for balance reasons (making it so that being on - foot in battle isn't wholly hopeless).
While the cute look might turn some people off, the original Tail Concerto is generally well - regarded as a good, if a bit short and simple
mecha game and I
for one welcome different kinds of art styles within the
mecha genre.
Not only is that
mecha's sprite impressively detailed
for an NES
game, but the gravity - reversing mechanic is used not as a gimmick but as an essential gameplay feature, requiring the player to fundamentally change the way they looks at the
game's stages and enemies» attacks.
With a MechWarrior reboot and Hawken still on the horizon, as well as a certain «core»
mecha series adding an unprecedented amount of online content, there may not be room
for another freemium
mecha game based on a series with simple, action - oriented
game mechanics.
Cheapass
Gamer also lists a PSN download code
for Steambot Chronicles: Battle Tournament as being $ 14.99 at Amazon.com, although the PSP
game is a mere shade of the PS2 original Industrial Revolution - themed
mecha game and not really recommended.
Sakura Wars: So Long, My Love, the steampunk
mecha SRPG from Nippon Ichi America, has a pre-order
for the
game available at their store, Rosenqueen.
Looking around a bit more, though, led me to discover that CuriousFactory, the fellows involved with that English release, have brought over a few other
mecha games in the past (link may not be entirely safe
for work, depending on how your employer feels about little cartoon girls wearing only a belt
for a shirt), specifically three different shmups.
XSEED
Games, quirky localization company and lovable bastards responsible
for putting out niche - within - niche Japanese
games for the American audience, have ensured their place in
Mecha Valhalla with their announcement of a North American release
for Solatorobo.
Such as Hajime Katoki
for one and not to mention the Yutaka Izubuchi designed Hygogg kit on his disk, all of which clearly shows in terms of the
game's overall aesthetic
for the
mecha.
Exclusive Character — A brand new character (
Mecha - Naruto) designed by Masashi Kishimoto exclusively
for the
game.
For Garrison: Archangel, Indigo Entertainment wanted to try something different — so they made the
game a 3D PC «couchplay» fighting
game involving
mechas.
The
game also made more of an effort to model flight
for each of the
mecha.
For those of you asking if Tron Bonne counts as a true
mecha game: if it's a machine, if there's a pilot, if it has legs, and if one of those legs could stomp a human skull into mash, then that's a
mecha.
For those somewhat confused as to what these
games have to do with
mecha, well the simple fact is that without Sandlot's prior expertise (and subsequent technology base) in the genre the EDF
games wouldn't exist.
The previous entry of the series, Naruto Shippuden Ultimate Ninja Storm Revolution, featured a brand new character that has been created just
for the
game,
Mecha Naruto, sporting a unique fighting style and special moves that no other character could use.
The
game features sword - wielding
mechas, co-op support both locally and online, and an «Over Dose» feature that gives players limited invulnerability
for a short period of time while multiplying their score.
Since the release of the various Carnage Heart
games, Artdink hadn't made
mecha games and never ventured into the full - blown action orientated gameplay the genre is known
for (admittedly the OKE's in Carnage Heart were potent war machines, the player wasn't in direct control of them).
There are also a series of cool unlockables to work
for after completing the
game, such as higher difficulties and new camouflage
for your
mecha (including one which dresses you in the Stars and Stripes flag).
Mecha games are made for people who like mecha and want to pilot the damn things, mainly because as you've probably noticed they don't exist
Mecha games are made
for people who like
mecha and want to pilot the damn things, mainly because as you've probably noticed they don't exist
mecha and want to pilot the damn things, mainly because as you've probably noticed they don't exist yet.
You are referencing MechWarrior as a
game that «works» and that has a decidedly Western approach to gaming (despite using Japanese
mecha designs
for the most part), the comparison is flawed because the intent behind the creation of Armored Core is wildly different.
Dramatic situations like the heroic mutt Shiro putting his life on the line against a billion giant bear
mecha... funny sketches like the one during which Kabuki and his rival inexplicably turn themselves into various beasts, weapons, and structures in a hilarious
game of one - up... tragic events like allies taking arrows in the back or crumbling buildings to the head in order to save your party... we don't need cinemas
for such material to make a significant impact...