Sentences with phrase «mecha game for»

Famitsu has the scoop on Assault Gunners, a new PSN download mecha game for the Vita out at the end of June.

Not exact matches

MITOMECH FOR PLAYERS OF MECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxy.cFOR PLAYERS OF MECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxyMECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxy.cfor players of the game Mecha Galaxy: www.mechagalaxyMecha Galaxy: www.mechagalaxy.com.
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
The reason I love Mario Party 2 is because everything that went wrong in the first game was improved (except for Slot Car Derby and Mecha Mayhem.
Namco Bandai's recent mecha - filled strategy role - playing game, Dai -2-Ji Super Robot Taisen Z Saisei - hen, held first place for the week of April 9 to April 15 with 34,403 units sold.
But for now, Japanese peripheral maker Hori has the honor or making this year's best - looking mecha game controller.
Today, Namco Bandai Games has released a brand new trailer for the game showing off Mecha Naruto, his 3 - tail awakening, and subsequent Mecha - Kurama awakening!
They created the game with the love for Japanese Mecha.
We've been craving for some good mecha games on the Vita for a while and now a whole bunch arrive at once.
This is not to say that the Gungriffon games haven't been critically lauded over the years but they haven't reached the broader appeal that something like Heavy Gear did for instance, despite both series sharing similar base rulesets for the mecha.
Though the truly striking thing about Border Break, more than any other, is how seamless the game integrates a Western design approach for a PC shooter with the very Japanese rule sets that ensconce its mecha mythos.
As for the more sporadic updates to the site as of late, that's entirely down to the quiet patch of mecha game releases we are currently experiencing.
As a developer GameArts are known most for their work on the wondrous Grandia games as well as their input to the Silpheed series, but they've also produced a rather well wrought selection of mecha games too.
But for all the gaming developments that have expanded and fostered the mecha scene, Shogo still manages to stand out from the pack by remaining the only mecha title, and one of the few games overall, to seamlessly blend Eastern cultural elements with quintessentially Western game mechanics, which results in the game possessing a unique «spark» derived from the essence of both its mecha anime and first - person shooter influences.
I highly recommend this game for both beginners and mecha fans.
For the mecha gamer though, Lost Planet 2 offers something wonderful; a showroom filled with lots of shiny VS» and each of them with the keys still in the ignition.
Not a great year for console mecha games, I was very dissapointed with how Lost Planet 2 turned out to be and now this, Front Mission Devolved has been giving me bad vibes since I've seen it, so no hope there.
Having completed the playable demo available via Steam, here a few of my first impressions for the upcoming indie mecha game Dual Gear.
He joined Konami in 1994 and is responsible for all the artistic aspect of the game «Metal Gear Solid»: from character design to landscapes, through mecha designs.
The swirling chaos that is E3 is almost over, and while it will be some time before anyone can make sense of what this raw data pulse from the games industry actually means, there have been a few mecha - related sightings and announcements for the observant mechanical fanatic.
The trailer is pretty good actually, suggesting the game is further along in development than we expected, and showcases what appears to be a return to an open - ended - if not quite open - world - New York city, with plenty of web - slinging and even a few giant, multi-legged mechas thrown in for good measure.
Specifically in other games, such as XO, the primary objective for each mission is normally very awkward in terms of the mecha you have at your disposal.
During an impromptu interview held in a hotel bathroom, mecha fans» hopes for a new game in the Zone of the Enders series were dashed as Hideo Kojima explained that the project currently receiving his direct attention wasn't Zone of the Enders 3.
This is something that mecha games have been doing for years and now more mainstream games are finally catching up.
On the one hand the reasoning behind this choice is pretty obvious; as it means more gamers will have an easier time with the mecha handling learning curve but the downside to all this is that the mecha control will plateau very quickly in terms of player skill (something not entirely ideal for a game with online multiplayer).
Solarobo definitely seems to be playing with possibilities; here's the game's (apparently VTOL) mecha taking flight between floating islands with some of the best mecha booster - flares ever, here it is in one of the more exciting mine cart scenes that are apparently mandated by international law, and then there's, uh, this «fishing for a battleship» scene.
As we previously reported SEGA's mecha - combat game series Virtual On wil be colliding with one of Dengeki Bunko's most popular series, A certain Magical Index, for a light novel crossover to celebrate both Virtual On's 20th Anniversary and Kazuma Kamachi's (Heavy Object, Magical Index, Scientific Railgun) 12 years as a novel author.
The PlayStation blog has a list of PlayStation Network games up that are currently on sale, the most mecha - noteworthy being the excellent Thexder Neo on the PSP for $ 4.99 until January 27th.
The Vital Suits, the mecha in the game, handle like the cumbersome workhouses they are; partly out of a bit of reality and mostly for balance reasons (making it so that being on - foot in battle isn't wholly hopeless).
While the cute look might turn some people off, the original Tail Concerto is generally well - regarded as a good, if a bit short and simple mecha game and I for one welcome different kinds of art styles within the mecha genre.
Not only is that mecha's sprite impressively detailed for an NES game, but the gravity - reversing mechanic is used not as a gimmick but as an essential gameplay feature, requiring the player to fundamentally change the way they looks at the game's stages and enemies» attacks.
With a MechWarrior reboot and Hawken still on the horizon, as well as a certain «core» mecha series adding an unprecedented amount of online content, there may not be room for another freemium mecha game based on a series with simple, action - oriented game mechanics.
Cheapass Gamer also lists a PSN download code for Steambot Chronicles: Battle Tournament as being $ 14.99 at Amazon.com, although the PSP game is a mere shade of the PS2 original Industrial Revolution - themed mecha game and not really recommended.
Sakura Wars: So Long, My Love, the steampunk mecha SRPG from Nippon Ichi America, has a pre-order for the game available at their store, Rosenqueen.
Looking around a bit more, though, led me to discover that CuriousFactory, the fellows involved with that English release, have brought over a few other mecha games in the past (link may not be entirely safe for work, depending on how your employer feels about little cartoon girls wearing only a belt for a shirt), specifically three different shmups.
XSEED Games, quirky localization company and lovable bastards responsible for putting out niche - within - niche Japanese games for the American audience, have ensured their place in Mecha Valhalla with their announcement of a North American release for Solatorobo.
Such as Hajime Katoki for one and not to mention the Yutaka Izubuchi designed Hygogg kit on his disk, all of which clearly shows in terms of the game's overall aesthetic for the mecha.
Exclusive Character — A brand new character (Mecha - Naruto) designed by Masashi Kishimoto exclusively for the game.
For Garrison: Archangel, Indigo Entertainment wanted to try something different — so they made the game a 3D PC «couchplay» fighting game involving mechas.
The game also made more of an effort to model flight for each of the mecha.
For those of you asking if Tron Bonne counts as a true mecha game: if it's a machine, if there's a pilot, if it has legs, and if one of those legs could stomp a human skull into mash, then that's a mecha.
For those somewhat confused as to what these games have to do with mecha, well the simple fact is that without Sandlot's prior expertise (and subsequent technology base) in the genre the EDF games wouldn't exist.
The previous entry of the series, Naruto Shippuden Ultimate Ninja Storm Revolution, featured a brand new character that has been created just for the game, Mecha Naruto, sporting a unique fighting style and special moves that no other character could use.
The game features sword - wielding mechas, co-op support both locally and online, and an «Over Dose» feature that gives players limited invulnerability for a short period of time while multiplying their score.
Since the release of the various Carnage Heart games, Artdink hadn't made mecha games and never ventured into the full - blown action orientated gameplay the genre is known for (admittedly the OKE's in Carnage Heart were potent war machines, the player wasn't in direct control of them).
There are also a series of cool unlockables to work for after completing the game, such as higher difficulties and new camouflage for your mecha (including one which dresses you in the Stars and Stripes flag).
Mecha games are made for people who like mecha and want to pilot the damn things, mainly because as you've probably noticed they don't existMecha games are made for people who like mecha and want to pilot the damn things, mainly because as you've probably noticed they don't existmecha and want to pilot the damn things, mainly because as you've probably noticed they don't exist yet.
You are referencing MechWarrior as a game that «works» and that has a decidedly Western approach to gaming (despite using Japanese mecha designs for the most part), the comparison is flawed because the intent behind the creation of Armored Core is wildly different.
Dramatic situations like the heroic mutt Shiro putting his life on the line against a billion giant bear mecha... funny sketches like the one during which Kabuki and his rival inexplicably turn themselves into various beasts, weapons, and structures in a hilarious game of one - up... tragic events like allies taking arrows in the back or crumbling buildings to the head in order to save your party... we don't need cinemas for such material to make a significant impact...
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