I just want to ask: Does anybody know why there are barely any Mech /
Mecha games released in the U.S. anymore?
The way the mech aims and boost - jumps also reminds us of Assault Suits Valken (released in the West as Cybernator), which was certainly one of the best
mecha games released on the Super Nintendo and which inspired the Western developed Metal Warriors and the doujin game GunHound as well as the better known Front Mission: Gun Hazard (itself developed by the Assault Suits developers).
Modern games take a few years to make, so hopefully this year will see some more interesting
mecha game releases.
As for the more sporadic updates to the site as of late, that's entirely down to the quiet patch of
mecha game releases we are currently experiencing.
Not exact matches
Recently, Nexon
released their latest mobile title, the strategy role - playing
mecha free - to - play
game, Master of Eternity.
Today, Namco Bandai Games has
released a brand new trailer for the
game showing off
Mecha Naruto, his 3 - tail awakening, and subsequent
Mecha - Kurama awakening!
Spiritual Successor Japanese
Mecha style
game «DUAL GEAR»
released Close - Alpha Video of the Mech Customization.
Unlike Virtual On, which was then 6 months away from a console
release, Gungriffon was a very straightforward and direct
mecha game.
Shortly after the
release of Armored Core Ninebreaker, From Software announced an alliance with Banpresto where the latter would act as a publisher to the former's development of a real robot action
game featuring
mecha from close to 15 years of anime.
The newly
released arcade
mecha game, Border Break seems to be on the right track.
Looking around a bit more, though, led me to discover that CuriousFactory, the fellows involved with that English
release, have brought over a few other
mecha games in the past (link may not be entirely safe for work, depending on how your employer feels about little cartoon girls wearing only a belt for a shirt), specifically three different shmups.
XSEED
Games, quirky localization company and lovable bastards responsible for putting out niche - within - niche Japanese
games for the American audience, have ensured their place in
Mecha Valhalla with their announcement of a North American
release for Solatorobo.
Back in the early days of the PS2, before Kojima got around to Metal Gear Solid 2, he
released a space - based giant -
mecha game series called Zone of the...
Having to watch a lot of new
releases pass me by was painful and as the day came closer to my
mecha game to dropping I knew drastic measures would have to be taken.
Interestingly, they were also the first fully action orientated
mecha games on the system (even the industry stalwart From Software were unable to
release a version of Armored Core with full player control, if anything they went down the Carnage Heart route with their first
release of Armored Core Formula Front).
Since the
release of the various Carnage Heart
games, Artdink hadn't made
mecha games and never ventured into the full - blown action orientated gameplay the genre is known for (admittedly the OKE's in Carnage Heart were potent war machines, the player wasn't in direct control of them).
Like with all good
mecha games, the above don't have a Western
release date set.