This edition covers the elusive developer Artdink and their suitably surreptitious return to
the mecha gaming genre.]
However, these games are mistakenly thought of as being part of
the mecha gaming genre.
Not exact matches
As the
mecha genre of
gaming has very much evolved in - line with the mythos that inspires it, whereas Transformers has existed in an almost singular manner in the West.
Officially formed in March of 2001, they approached the
genre of
mecha gaming with quite literally a new perspective.
It pushed the
genre of
mecha gaming into areas that it should have always resided within and made that leap to almost giving the player the chance to sit inside the cockpit of a
mecha blasting through a frenetic battle in outer space.
The interesting thing about Sandlot is that their unique approach to
mecha gaming has had knock - on effects to the design of other
genres, most notably that of action games, and there was me thinking that
mecha could only destroy things.
Creatively, For Answer has set a new benchmark for the
mecha genre of
gaming.
In many ways Artdink - a novice in the
mecha action
genre, don't forget - proved that the PSP was a viable
gaming platform for mobile suits to stomp around on.