Sentences with phrase «mecha robot»

When you face Reshef in the final battle, he will take on the appearance of Goemon Impact, a giant mecha robot from Konami's Legend of Mystical Ninja franchise.
The fact that she never even flinched, gasped or otherwise showed any emotion when he appeared in Zero mission — and in the epilogue she didn't flinch at the mecha robot made in his image either, or when he came back semi-mechanical (Meta - form) in Metroid Prime, came back again in a phazon powered omega form in Prime 3, or when he came out of a statue — apparently reborn without the mechanical enhancements in prime in Super metroid.
How much subtext should be expected from a film about giant monsters fighting giant mecha robots?
Written by the successful author Koki Yoshimune, the visual novel started as a high school romance game but later evolved into an epic science fiction based saga with an alternate world, giant aliens, mecha robots featuring a complex cast of characters.

Not exact matches

Once he captures the robots, he forces them to perform in his sadistic circus, which always results in dismembered «mecha» corpses.
Now check out the mecha, orcs, and shogun robots Marantz designed for Zack Snyder's sanitarium - and - schoolgirls escape flick Sucker Punch.
Over the course of three sprawling acts, Gravity Rush 2 serves up dimensional rifts, nefarious councils, ancient lost cities, robot mind control, relativistic time shenanigans, meddling gods, armies of battle mecha, corrupt politicians, evil superheroes, flying cyborg soldiers, trans - dimensional apocalypse demons and something called «Panther Mode.»
Between such comic book - balloon lines as «Revenge is mine,» «You picked the wrong planet» and that old standby, «This isn't over,» the mecha - aliens stop to explain that a) alien Autobots visited Earth a few thousand years before; b) a rogue Autobot known as The Fallen tried to destroy the Earth and was foiled by his robot buddies; and c) now he wants to destroy the Earth out of revenge for... not being allowed to destroy the Earth the first time.
The opening scene, in which all the mecha - aliens transform back and forth between giant robots and various makes of automobiles and heavy trucks, becomes so abstract it looks like a Jackson Pollock canvas in motion screeching through the middle of a Hollywood action movie.
In this future world where robots routinely coexist with humans in their households and in society in general, David stands apart from all the other «mecha»: he is the first to be programmed with the ability to love.
Orgas (organic humans) live side by side with Mechas (mechanical robots) who assist the humans as servants, medics and even android lovers.
One of the best anime to surface out of the mecha genre, Eureka Seven deals with underlying themes of religious persecution, corrupt militarism, government testing and love that transcends human nature, all to the backdrop of fighting in giant robots.
It made me wonder if this change was a permanent thing, or if the mecha genre will make another rise in a few years and we'll all enjoy the giant robots enough to make us sick once again.
Mecha gaming has been borne out of Japan's half century fascination with its varied pantheon of manga and anime robots.
The main mecha designers on this were Shoji Kawamori and Kazutaka Miyatake, both of which would go onto work on Macross and steer the real robot transformation for the next quarter of a century.
This is where a different set of issues start to surface with the games, as the focus now is more about trying to make a pedestrian third person shooter rather than a mecha game that features transforming robots.
Such a spark imbues the entire experience with a peculiar sense of character seldom seen in games — let alone mecha titles or shooters in general — one that cheekily accentuates its Japanophilic charm with the wanton gore and destruction emblematic of old - school, arcade - style shooters like Doom and Quake, which in turn fuels the pilot / robot bond already made conspicuous by Shogo's first - person perspective.
While the singleplayer mecha setup looks interesting, in terms of narrative, the mecha themselves still look like they handle akin to people in robot suits.
Their game Mecha Titans is about tactical combats, a three - fighter team of robots.
The silhouettes of giant mecha lumber in the devastated, smoking skyline, sending ships to buzz past the rattling screen and robots to crash in front of you.
Shortly after the release of Armored Core Ninebreaker, From Software announced an alliance with Banpresto where the latter would act as a publisher to the former's development of a real robot action game featuring mecha from close to 15 years of anime.
«We've got high quality graphics, 70 robots with 4 active skills each, and over 200 types of weapons, an RPG system, characters development, skills learning and improving»», co-founders Igor Arterchuk and Oleksandr Potapenko explain, telling the creation story of Mecha Titans.
Considering the very different nature of the two games» mecha, I'm wondering how this will actually work; if it's robot - to - robot part swapping it could look awkward, albeit possibly interesting.
You pilot a robot that's reminiscent of Front Mission and fight other robots in arena - like stages using small arms, rocket launchers, and plain old mecha fists.
Needless to say, Mecha Damashii supports robots over fascism.
Over 200 unique units wage battle across the savage landscape; command infantry, cyborgs, robots, powered battle armor, armor, artillery, mecha, biomecha and many more.
It's nice to see designers thinking about what ways these wonderful «space marine» armors could change combat, and while the scale of powered armor doesn't exactly match that of mecha, and thus is really a whole different kettle of fish, a lot of the solutions are the same — just as giant robots shouldn't be treated as human analogues, humans in powered armor should have different skillsets following from their upgrade.
Not only did these Japanese games introduce new gameplay concepts, they also reflected the culture surrounding their creation, introducing players from all over the world to new ideas like mecha, aka, and giant robots.
In case you haven't noticed, Zone of the Enders and its sequel, The 2nd Runner, are both considered to be mecha titles, which sees robots called Orbital Frames with human pilots known as runners fight other known mechs.
She is a playable character in the game in which, among the regular Wonder Woman, there are other version of the character like Atomic Wonder Woman (From an alternate earth population was almost wipped out in atomic attacks during the cold war) and Mecha Wonder Woman (A robot version of the character)
The game even lets you choose from a small set of premade robots if you're not into building: a car, a mecha that walks like a chicken, a T - Rex that walks like a chicken, and a chicken that walks like a chicken.
Instead of having the player on ground level looking up at a huge robot as well as having to reposition themselves for the best vantage point, they are instead placed directly behind their mecha but afforded a more complex control system on the touchscreen.
Tags: arcade, border break, fighting, japan exclusive, lan, mech, mecha, multiplayer, robot, sega of japan, third person, video spotlight Posted in Video Spotlight Comments Off on Video Spotlight: Border Break 20 Player Arcade Match Footage
Mecha Showdown replaces traditional buttons with a slot machine mechanic in this robot fighting game, but the thrill of the gamble just isn't there.
The first level alone brings with it the arresting sight of a giant robot silhouetted against a burning cityscape, only for the mecha to leap into the foreground and begin menacing the player with its superior firepower.
The general play mechanics are left untouched: you still pilot Thexder, a cool futuristic aircraft that can morph into a Japanese - style mecha, i.e. a giant robot, or a tank.
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