Sentences with phrase «mechanic used in battles»

What I found unique about the game is the Brave and Default mechanic used in battles.

Not exact matches

Some great Zelda - infused mechanics, such as collecting and using items in battle to counter certain enemy attacks, a few giant boss monsters like King Dodongo and Gohma, and of course massive hoards of petty mobs to chew through.
Used in conjunction, the battle and job mechanics provide a great degree of variety to the game, and allow for a good degree of strategy and experimentation on the part of the player.
These mechanics include things like stance - switching (high, mid, and low stances for each weapon offer different benefits and penalties), carefully managing your «Ki» (stamina) so that you don't run out in the middle of a battle and leave yourself wide open to a counter-attack, and mastering the use of the «Ki Pulse» technique (a well - timed button press which allows you to instantly recover lost Ki).
Battles in Fairy Fencer F can be fairly fast - paced once you get a good grasp of how the battlefield is laid out and how to use the battle mechanics to your advantage.
This entry showcases and explains some gameplay mechanics, such as the use of Action Points and Skill Chips in battle.
It's not the most state - of - the - art game in presentation and character development, and its battle mechanics could use some fine tuning, but as a budget release it can be overlooked.
The game is a unique take on the RPG formula, and it uses touch mechanics in battle to utilize attacks.
You'll also be able to choose your preferred abilities due to the deep RPG progression mechanics, and loot rare weapons to use in battle.
It also offers an early look at some key battle mechanics such as the return of Guard mode, the use of powerful battlefield Magic and a first look at the NPC faction Bretonnia in action.
Offering a unique take on turn - based roleplaying games, and a mixture of different mechanics such as politics and the ability to use psychological tactics in battle, it seems like this could end up being an excellent narrative game.
In fact, I'd rank the final boss battle as one of my favorites just in terms of technicality as it had me using mechanics I'd learned in mini-boss battles and stages from the first level to the lasIn fact, I'd rank the final boss battle as one of my favorites just in terms of technicality as it had me using mechanics I'd learned in mini-boss battles and stages from the first level to the lasin terms of technicality as it had me using mechanics I'd learned in mini-boss battles and stages from the first level to the lasin mini-boss battles and stages from the first level to the last.
Each battle plays out in turns like most older RPGs, but Shining requires players to use the environment to their advantage and place infantry in strategic areas to avoid the enemies from flanking your general character (main protagonist)... It's a battle system that hasn't been visited much over the last few years (if I'm wrong, and some developer used this system recently please let me know) and I would like to see this mechanic in action again.
In this mode players are on a static screen and simply use the core mechanics of the game, including weapons to battle until one of the opponents» health bars reach zero.
I thought this particular mechanic was used a bit too often, even in boss battles and it grew extremely tiresome at some points.
They're promising that Blackout will be a «survival game with the best, most refined mechanics in the world» and will do battle royale «in a way only Black Ops could do», using the franchise's «signature controls and gameplay systems».
Discover how the iconic Alignment mechanic can be used to shift heroes towards a good or evil path during play; transforming their powers, altering their card effects, and turning the tide of battle in one chicken - kicking hand.
There is a lot to like here in Madden Mobile, and it's good to see EA put the pieces of the puzzle together, using proven mechanics from farming, PVP action strategy and card - battling genres and actually building a cohesive sports experience.
Try this fantastic games genres mix with new RPG and Match - 3 mechanic in Cartoon bearded style - Play On - line multyplayer PvP Arena battle rpg - Take part in big match - 3 Mapquest adventure - Use Forge that will ascension level and experience of all of your rpg Heroes - Design your own google combination of Beardmen \'s...
Featuring three stages, each with a unique hero - boss pairing, the game takes players through diverse environments, every one featuring different, unique gameplay mechanics, where they can use custom variables and power - ups to strategically swing the battle in their favor.
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