«We wanted 20,000 Lums Under the Sea to have a very distinctive theme to it that fit with the new focus for the world: avoiding detection through stealth, slowly descending into an underwater base and eventually destroying a giant
mechanical creature created by a madman,» said level designer Chris McEntee.
Not exact matches
Hiring a fleet of demolition vehicles straight out of Mad Max, the city leader and his
mechanical invasion send the
creatures scurrying to find cover and
create a plan to take their homeland back.
But now we are going to
create some cool lookin»
mechanical structures,
creatures, space ships etc. using a lot of pipes and bolts.
Like all inquisitive paleontologists, he also had a ton of questions; «Why
create a
mechanical creature with a tail?