Sentences with phrase «mechanics all work together»

You won't know the impact of the decisions until later, but this seemingly - out - of - place mechanic works together with your choices and gives you an opportunity to see slight variations on the different options.

Not exact matches

Of course, people have generally concentrated upon the attempt to describe things in detail, but that is just the point at which it doesn't work very well — when you try to understand the quantum mechanics and relativity together.
Nicole Danos, an assistant professor of biology at the University of San Diego, and her collaborator, Rebecca Z. German, a professor of anatomy and neurobiology at Northeastern Ohio Medical University, are working together to address a gap in our understanding of breastfeeding mechanics.
Quantum mechanics is a useful guide to action: It tells you how to put together your experimental apparatus so that it works in the end.»
We expect to see those mechanical differences, but we found that there's this combination of the mechanics and the gene signaling that work together to lead to an aneurysm.»
You go to the mechanic to solve what you can not solve because the mechanic has the training to understand the concept of the vehicle, how the systems work together, and how those systems work with other systems... not the problem that is the vehicle not cranking.
Each different mechanic in the game works together really well and when the game gets into full flow you end up having a lot of fun.
Clarence and Albert must, of course, work together to solve their problems, and that is where the game's cooperative mechanics enter into play.
While Dead Rising's commitment to raw mechanics never wavered, its ability to make them work together was mortally tested.
There isn't much of a difference in gameplay while playing cooperatively since there are no mechanics where you can work together with your partner.
The fighting mechanics all work really well, the visuals are coming together as well, but there are far too many shortcomings to say it has arrived.
It's a big game with many complex mechanics at work, which is why we've put together this Monster Hunter World guide to help you be the best hunter that you can.
But this feels like the team dumped a bunch of menu - based systems on top of the mechanics, without figuring out why and how they should all work together.
Our daily schedule and the mechanics of our curriculum work together to enable each child's learning to be highly targeted and individualized.
And on the Dakar, it's a huge operation — considerably bigger than a modern WRC team, with 110 drivers, mechanics and support staff working together to look after the cars, and two vast «T4» support trucks lumbering after them that compete in a special lorry class but also provide technical support on - stage when it's needed.
As The Silent Chief reports, this means that all the content is finished and pieced together, with remaining dev time devoted to making the mechanics work seamlessly and ridding the game of any bugs.
I could write volumes more about the levels, enemies, mechanics, and story of Hellblade: Senua's Sacrifice and how all of these disparate elements work together to present a more cohesive and compelling experience than almost any other game built on the same scale.
I am very interested in the game mechanics and expansive map that will allow players to either work together or go «Rogue.»
Our nutty family of 15 artists, programmers and designers led by Creative Director, Ian Gregory, have been hauling butt together for nearly six years now, working on RPG and strategy games that we hope have delivered on our core principles of thoughtful gameplay mechanics combined with meaningful storytelling and worldbuilding.
The missions are a blast to play with four players, but especially with players who work together, as Darkness II has some light Brink-esque squad benefit mechanics.
I could go on about Uprising, such as how it features one of my favorite difficulty based mechanics or was one of the first games I really got into StreetPassing with, or how its soundtrack brought together the likes of Motoi Sakuraba (known for his work within the Tales series), Yuzo Koshiro (prior works including Streets of Rage and Shenmue), Masafumi Takada (the man behind the music for God Hand, the Danganronpa series and multiple games by Suda51) to create one of my favorite modern soundtracks in all of video games.
Soon after beating Hotline Miami, adrenaline still pumping in my veins, I started work on a game prototype that fused the mechanics of all of my favorite games together.
More than anything, I think this game has recaptured many of the aspects of console gaming that really shine for me: multiple players, same screen, fast action, fun puzzles, working together, a world with plenty to be discovered, and surprises (and I don't mean scripted «surprises», I mean surprises the players find in the environment and mechanics, like the Totec / Lara double jump).
We'll sum it up for you: Chariot is a co-op platformer game where two players have to work together using physics - based mechanics, like pushing and pulling, to bring His Majesty's royal coffin to his final resting place.
Sure, the controls can be a little clunky at times, especially falling short distances that make you take damage, bumping into things in close quarters or when things are located too close together but overall, the gameplay mechanics work well which is the reason why this game is so enjoyable to play.
Game mechanics that used to require a game designer and programmer to work together can now be built by a single person.
EA's Q3 earnings call brings up work on a new BioWare online game, using a brand - new IP and gameplay mechanics intended to «bring friends together».
I was intrigued by the escape and survive type of mechanic as well as the co-operative experience as you and a friend work together in a bid to find A Way Out of prison.
I'd be tempted to include the standalone soundtrack as a runner - up on this list, but the truth is that the game mechanics and sound work so well together that engaging with them in isolation would feel like a diminished experience.
The mixture of mechanics from multiple genres works together remarkably well, and the whole experience is masterfully balanced to provide a stiff challenge but one that seldom feels unfair.
This new puzzle game from ARC SYSTEM WORKS takes the classic puzzle game mechanic of matching at least three blocks of the same color together while creating chains of combos and adds a few twists.
The three mechanics of movement and game play work very well together and the the addition of destructible environments make this game paradise for players who want destruction on a massive scale.
In Grimm Eclipse, teamwork gets the job done, and there are unique mechanics like team attacks that feature you and a teammate working together to slay powerful enemies.
So we started working on the idea of mixing and mashing the two concepts together, with the core of Uridium gameplay, the fast paced action, the turn - by -180-degrees mechanic and huge capital ships as an ideal base for a Star Fox like third person shoot»em up with a gameplay twist.
Work together to get the extraction and share the loot from the mission, or turn on the team and attempt to kill everyone and take all the loot for yourself; it's a clever mechanic that though seems fun in a demo environment, could be very frustrating if you grind for hours for a new weapon only to be betrayed by a teammate and lose the items from all the hard work you've putWork together to get the extraction and share the loot from the mission, or turn on the team and attempt to kill everyone and take all the loot for yourself; it's a clever mechanic that though seems fun in a demo environment, could be very frustrating if you grind for hours for a new weapon only to be betrayed by a teammate and lose the items from all the hard work you've putwork you've put in.
I would say that the mechanics and the story kind of developed together at the same time as I was working on the game.
FIELD WORK from Tiwani Contemporary brings together eight contemporary artists whose creative practice has foundations in the analysis of the mechanics of history.
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