And, its adherence to its JRPG seemed to hold it back
in a way, since it
treats all of the game's systems like intricate combat
mechanics to
be explained instead of a blank slate
for creatives to enjoy.
Even
in its most basic, team deathmatch set - ups, Destiny's robust but malleable
mechanics, and intricate yet accessible map design ensure that the experience
is never less than a
treat for brain and trigger finger
in equal measure.
In treating a game's systems (mechanics) as ecosystems in which a player is free to use the mechanics at their disposal in a game world that is fully capable of reacting to them with depth and consistency (which, as counterintuitive as it sounds, often ends up creating interesting unpredictability for players), we start seeing games as true worlds for players to discover not just visually and thematically but in play as wel
In treating a game's systems (
mechanics) as ecosystems
in which a player is free to use the mechanics at their disposal in a game world that is fully capable of reacting to them with depth and consistency (which, as counterintuitive as it sounds, often ends up creating interesting unpredictability for players), we start seeing games as true worlds for players to discover not just visually and thematically but in play as wel
in which a player
is free to use the
mechanics at their disposal
in a game world that is fully capable of reacting to them with depth and consistency (which, as counterintuitive as it sounds, often ends up creating interesting unpredictability for players), we start seeing games as true worlds for players to discover not just visually and thematically but in play as wel
in a game world that
is fully capable of reacting to them with depth and consistency (which, as counterintuitive as it sounds, often ends up creating interesting unpredictability
for players), we start seeing games as true worlds
for players to discover not just visually and thematically but
in play as wel
in play as well.